For first extract net.217d6acbbf7789ff.model from global.iff, the 3d model is inside this file.
Using Hex Workshop just "etxract" the bytes of the net 3d model and put them into a new file.

Those bytes are in the format X,y,Z,padding so for first let's visualize them using https://mr.game-viewer.org/:

..use the obove parameters and load the file created on the first step.
Export the model as .obj and load it into Blender 2.82:

Edit the net model and after you adjust it export it always as .obj but remeber to scale to 256 as you export:

Now take the .obj file and open it with Notepad++:
-remove the first three lines and perform those two replace all:

...the final step...add padding to the file:

FINAL STEP
copy all the values from the above file in notepad++ and go here:
https://cryptii.com/pipes/integer-encoder

on the left side we have the hex values we need:

....finally we can just "inject back" those values into original .model file replacing defualt values.....and we're done!


EDIT PHYSICS
the .ClothMesh file is used to control net physical attributes.....just play around with those values with an HEX editor to change them and put new file into global:

...suggestion is use Hex Workshop and edit the float value like in the picture below:
