


jk31 wrote:Stanchion file usually is "stanchion_padding_c.*" (* being a letter/number string that is different for each team) inside of sxxx.iff (xxx = team ID, so for example s020.iff for pacers).
jcasie wrote:jk31 wrote:Stanchion file usually is "stanchion_padding_c.*" (* being a letter/number string that is different for each team) inside of sxxx.iff (xxx = team ID, so for example s020.iff for pacers).
I found the "stanchion_padding_c.*" file and edited it in Photoshop but it didn't reflect to the game. [...]
"stanchion_padding_c.tga": {
"Min": [ 0.059511248, 0.0284260418, 0.0630100295, 1.0 ],
"Max": [ 0.0684781745, 0.0318960287, 0.0722718537, 1.0 ],
"HeaderSize": 128,
"Binary": "stanchion_padding_c.7defe79f80a23a90.dds"
},
"stanchion_padding_n.tga": {
"Min": [ 0.0313725509, 0.0627451017, 0.549019635, 1.0 ],
"Max": [ 0.890196145, 0.972549081, 1.0, 1.0 ],
"HeaderSize": 148,
"Binary": "stanchion_padding_n.92e2ccb0dc0001ad.dds"
},
"stanchion_padding_roughness.tga": {
"Min": [ 0.180392161, 0.654901981, 0.654901981, 1.0 ],
"Max": [ 0.776470661, 0.941176534, 0.941176534, 1.0 ],
"Mask": 8355839,
"HeaderSize": 128,
"Binary": "stanchion_padding_roughness.7f466067d3c8f4e3.dds"
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