Sat Feb 06, 2021 1:31 am
Sat Feb 06, 2021 3:06 am
Sat Feb 06, 2021 3:07 am
Sat Feb 06, 2021 4:30 am
Sat Feb 06, 2021 4:55 am
Sat Feb 06, 2021 5:58 am
johnwest1985 wrote:Fantastic !! Did you make the texture size larger then the original ? If you want you can make it 4 times larger i think without it being a problem ingame.
Uncle Drew wrote:Great idea !! Can't wait until the release.
buddaking wrote:Looking forward to this. Big thanks!
bremi19 wrote:Good Idea, cant wait to see it.
Sat Feb 06, 2021 6:24 am
Sat Feb 06, 2021 9:05 am
Sat Feb 06, 2021 10:17 am
Sat Feb 06, 2021 9:44 pm
Sun Feb 07, 2021 8:39 am
Sun Feb 07, 2021 11:47 pm
Mon Feb 08, 2021 12:24 am
MB22 wrote:RELEASED!
Download link is attached into the first post.
As a part of download package you'll find a tutorial how to apply these textures to your arenas.
Mon Feb 08, 2021 12:33 am
DEIBYS2KMOD wrote:Hello, thanks for your work, I have a question, when placing the texture and placing the code, the edge of the board loses the original color and becomes the color of the advertising texture, any solution for this problem? thanks
[ Image ]
Mon Feb 08, 2021 1:18 am
MB22 wrote:DEIBYS2KMOD wrote:Hello, thanks for your work, I have a question, when placing the texture and placing the code, the edge of the board loses the original color and becomes the color of the advertising texture, any solution for this problem? thanks
[ Image ]
Hello.
Must be something due to the code lines, I didn't notice anything similar on my arenas, so I'm really not aware what causes that change...
As far as I know, complete backboard texture is inside basket_backboard_c.dss, check if you can recognize what color is inside there
Mon Feb 08, 2021 1:55 am
DEIBYS2KMOD wrote:Is your backboard_c.dss line of code the default? or have you made any modifications, I modified the},
"basket_backboard_c.tga": {
"Min": [0.0, 0.0, 0.0, 1.0],
"Max": [1.0, 1.0, 1.0, 1.0],
"Binary": "basket_backboard_c.4ad9e986f35174fb.dds", is to know if I have to leave it by default, thanks for your answer![]()
-I did the test by placing the default code and it didn't work the same for me, your line of code is the same?
"basket_backboard_c.tga": {
"Width": 1024,
"Height": 1024,
"Mips": 11,
"Format": "BC1_UNORM",
"Min": [ 0.0, 0.0, 0.0, 1.0 ],
"Max": [ 1.0, 1.0, 1.0, 1.0 ],
"Mask": 16777215,
"RangeCompress": 15,
"HeaderSize": 128,
"Binary": "basket_backboard_c.4ad9e986f35174fb.dds"
Mon Feb 08, 2021 2:10 am
MB22 wrote:DEIBYS2KMOD wrote:Is your backboard_c.dss line of code the default? or have you made any modifications, I modified the},
"basket_backboard_c.tga": {
"Min": [0.0, 0.0, 0.0, 1.0],
"Max": [1.0, 1.0, 1.0, 1.0],
"Binary": "basket_backboard_c.4ad9e986f35174fb.dds", is to know if I have to leave it by default, thanks for your answer![]()
-I did the test by placing the default code and it didn't work the same for me, your line of code is the same?
"basket_backboard_c.tga": {
"Width": 1024,
"Height": 1024,
"Mips": 11,
"Format": "BC1_UNORM",
"Min": [ 0.0, 0.0, 0.0, 1.0 ],
"Max": [ 1.0, 1.0, 1.0, 1.0 ],
"Mask": 16777215,
"RangeCompress": 15,
"HeaderSize": 128,
"Binary": "basket_backboard_c.4ad9e986f35174fb.dds"
Yes, mine basket_backboard_c.dds is default, I didn't change anything connected with that texture or codes.
I just edited team_twitter_url.dds texture and codes which are connected to this texture.
I belive you'll have to tweak basket_backboard_c.dds
Mon Feb 08, 2021 2:16 am
Mon Feb 08, 2021 4:25 am
Mon Feb 08, 2021 5:35 am
Uncle Drew wrote:Do these go in the mods folder? Thanks again.
Mon Feb 08, 2021 7:46 am
MB22 wrote:Uncle Drew wrote:Do these go in the mods folder? Thanks again.
You need to import them to your sxxx.iff achieve (xxx is ID No of a team, exm. 76-ers: 000)
You will find a detailed "how to install" txt file inside download package.
Thanks, enjoy!
Mon Feb 08, 2021 9:10 am
Mon Feb 08, 2021 11:20 am
Wed Feb 10, 2021 11:28 pm
Wed Feb 10, 2021 11:51 pm
Just wanted to write you that you have that option as well![]()
rtomb_03 did that with his realism arenas. I prefer using it as separate texture, but if you have color issues and this is a solution - that's better![]()