My summary of the key points:
- Year 2 of ProPLAY - which translates real NBA footage to in-game animations - has added 1,500 new dribbling animations, 1,100 new signature shot animations (covering most of the rostered players from the 2024 season), and 1,300 off-the-ball animations.
- The all-new dribble engine has been "built from the ground up". It's being touted as the biggest change to the gameplay engine in years, with dynamic motion driven by ProPLAY technology. In particular, it mentions tighter stops, more explosive launches, and movement that's "smoother, more lifelike, and more consistent than ever before".
- Holding up on the Pro Stick (right stick) will trigger Signature Go-To shots, featuring dribble-into-shot combos.
- A new shot cancelling feature will allow breaking out of any advanced shot into other moves, such as a hesi or shot fake. In this way, you can begin a move like a stepbacker jumper, cancel it, and smoothly transition into a different dribbling move, or go into a drive.
- The Shot Timing profiles are based on feedback from gamers regarding the level of challenge in shooting. Essentially, we'll be able to customise the risk-reward factor of shot timing. "Low-Risk Reward" favours ratings, openness, and smart shots, with more forgiving shot timing but a smaller window for Green Releases. Conversely, "High Risk-Reward" is basically "green-or-miss", but consistently good timing will be rewarded with great results.
- Visual Cues for the ideal release point can now be set to any point in the shot in the Jumpshot Creator. This is intended to provide full control over when to release the button/stick.
- All of the shooting methods from NBA 2K24 are returning, but NBA 2K25 also introduces Pro Stick Rhythm Shooting. This method involves pushing the Pro Stick down and then up in a way that mimics the shooter's signature form, with higher accuracy yielding better results.
- Rhythm Shooting also takes into account Shot Timing profiles, and is being hyped as more skill-based, with the opportunity to outperform gamers using the traditional method.
- A new defensive cut-off system involves using the right stick on defense to slide into position and stonewall ballhandlers by accurately reading their movement and anticipating a drive.
- The new Shot Contest system is described as using a dynamic weighting system rather than a fixed one. It also evaluates the impact of the defense at the start of the shot rather than the release, calculating the coverage accordingly.
- Perimeter and interior defensive ratings will be more impactful, and height difference will also impact the level of coverage.
- Spacing has been enhanced with over 20 adjustment locations inside the three-point line. Freelance offense has been redesigned to account for these adjustments by the AI, and double team reactions also make spacing a priority.
- Improvements to AI mean smarter cuts to the basket, and thus better driving lanes and drive-and-kick opportunities.
- Defensive logic has also been improved, allowing for better pursuit angles and rotations.
- Custom playbooks can be shared with other gamers, similar to rosters, sliders, MyNBA Eras setups, and other settings.
- AI difficulty isn't just about shooting percentages, but also aggressiveness and adjustments at both ends, to scale the challenge accordingly. Attacking the basket will be noticeably easier on lower difficulty settings.
- A new Learn 2K mode will provide more detailed onboarding this year.