lol, danet didnt make a 2x face texture patch. 2x cyberfaces can be done individually. the game can run both normal and 2x cyberfaces at the same time. it depends if the cyberface patcher wants to make his patch in 2x...
copurtney i think what you want to know is how to get a 512*512 bhed picture to make a cyberface with.
you should think of a player whose headshape fits the player you want to make the best and then go into xplayer.viv with EA Graph and get the players bhed and paste it into Photoshop.
then edit the size to 512*512 and start....
i hope this is what you wanted to know so all my work actually will be used lol
so for example when i am done with my cyberface I Go to EAGE then I go to resample and I change it to 512x512 and it changes it to 2X but when I import it still stays at the regular size what am i doing wrong?
you could better make the cyberface directly in 512*512 so before you blend the picture of the new player on it resize to 512*512
but when you are done, just resize it in photoshop or such a program and save as a .bmp and then import with EA Graph into a fsh thats already 2x, so just copy one of Tony's or someone else's 2x fsh-files and import your face into that
thank you so much I appreciate all your info but one more question how on earth do you change the skintone of a players body to match the cyberface you know what I mean.
courtney wrote:thank you so much I appreciate all your info but one more question how on earth do you change the skintone of a players body to match the cyberface you know what I mean.
adjust the contrast and/or darkness of theyre accessories .bmp file ie- alivers_acc.fsh
just trial and error
i did everything you said but when I get to EAGE the original bhead is still 256X256 and when I try to import my 512X512 into it too changes into 256X256?
are you using a 2x to import your 512x512 bmp into cause if your using a 256x256 your bmp will be reduced to a 256... so make sure the bhed your using is a 2x before importing it