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Discussion about NBA Live 2004.
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Free throws

Mon Sep 15, 2003 4:38 am

I don't know about you guys, but i'm sick of the way they shoot freethrows, with the t meter thing. They should just make it a regular shot so you don't know if its going in or not, like in the Lakers vs Celtics game. Nba 2k3 also added that option last year. It makes it way more exciting when you don't know if its going in, especially at the end of the game.

Mon Sep 15, 2003 5:13 am

but in fact the shooter knows their shot will go in or not :twisted:

Mon Sep 15, 2003 5:58 am

what do you mean . nobody knows if its gonna go in or not. its like a regular jump shot.

Mon Sep 15, 2003 6:02 am

i know they did it different this year, it still has the "T" meter influence though--it's in one of the videos-I personally think the t-meter is the best way to shoot a free throw.

Mon Sep 15, 2003 6:25 am

yeah...its a lil different.....U actually aim at the basket...not in some + thing...just watch the 17 minute vid

Mon Sep 15, 2003 6:27 am

yeah, its like this bar thing that moves and u have to get it in the center of the basket

Mon Sep 15, 2003 6:29 am

Xu.Jing wrote:yeah, its like this bar thing that moves and u have to get it in the center of the basket


damn, I missed that--lemme watch that video again. :wink:

Re: Free throws

Mon Sep 15, 2003 7:42 am

nickjgar wrote:They should just make it a regular shot so you don't know if its going in or not, like in the Lakers vs Celtics game. Nba 2k3 also added that option last year. It makes it way more exciting when you don't know if its going in, especially at the end of the game.


this idea sucks!

Mon Sep 15, 2003 8:50 am

nickjgar wrote:They should just make it a regular shot so you don't know if its going in or not

stupid idea!!

Mon Sep 15, 2003 9:42 am

I'd like to see if you still like that idea when you're down by 1 in game 7 of the nba finals and miss you're first free throw of the night, just because your player averages 90% and it was your 10th shot.

Mon Sep 15, 2003 10:24 am

colin826 wrote:I'd like to see if you still like that idea when you're down by 1 in game 7 of the nba finals and miss you're first free throw of the night, just because your player averages 90% and it was your 10th shot.


Yeah thats True LOL,, if this happend to me I would break my computer into pieces, lol!! :lol:

Mon Sep 15, 2003 11:56 am

I like the idea of the T-Meter. Free throws are the only shot where you always have time to square yourself to the basket, take good aim, then attempt the best shot you can. The T-Meter is a great way of representing this aspect of the game.

You need to differentiate free throw shooting from regular field goal attempts. Free throws are shot at the highest percentage in basketball (NBA teams as a whole usually shoot at least 60%+ on free throws, but few teams shoot over 50% from the field), so NBA Live should give you the opportunity to hit a high percentage too.

Mon Sep 15, 2003 3:50 pm

nickjgar wrote:what do you mean . nobody knows if its gonna go in or not. its like a regular jump shot.


I can tell if my jump shot goes or not... I can tell if my three pointer goes or not, and I can certainly tell if I make free throw or not.

You know if are going to make a free throw or not... Do you think that Ben Wallace and Danny Fortson and all the other dominant "Dennis Rodman"-type players wait to see where the rebound will fall. They see where the ball is shot from, see the speed and direction and head for the spot where the rebound will likely fall if it ain't going in and that is how they grab 15 rebounds per game. It's all very elementary...

Like with passing... You have to see where the players are going to be when you can get the ball there... You have to see where a player is going if you are ever going to get the ball to him.

Mon Sep 15, 2003 8:42 pm

keep the T-meter

Mon Sep 15, 2003 8:48 pm

The other benefit of the T-Meter is that you can intentionally miss, even aiming the shot so that your players will be in good position to grab the rebound.

