Sun Dec 06, 2020 10:39 pm
Mon Dec 07, 2020 12:21 am
Mon Dec 07, 2020 12:55 am
Mon Dec 07, 2020 1:12 am
Mon Dec 07, 2020 6:27 pm
Shuajota wrote:I don't think he is referring to converting the PC game into its Nex-Gen version.
Perhaps he wants to say how he can "simulate" the Next-Gen experience on a graphical level. If so, I recently posted a link to simulate lighting with a reshade. I also did a tutorial to install it:
https://www.shuajota.com/2020/12/simula ... n-nba.html
Tue Dec 08, 2020 10:53 am
jk31 wrote:Shuajota wrote:I don't think he is referring to converting the PC game into its Nex-Gen version.
Perhaps he wants to say how he can "simulate" the Next-Gen experience on a graphical level. If so, I recently posted a link to simulate lighting with a reshade. I also did a tutorial to install it:
https://www.shuajota.com/2020/12/simula ... n-nba.html
Sure he meant that. Still, just changing the lightning won't turn the game into anything to looks somewhat similar to next gen in my opinion. But still, to each their own!
jk31 wrote:Agreed. Having played the next gen version it it's night and day difference between the two. Next year when it hits PC will be phenomenal.
Tue Dec 08, 2020 11:50 am
Dee4Three wrote:
I disagree with this, as the body models and the majority of the faces are the same as the PC version of NBA 2K21. I have 2K21 for the Series X and the PC, and while the lighting is superior on the Series X (If you like a lot of brightness and contrast), the player models and face mostly remain exactly the same. With increased crowd lighting mods, and floor mods that improve the reflections as well as a global that adds different shadowing on the players, you can actually make PC look VERY comparable from the gameplay and close up perspectives.