Andrew wrote:Interesting situation with the release dates.
Echoing and expanding upon what I said on Twitter, at this point I'm not concerned about graphics. I think they're going to be fine, and they'll continue to tap into the power of the new consoles moving forward. I'm more concerned about them being able to avoid the mistakes of the past and familiar legacy issues as they "build from the ground up", implementing proper matchmaking, enhancing the AI and physics, and so on.
You can have all the photorealistic players you want, dripping sweat and progressively getting sweatier throughout the game. If there are still psychic steals, body steals, huge amounts of clipping, massive AI lapses, unbalanced abilities, broken and OP player builds, problems with player movement and speed, and all the other legacy gameplay issues, not to mention a toxic online scene due to a lack of matchmaking, unreliable servers, and aggressive recurrent revenue mechanics...well, that's the stuff to sweat, in my book.
ThaLiveKing wrote:Andrew wrote:Interesting situation with the release dates.
Echoing and expanding upon what I said on Twitter, at this point I'm not concerned about graphics. I think they're going to be fine, and they'll continue to tap into the power of the new consoles moving forward. I'm more concerned about them being able to avoid the mistakes of the past and familiar legacy issues as they "build from the ground up", implementing proper matchmaking, enhancing the AI and physics, and so on.
You can have all the photorealistic players you want, dripping sweat and progressively getting sweatier throughout the game. If there are still psychic steals, body steals, huge amounts of clipping, massive AI lapses, unbalanced abilities, broken and OP player builds, problems with player movement and speed, and all the other legacy gameplay issues, not to mention a toxic online scene due to a lack of matchmaking, unreliable servers, and aggressive recurrent revenue mechanics...well, that's the stuff to sweat, in my book.
I'm still amazed how they got the game to play worse than last year's game. Maybe they did it on purpose. Either way I'm not getting the next gen version of this game. I have over 72 hours with it and I haven't had fun at all.
Andrew wrote:You do have to wonder, but I'm not completely sure it's that. I'm sure they want people hyped for Next Gen and not souring on the brand at all, so I'm not sure it's some sort of planned obsolescence. Perhaps there's a certain level of arrogance borne of their sales and recurrent revenue figures; the idea that they can put anything out, especially with no competition, and we'll all still buy the Next Gen version (or indeed, future Current Gen releases) anyway. Sadly, they probably aren't completely wrong about that.
I think it's a combination of a few things when it comes to Current Gen:Now, are they doing some of those things (tuning, questionable changes to mechanics, etc) so that Next Gen will be more mind-blowing? I suppose it's possible, but I think it's unlikely; mostly because I believe that even if Next Gen is truly built from the ground up, it's going to have a similar approach with shooting and dribbling mechanics, as well as tuning and tone. I think it's more likely that NBA 2K21 Current Gen is meant to give us a taste and prepare us for what's coming on Next Gen, rather than being watered down to make Next Gen look more impressive. I mean, I suppose it could be both, but I think it's much more likely the former.
- It's an afterthought at this point, outsourced to another studio so that the main team can focus on Next Gen.
- The motion engine they introduced in NBA 2K18 hasn't panned out very well. At this point they're just riding it out until Next Gen.
- Changes to the shooting and dribbling this year give the game a different feel, and new issues on top of the legacy ones. The lack of familiarity and consistency hurts the game.
- Frustration with legacy issues has also compounded. There are things in the game that we're absolutely sick of, which accentuates them and contributes to that "even worse" feeling.
- Tuning doesn't feel right. It seems like they're going for a new approach in their attempts to create a "skill gap", and it's not working out in the best interests of the gameplay in my opinion.
- The pandemic has obviously made development more difficult, and forced the game to launch with 2020 season rosters. As much as anything else, it doesn't feel like we should have a new game yet.
- There's a distinct lack of goodwill with NBA 2K right now. Pushy microtransactions, poor responses to valid and constructive criticism, and so on. A lot of us don't feel good about the brand.
And frankly, I think that's actually the worse scenario here. If Current Gen was dumbed down to make Next Gen look good, there's a good chance we'd at least be satisfied with Next Gen. If Current Gen is a harbinger of things to come, then that's concerning. This year is shaping up to be a bit of a flop and stumble for NBA 2K in my book. Some of it isn't their fault, but the design choices and tuning definitely are.
Andrew wrote:That is the bottom line, yeah. I'm left feeling unenthusiastic about the impending Next Gen version. Mind you, getting my hands on a console at launch may not be viable, so I have my doubts I'll be able to play on Day 1 anyway.
Users browsing this forum: No registered users and 2 guests