I’m sure it was pretty clear from the tone of my post but I’m staying on 2K23, both as a modder and gamer.
Shuajota wrote:I´ll buy it as always. I hope that 2K23 cyberfaces work in NBA 2K24 without the need to convert files. If that were the case, and Looyh released 2K24 Tools, I would be willing to bring my project PCBasket to 2K24 while still keeping 2K23 alive because I know many people will continue playing 2K23 for a long time.
PC Basket was actually one of the things I was thinking about as I wrote the post, as it’s the sort of in-depth project that is hurt by the short 2K cycle (assuming the project is migrated to the new game each year). I didn’t know if you might take this disappointing 2K24 situation as an opportunity to have a true, fully focused 2-year go at the project.
Thanks for sharing your plans, and I’m glad to hear that the 2K23 version will continue to be developed; I hope that almost everything transfers seamlessly to 2K24 so that you can spend less time porting assets and more time adding to / polishing the work you’ve already done.
Andrew wrote:History suggests a lot of people are still going to move on and get NBA 2K24. That's traditionally been the case, even going back to the heyday of NBA Live modding. I'm all for sticking with a game you enjoy (both playing and modding it), but it's also important to move forward and make sure the tools are there for the latest release as well.
Even though it's not going to be a PS5/XSX|S port, NBA 2K24 PC could still have other enhancements, and certainly new content, that make the community want to play and mod it. There'll be interest in a modding scene, and thus the need for the appropriate tools.
Compared to some of you I’m relatively new to 2K and hoops gaming in general (I’ve never played a Live game), but the frustration just feels different this time. You’re right that most will likely switch over, but I think the percentage of people who will hang around on the previous installment (for at least several months) will jump significantly this year, and I wonder if more modders will follow PPP’s lead in releasing stuff for both games (if they’re not already compatible).
The main thing for me is that, if the game is as similar as I’m betting it will be, I’m not inclined to play it without the full arsenal of looyh’s stuff. I’m not a Blacktop guy but I doubt that everyone who waited for Blacktop+ on 2K23 is willing to jump over to a vanilla version of essentially the same game (again, as I’m betting) and begin the wait again. And if indeed people are hanging back to enjoy their 2K23 mods, I wonder if modders will cater to that reality by continuing to release for 2K23 as well.
Even if that’s what I’d prefer, my money is on everything going 100% to 2K24 right away, if not simply because it’s a new toy. (I of course want there to be a 2K24 Hook though so we can at the very least extract stuff from the game.)
trekfan1013 wrote:I'm actually looking forward to the new game, as that will mean 2K will stop updating 23, and the modding community can be left alone in peace.
+1. No more patches = stable plugins and Cheat Engine tables. It’s also a relief regardless of platform because no more patches means no more gameplay tweaks, i.e., we can settle on good sliders and not have them thrown outta wavk by an update.
BlazerGun1 wrote:if NBA2K24 lacks modes like MyEras and such I think it's just better to stay and focus on NBA2K23 - I think modders might understimate the effect they have ( for once, this last few years I bought this game ONLY because of the potential it had thanks to modders ) .
I agree even though I think most will head straight to 2K24. It sounds like some of our most skilled modders though still intend to include 2K23 for future releases, which is a relief.