Some questions about the production of sneakers.

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Some questions about the production of sneakers.

Postby ace-lee on Sat May 10, 2025 1:24 pm

I'm from China and I'm learning how to make sneaker mods. My English is not good, and I'm using a translation software to write this. Please forgive me!
Where can I find the sneaker files edited in the internal sneaker editor of 2K25?
What do the four files, namely shoe_fe_1043, shoe_ng_1043, shoe_style_1043, and shoe_1013_678539ac_textures, mean?
What does the filename 678539ac mean in shoe_1013_678539ac_textures? What does r.8b8a47467b64b8a2 in the internal .dds file represent? How can I obtain these numbers?
I modified a pair of sneakers based on the downloaded sneaker mod, but I want to make other shoes and I don't know what to do, or do you have any shoesID you can share with me?
My English is poor, so I don't know if you can understand the translation. If you can, I really appreciate your response!

I made CDG x Nike Foamposite One. If you want them, you can leave a message. I will upload them once I confirm everything is fine. :D
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Re: Some questions about the production of sneakers.

Postby bikerjimuk on Sat May 10, 2025 7:24 pm

HI
fe is 'front end' - the picture you see in the menus
ng contains the normal (bump map) and region files (the amount of shine on the parts of the shoe)
style has the link to the shoe's model file
the textures are pre coloured shoes that don't use the shoe global colours.
filename 678539ac is the CRC\checksum value of the shoe - put the full shoename (in this case shoe_1013_secondary) in here https://crc32.online/ and you will get the value 678539ac
Internal number doesn't really matter in my experience, as we can't add any files but can overwrite existing ones you can use the existing numbers for the dds.
Also there are lots of Chinese modders around and it might be easier talking to them? Think they use EYEUC
Good luck
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