Bread and butter scoring plays?

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Bread and butter scoring plays?

Postby quasigenx on Sat Feb 14, 2004 1:27 am

What are your most consistent scoring options?

I find myself utilizing one-on-one penetration plus pro-hop and dunk late in close games because it's virtually a 90% play with two different players on my team. This works, but skews my players scoring averages dramatically so that two players have 30+ points and no one else is over 10.

This is not the way I want to play; I would much rather spread it around. I have had some success running pick and rolls with a shooter and a big man. I find this is one good way to get a good shooter open. It's also a higher percentage play for the rolling bigman than your average post up move.

Other than those two strategies, I usually dump it inside and let the big man either make a move or kick it out on the double team. My big men generally suck, so kicking it tends to be the better option.

What are your bread and butter scoring plays?
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Postby Ruff Ryder on Sat Feb 14, 2004 7:08 am

Take your point guard or whoever, doesnt really matter. Place him at the topof the key. Call an isolation. Use off ball control and switch to another player. Run out to the top of the key(Make sure the defender follows you), and run around the guy with the ball. Make sure to run your defender into the ball handler. Then you should have an empty lane. Once you get in the lane call for the pass and finish. This play doesnt work well if you call for an alley-oop.
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Postby Gripni on Sat Feb 14, 2004 9:11 am

Use off-ball control, run around the player with the ball, and you get a wide-open lane. That usually works when I need a score. Also, I like getting a pick on the baseline and driving, using the pro hop. For some reason this worked really well with Carmelo.
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Postby fgrep15 on Sat Feb 14, 2004 9:41 am

I just use pick and roll
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Postby Bill Russell on Sat Feb 14, 2004 12:31 pm

The art of faking (Y)
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Postby oboeguy on Sat Feb 14, 2004 2:10 pm

Back when I used the default rosters more (I usually play with the Knicks), I'd get a ton of threes with Charlie Ward handling and popping on the pick and roll. It was usually good for a 2-3 quick threes, before my opponent realized what was going on (this is playing online).

With Steph I guess my best play is to pull-up for a midrange J off of the pick and roll. Works pretty well when the connection isn't too laggy.

Overall, with Steph on the team, I'd say I run pick and roll on maybe four out of five half-court plays (much like the real-life Knicks, I suppose).

When using the Nets (haven't done that much in a while), I could get a lot of alley-oop dunks with JKidd passing to RJ, via, of course, off-ball control.
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Pick and roll - modified version

Postby JL2 on Sat Feb 14, 2004 4:40 pm

Call for a pick with big man and PG. Run PG's defender off pick, BUT reverse back to the other side. The PG's defender will always overplay the pick so if you do the P&R the usual way, he'll be on the other side to meet you. Should give the PG an easy layup. If that don't work, the big man will roll to the basket. Give him the ball. There's no way to stop it.
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Postby Andrew on Sat Feb 14, 2004 5:01 pm

In my Bulls Dynasty I have KG, Curry and Chandler at my disposal, so when I need to score points I generally call Post Up. By dumping the ball in to those guys, I can generally score an easy two, or kick it out for an open shot when the defense converges on whoever's posting up. If you have some decent big men on your team, Post Up is a play you should use regularly.

The strategy using Off-Ball control that ruffryder mentioned is also one I use when I can't afford to waste time only to put up a bad shot (and risk allowing the CPU to fastbreak).
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Postby JL2 on Sat Feb 14, 2004 6:02 pm

"I can generally score an easy two, or kick it out for an open shot when the defense converges on whoever's posting up.


Never works. The defense recovers too quickly. I have Duncan deep in the post - when he kicks to Ginobili standing outside the arc, HE JUMPS TO GET THE BALL! This gives a good 10 seconds for the defense to recover and block my 3. Even when he doesn't jump, there's still hardly enough time to get a wide open 3.

Also, stupid player at the arc is always standing on the 3-line. If I want to move him back, it wastes valuable time, allowing defense to recover.



EA should penalize recovering defenders. They should be more prone to jump at a ball fake when they're running at a wide open shooter.
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Postby Andrew on Sat Feb 14, 2004 6:55 pm

Sometimes that happens, but more often than not I can get an open shot this way.
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Postby Micchy_boy on Sun Feb 15, 2004 4:19 pm

just use pick and roll near the baseline then use pro -hop for a dunk. usually by bryant.
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Postby oboeguy on Mon Feb 16, 2004 2:09 am

Speaking of post-up, I have found a quick lean-in shot to be super-effective. If you have a big man who has gotten really good position inside, run, don't walk to get him the ball then do a lean-in shot. It works with Mutombo, of all people.
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