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by jpmalvar on Sat Dec 05, 2020 3:00 pm
can someone help me solve this please. i edited blake in blender. but whenever i edit the hihead.scne his cf in edit player has sort of a black web in his body. can someone tell me how to get rid of this? thanks in advance.
i am using the updated cf of blake griffin. i edited it in blender coz his head is too big
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jpmalvar
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by jpmalvar on Sat Dec 05, 2020 3:25 pm
here is the photo. i attached it.
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jpmalvar
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by sticky-fingers on Sat Dec 05, 2020 7:02 pm
add the original low lods files and references in the hihead scne
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sticky-fingers
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by jpmalvar on Sat Dec 05, 2020 9:33 pm
if i dont remove _lodshape1-5 in the hihead.scne the player model in game would use the old one and not my edited model.
the problem is every time i romove _LODShape1-5. thats when my player model in game produce that web like thing. can somebody help me with this?
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jpmalvar
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- Posts: 16
- Joined: Fri Jan 29, 2016 1:48 pm
by jpmalvar on Sat Dec 05, 2020 9:33 pm
if i dont remove _lodshape1-5 in the hihead.scne the player model in game would use the old one and not my edited model.
the problem is every time i romove _LODShape1-5. thats when my player model in game produce that web like thing. can somebody help me with this?
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jpmalvar
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- Posts: 16
- Joined: Fri Jan 29, 2016 1:48 pm
by jpmalvar on Sat Dec 05, 2020 9:55 pm
the _LODShape1 is causing the problem.whenever i delete it in hihead.scne thats when the web thingy comes out.but if i dont delete it in hihead.scne it would just revert back to the model of that lodshape1.
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jpmalvar
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