Guys,
i can't get my custom players i'm creating to look buffed. I hate to see those skinny arms, i tried to work on the appereance.dat but can't get it to work properly, can't understand what i am doing wrong.
Any suggestion?
garypayton wrote:Guys,
i can't get my custom players i'm creating to look buffed. I hate to see those skinny arms, i tried to work on the appereance.dat but can't get it to work properly, can't understand what i am doing wrong.
Any suggestion?
garypayton wrote:thank you!!!
wouldn't be more simple by adding the right appereance.dat file to the player .iff ???
who's the more buffed player in the game?
Dee4Three wrote:garypayton wrote:thank you!!!
wouldn't be more simple by adding the right appereance.dat file to the player .iff ???
who's the more buffed player in the game?
I honestly dont think it works that way, I believe the game crashes when you do that. And, most players don't look buff in the game by default, the body types overall kind of have a soft/marshmallow look to them. Like Ben Wallace certainly doesn't look right by default.
I think if you want to edit body types, the best way to do it would be the Blender route. Once you get used to it, it's fairly easy and kind of fun.
sitew33 wrote:It has to be done through blender or find one of those global mods that adds muscle tone to every player. The appearance.dat only will affect lengths of boy parts and how accessories an uniforms fit.
bluejaybrandon wrote:sitew33 wrote:It has to be done through blender or find one of those global mods that adds muscle tone to every player. The appearance.dat only will affect lengths of boy parts and how accessories an uniforms fit.
The only slight variation to that is that if the player body type is listed as “regular” or “soft” you can change it to “ripped”. It’s purely a texture difference though (shadow definition, veins,) and if it’s already set to ripped then that’s the max. If you’re looking for a noticeable difference blender is the only way to accomplish it.
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