***supersigma2of21's NBA Live 2004 Sliders***
What I did was go to ESPN.com. I looked at the FG% and the 3pt% for the last 2 seasons and then I went into the sliders and converted those percentages into a slider setting as, to me, it seems that the sliders are for a percentage. So, if you set short range shooting to say 50 then you will hit atleast 50% of those types of shots. I found that the average FG% for the league was 44% so any slider that controls a shot % was set to 44. I also found that the average 3pt% was 33% so long range shooting is set to 33.
These are what I am using. Some may not like my methods and that is fine with me. This is how I like to handle my sliders and they work great for me.
Oh, one other thing, I felt that the CPU stole the ball and intercepted passes a little too easily so I decreased their steal ability and interception ability by 10% of the default value which is a decrease of 4 and 5 points respectively.
Without further ado, here are my sliders:
Difficulty: All-Star
Quarter Length: 9-minutes
Camera: Press Box, Auto-zoom(off), Zoom level 3 clicks from the left
CPU Assistance: No
Shot Control: User
Game Speed-60
Free Throw Difficulty-76
Boundary Force Field-50
Injury Frequency-50
Fatigue Effect-50
Charge/Block Foul Frequency-15
Shooting Foul Frequency-25
Reach-in Foul Frequency-25
In-air Collision Foul Frequency-50
User Sliders:
User Steal Ability-40
User Interception Ability-50
User Shot Block Ability-50
User Dunk/Lay-up Block Ability-50
User Freestyle Effectiveness-50
User Dunk vs. Lay-up Frequency-50
User Substitution Frequency-50
User On-ball Defense Assist-42
User Offensive Rebounding-50
User Defensive Rebounding-50
User Fakeout Discipline-100
User Short Range Shooting-44
User Medium Range Shooting-44
User Long Range Shooting-33
User Dunk Percentage-44
User Lay-up Percentage-44
User Adjusted Shot Percentage-44
User On-ball Defense-50
User Poor Release Shot Percent-44
User Double-team Effectiveness-50
CPU Sliders:
CPU Steal Ability-36
CPU Interception Ability-45
CPU Shot Block Ability-50
CPU Dunk/Lay-up Block Ability-50
CPU Freestyle Effectiveness-50
CPU Dunk Frequency-50
CPU Substitution Frequency-50
CPU Offensive Rebounding-50
CPU Defensive Rebounding-50
CPU Fakeout Discipline-50
CPU Short Range Shooting-44
CPU Medium Range Shooting-44
CPU Long Range Shooting-33
CPU Dunk Percentage-44
CPU Lay-up Percentage-4
CPU Adjusted Shot Percentage-44
CPU Adjusted Shot Frequency-50
CPU On-ball Physical Defense-50
CPU Poor Release Shot Percent-44
CPU Double-team Effectiveness-50