Tue Mar 16, 2004 12:42 pm
Tue Mar 16, 2004 1:11 pm
Tue Mar 16, 2004 2:35 pm
Wed Mar 17, 2004 12:02 am
Wed Mar 17, 2004 1:43 am
Wed Mar 17, 2004 2:57 am
Wed Mar 17, 2004 4:54 am
Wed Mar 17, 2004 5:51 am
Wed Mar 17, 2004 7:12 am
Wed Mar 17, 2004 7:48 am
Wed Mar 17, 2004 11:58 am
Qweet wrote:Wow DANet, props for figuring this out, that's great!
Just wondering, do the shoes look a lot better in game?
andyg wrote:hi looks like you put a lot of work into this patch but it dosent work for me when i install it and play my game crashes is there some way to fix this i really want this patch to work so i can benifit from 2X shoes. if someone has info plese tell me
Cesco wrote:I installed your patch and everything went right. Next I decided to install Tony's Ron Artest and as I expected the eye included in Tony's patch weren't showing. So I followed the instructions and tried to resize the beye to 128x128 with EAGraph (since now I've used this tool only for importing shoes, so I'm not an expert) but it didn't work either.
I noticed that my new beye resized is 128x128 RGB248 and the one which should work (like the template in your tool) is instead 128x128 RGB96. So what am I doing wrong when saving the resized file? Should I change some options in the windows that appears after SAVE AS FSH?
Thanks a lot. Great tool!
Wed Mar 17, 2004 2:03 pm
Wed Mar 17, 2004 4:23 pm
Wed Mar 17, 2004 9:02 pm
Thu Mar 18, 2004 4:26 pm
Andreas Dahl wrote:A question DANet. I checked in your index.fsh's:
Yuo had:MBP+2 60 x2 256 256 {0 0 0}
But all the times i've made 256'ers, I've had:MBP+2 60 x3 256 256 {0 0 0}
That mades my have 16x16 aswell.
Does that realy matter, will we be able to even see that?