Dee4Three wrote:This tutorial I made still works for 2K22. I used shrinkwrap to make Oscar Schmidts body bigger.
Dee4Three wrote:Ah, gotcha.
I guess I consider this auto-shrinkwrap because it can be done in 5 minutes or less. You just shrinkwrap the shoulders/upper body, torso, legs, and abdomen, and clean up the neck area.
Either way, maybe someone can jump in and discuss the process you are talking about
Dee4Three wrote:That is because like it says in the video, and like I said above, you have to select each of the body parts individually and just do them one by one
Base body
Torso
Legs
Abdomen (which is labeled hidden shader)
I show how to do it in the video. Just follow along with the video and the process will go smoothly.
gp2k25 wrote:Does anyone have the Auto-Shrinkwrap tool with a tutorial?
Dee4Three wrote:Excellent, and you're welcome
Dee4Three wrote:That doesn't make sense.
After you are done the shrinkwrap, you should be able to use the grab tool, or ang other tool and sculpt the player the way you choose.
Once you are done shrinkwrap, you shouldn't be using any other modifiers.
Watch the tutorial in full and watch which options I am choosing after I am done with shrinkwrap
Dee4Three wrote:I did it with no issues, and exported the model after renaming the hihead in blender appropriately (Like in the video) the way I always did before (Like I did in the video)
I'll make another tutorial using 2K22 files, but it will be almost identical to that tutorial... as I just did the exact same process with 2K22 files
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