Has anyone attempted to convert NBA 2k25 shoe models for older 2K's?
I'm trying to convert the Nike KD4 shoe model. I've spent a number of hours trying to figure this out. In a lot of ways I've made quite a bit of progress, but exporting the model never ends well.
When the 2K25 shoes are imported they are twice the scale and rotated 180 the wrong direction. This is easily fixed by scaling down the model and rotating the using the axis.
Things I've tried.
1. Straight up swapping the mesh and exporting
2. Using Mesh Data transfer addon in blender to transfer the model to the existing mesh. This requires a number of steps to make it look right including matching the UV layout in UV editor and then using subdivide to increase the face and triangle count. Before all this you have to separate the vertex groups as individual objects and then rejoin to the original "player" model.
3. I've also tried to use "Decimate" modifier to bring the face and Triangle count down to original model.
4. I've tried different 2K17 models with differing results.

Sometimes I get no errors and sometimes it gives me a traceback error or file not found error.
The most success I've had is the shoe loaded in game but it was all garbled.
Any help or tips would be greatly appreciated!

Edit:
Got them to work for the most. This was a quick and dirty edit of UV map layout.
What I did was not subdivide or decimate the model. Changing verts, faces, edges, and triangles causes errors on export. Key is to grab one of the higher poly "editable" shoe models to get more detail out of the mesh data transfer.
