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[Tutorial] Edit Jersey & Short Model - The "inject" Method

Fri Oct 07, 2022 2:51 am

As requested by many I will explain the technique used to edit the 3D Cloth model of a jersey or a short.

Let's take as example classic_shorts.iff

Image

- The STATIC mesh....I think it's pretty easy to edit with blender
- The CLOTH mesh...Is the tricky one

You have to take this into consideration.....the 3D model of the short is inside the CLOTH file....it's just a vertex list without faces.

So to edit the workflow is like the one below:

- Backup STATIC .model file
- 3D edit the STATIC model with blender and let's say make it bigger
- Now using HexCmp or a similar software just check differences between original static and 3d edited one

Image

This differences between the two is the 3d vertex list we want to apply to the CLOTH file: so we need to save them into a new file.
Also....the START hex values of the original STATIC model are the same HEX values we need to find on the CLOTH file....same is for END hex values.

Now we just have to open the CLOTH file and look for START / END hex values and "Inject" the new one.

That's all!
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Re: [Tutorial] Edit Jersey & Short Model - The "inject" Method

Fri Oct 07, 2022 3:05 am

this tutorial was definitely needed for years
big thanx (Y)

Re: [Tutorial] Edit Jersey & Short Model - The "inject" Method

Fri Oct 07, 2022 3:08 am

Welcome; If some parts need more in-depth explainations just post here (Y)

BTW as you can see the "SHORTS" point list is the same concept we saw on the "NET" file...but is this case we can 3D edit the shorts or jersey on STATIC and inject it....so no need to perform a double edit with Blender.

Image

.....a nice hint I personally use...look for start / end of padding bytes on CLOTH file to have START / END addresses quick...

Image

Re: [Tutorial] Edit Jersey & Short Model - The "inject" Method

Sat Nov 26, 2022 5:09 am

Is there a video tutorial?

Re: [Tutorial] Edit Jersey & Short Model - The "inject" Method

Thu Jan 23, 2025 1:13 am

maumau78 wrote:Welcome; If some parts need more in-depth explainations just post here (Y)

BTW as you can see the "SHORTS" point list is the same concept we saw on the "NET" file...but is this case we can 3D edit the shorts or jersey on STATIC and inject it....so no need to perform a double edit with Blender.

[ Image ]

.....a nice hint I personally use...look for start / end of padding bytes on CLOTH file to have START / END addresses quick...

[ Image ]

I got the logic. I am trying to change jersey physics in 2k16 just like in 2k15. can you give any clue how to do that? ok for shorts I will look for the model file indicating cloth but for jerseys? which file do I have to look for? 2k15 jersey physics are far better. I need to find a way to import it into 2k16. Can you help me mate?

Update: As I read somewhere 2k removed cloth thing in jerseys in 2k16? so we cant edit it right? thats pitty
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