Problems on 2X DANet Patch~HELP!!!

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Problems on 2X DANet Patch~HELP!!!

Postby tomy88911 on Mon Jun 21, 2004 3:07 pm

I've got problem on 2X DANet Patch.

I run the patch and always got problems on Nfshtool.

Then i want to resize the beye, hdbd, shoes into2x, but when i save, the fsh Properties windows came out and i don't know the setting.

Can anyone help me to change the beye,shoes...into 2X manully ?

Thank you very much!!!!
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Postby Ruff Ryder on Mon Jun 21, 2004 11:32 pm

Does the dos prompt crash? That used to happen to me. Delete or move any shoes out of the players folders. Then run it again.
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Postby tomy88911 on Tue Jun 22, 2004 3:29 am

thank you !~

but i want to know how to make the shoes 2x myself.
(Use EA Graph?)
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Postby Ruff Ryder on Tue Jun 22, 2004 3:38 am

tomy88911 wrote:thank you !~

but i want to know how to make the shoes 2x myself.
(Use EA Graph?)

Yeah. Take the picture of the shoe in any photo editor(you can use EA graph) and resize it to 256x256. Then save as a .fsh.
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Postby tomy88911 on Tue Jun 22, 2004 1:57 pm

ok , i i have try it, but when i save as fsh(EA Graph), the SHPI Properties size is different, one is 32808(2X PATCH),but when i resize the picture,the size is 8232 (beye). i cannot change it however. and the game will crash.
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Postby Ruff Ryder on Wed Jun 23, 2004 1:27 am

Are you trying to resize a shoe or a beye? You can't resize the beye to 256x256. Only shoes. Resize the beye twice its original size.
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Postby tomy88911 on Wed Jun 23, 2004 2:01 pm

i want to resize both of them.

I resize the beye into 128*128 , shoes into 256*256. And save as fsh

But both of them , the size of the SHPI are not equal to that of DANet' patch, and the game crash.
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Postby [lob]-Shy on Sat Jun 26, 2004 3:10 pm

i know, i know!!! i had to do it for my patch.

BUT IT TAKES FOREVER.

PROVIDED FOR READY TO DO THIS. WITH THOSE 3 PICTURES IN YOUR SHOES.FSH FOLDER MADE BY FSHTOOL, THE SHOES HAVE TO RESIZED TO 256,128, AND 64 INSTEAD THE GENERIC 128, 64, 32. THEN U MUST CHANGE THE SETTINGS IN THE INDEX FILE SO FOR EACH SHOE THEY'RE SET FOR 256 TOO(sh01 0000-%d.BMP MBP+2 60 x2 256 256 {0 0 0}). AND THE BUFSZ TO 9999999.

THATS SHOES. IF U GET THAT RIGHT, EVERYTHING ELSE WILL FALL INTO PLACE.

ANY QUESTIONS????
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Postby tomy88911 on Sat Jun 26, 2004 7:19 pm

THANK YOU :o :o

But how about beye and hbnd?

The hbnd i got this:

FSH
SHPI 1 objects, tag GIMX
BUFSZ 37088
NOGLOBPAL
hbnd 0000.BMP
BMP 7B +1 64 128 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
#END

and three files :index,000.bmp(64*128), alpha8.dat


The beye i got :

FSH
SHPI 1 objects, tag G346
BUFSZ 11584
NOGLOBPAL
!PAD 8 4275792045525453
beye 0000-%d.BMP
MBP+2 60 x2 64 64 {0 0 0}
ETXT 70 beye%00%00%00%00%00%00%00%00
TXT 6F 126 0
Saved%20in%20Photoshop%20Plugin%20made%20by%20PEE00751@niftyserve.or.jp.,MAX:DXT1|0,16|0,HIGH:DXT1|0,16|0,MED:DXT1|1,16|1,LOW:DXT1|2,16|2%00
!PAD 10 00000000000000000000
#END

and four files: 0000-0 (16*16),0000-1(32*32),0000-2 (64*64)

Should I change them into 32*32,64*64,128*128?
BUFSZ 999999
NOGLOBPAL
!PAD 8 4275792045525453
ey00 0000-%d.BMP
MBP+2 60 x2 128 128 {0 0 0}?



Thank YOU VERY MUCH!!! :D :D
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Postby [lob]-Shy on Sun Jun 27, 2004 3:50 am

yeah, for beye and hbnd, it the same process, double the size of the pictures, double the size in the indx file, and change your bufsz to 9999999. it all should work.
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Postby tomy88911 on Sun Jun 27, 2004 4:41 am

yes, i do with the same step, but in the game, there is no eyes!

I don't know why. :?: :?:

I use the Vince Cater Patch made by Tony.

The beye can't change to 2x by the DANet patch. It crashed.

So i want to change it myshelf.
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Postby [lob]-Shy on Sun Jun 27, 2004 3:13 pm

it dont work cause the game doesnt recognize it as the right size u need to modify the misctpage.fsh also. just extract it from your xplrcmn.viv file and then use fshtool, double the sizes and do the index deed and run fshtool on the index when its all said and done. problem fixed for all 2x eyes, shoes, and mouth.
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Postby tomy88911 on Sun Jun 27, 2004 9:41 pm

OK THank you Very Much~ :D :D :D
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Postby [lob]-Shy on Mon Jun 28, 2004 5:03 am

always here to help
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