Tue Sep 16, 2003 5:16 am

ok i guess i have no supporters. So you guys don't mind that basically every freethrow is going in . No matter who you use. Once you get the timing down every shot is going in. that sucks when your down a point at the end of the game and you foul the weakest shooter and he hits them both. it sucks

Tue Sep 16, 2003 7:22 am

like sombody said, in real life you shoot like 60 to 85 percent or something. When i play a season all my guys shoot like 95. And it doesn't mean that if somebody is a 90 percent shooter hes automatically gonna go 9 for ten. 40 percent 3 point shooters dont go 2 for 5 or 4 for 10 every game. Yeah, the good thing about the t meter or whatever they have is that you can miss on purpose if your down at the end of the game. But they could fix that i'm sure. I'm not a 2k3 fan at all but i like the fact that i beat my friend at the end of the game because Kenyon Martin missed two freethrows. I guess its not for everyone, but i would like to have the option like they give you in 2k3. Someone said they know when their shot is going in when they shoot it, how?

Tue Sep 16, 2003 7:45 am

hmmm, dont u know that feelin' when u just release the ball and ur 99% sure(or even absolutely)that it will go in(if it misses u dont understand and its bad luck they say :P ), or at the release that u already know its not a good shot and will miss(if it would go in they call it luck :P ), u cant always know but instinctively u can feel/know it, even if its a little

Tue Sep 16, 2003 1:11 pm

nickjgar wrote:ok i guess i have no supporters. So you guys don't mind that basically every freethrow is going in . No matter who you use. Once you get the timing down every shot is going in. that sucks when your down a point at the end of the game and you foul the weakest shooter and he hits them both. it sucks


I agree, it sucks when the CPU shoots high percentages with poor free throw shooters. But a lot of us aren't shooting high percentages ourselves, unlike yourself. Having played all the Lives, I've noticed that I miss a lot of free throws in NBA Live 2003 that I would have made in previous Lives. There was a difference in the T-Meter in NBA Live 2003 - the margin of error was much smaller, and the ball moved much more quickly on the higher difficulty settings.

Tue Sep 16, 2003 3:27 pm

It's nice to start another thread on the ft topic too...

The t-meter needs some fixing, so you cannot get them all right on. And you couldn't hit even 50% of your ft's with the pc. I'd like to see a team going 90% ft then 45%... 45% is just unrealistic... 90% is more in the general area of the realistic scores. Not even a team filled with Shaquiles would shoot 45% free throws. Even they would shoot 55-60%.

It was just unrealistic... You are a lucky one to get the free throws on the money, cause nobody else certainly has.

Tue Sep 16, 2003 4:08 pm

With free throws...does the "dot" in the "t" move faster during more important moments (eg. when ur team is a point down with 4 secs left...) or is it always the same...also....are all free throws made always swishes....u can't score a free throw unless u get the dots in the centre as best u can...tats just stupid!

Tue Sep 16, 2003 4:47 pm

Actually, the CPU doesn't effect me much coz Shaq does tend to shoot around 50-60% on FT's when I play against him, and I know other players will miss their FT's as well. I know I miss a few FT's in Live 2003, especially when Brendan Haywood gets to the strip, or Jahidi White. Whereas with Stackhouse, Arenas, and the others, I'm surprised when I miss.

Tue Sep 16, 2003 7:31 pm

will_K8 wrote:With free throws...does the "dot" in the "t" move faster during more important moments (eg. when ur team is a point down with 4 secs left...) or is it always the same...also....are all free throws made always swishes....u can't score a free throw unless u get the dots in the centre as best u can...tats just stupid!


I don't think it moves any faster. The speed does vary with the difficulty level though. I don't swish all the free throws I hit, quite a few of them bounce around or catch part of the rim on the way in. And yes, you have to be really precise with the T-Meter in NBA Live 2003 - previous Lives gave you a larger margin of error.

If you were using a good free throw shooter, got one of the balls/dots in the dead centre but the other ball/dot was a little way off the mark, the free throw would still go in. This is still the case in Live 2003, but you're not given as much leeway if you're off centre.

Tue Sep 16, 2003 10:27 pm

The players skill has always been directly linked to the ball speeds in the t-meter... And it was the same with Live 2003.

I am suggesting that you add the margin of error to that too... You can see my suggestion in the other thread... Nets in Live 2004 or something like that...

Tue Sep 16, 2003 10:31 pm

True, the player's free throw rating plays a role in the speed of the T-Meter. But the T-Meter also speeds up as you increase the difficulty, so the ball moves quickly even for good free throw shooters.
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