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Are MyTeam Files Hosted Over Servers Rather Than In The Folder?

Tue Oct 01, 2019 12:15 pm

I’m trying to find the IDs for the player portraits that they use in MyTeam, but they don’t seem to show up in the explorer tool. Is it possible that the portrait files are just hosted over the servers, much like how you can upload logos and stuff in MyLeague. Has anyone found the files found in MyTeam yet?

Re: Are MyTeam Files Hosted Over Servers Rather Than In The Folder?

Tue Oct 01, 2019 12:54 pm

the guys at 2kmtcentral know where some of the my team files are. Maybe you could ask them on twitter.

Re: Are MyTeam Files Hosted Over Servers Rather Than In The Folder?

Sat Oct 05, 2019 2:35 am

TGsoGood wrote:the guys at 2kmtcentral know where some of the my team files are. Maybe you could ask them on twitter.


Got a response from them. Looks like the player images are hosted server side. Wouldn’t be possible anyways because the portraits seemed to be tied to the card art regardless.

Re: Are MyTeam Files Hosted Over Servers Rather Than In The Folder?

Sat Oct 05, 2019 10:19 pm

thanks for that info

MyTeam Court/Arena texturing

Thu Jan 16, 2020 10:48 am

That's what i was wondering about. The cards make sense, there isn't much to be transferred i guess.

I'm looking for the court assets (I don't believe these are serversided, the court builder would be far less responsive then), but with the 2k Explorer it's like searching a needle in a haystack due to the non existent naming conventions in that regard. I do know that custom assets like the the tip off logos and such are stored in the cloud though. Anyone stumbled across some usefull information?

edit: oh, additionally, does anyone know the teamid from myteam to hook the scoreboard?

On the subject of myteam court: In theory this shouldn't be that difficult. Just crop Robs template to playfield size, find the "standard" wood pattern dds, adjust its .txtr (or whatever the mapping file is called) and hook them over waigua. Amirite? :D

Image

But where to find the standard pattern that is used by the court builder?


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edit: Actually found some assets in 2S-archive under screate/*. screate/arena* are the 13 arenas to choose from. The playfield floortiles are right next to them. (mapping -> *.scne) Floor fonts are stashed in the 2T archive (screate/*)
Last edited by SGee on Sat Jan 18, 2020 11:12 pm, edited 2 times in total.

MyTeam Court/Arena texturing

Fri Jan 17, 2020 10:06 pm

Works, BUT:

some variable or asset is limiting the dimensions to 1024x1024 despite the .scne is adjusted accordingly (4096x2048 form the new texture). Besides the new texture, I used the original NormalDetailTexture (1024x1024), swapped ist to a 2048x2048 one and even made a normal map from the new 4096x2048 texture.

The new tile(s):

Image

The iff/scne:

Image

(iff is found in archive 2S under screate/floor_wood_stardard.iff)


Can someone with indepth knowledge can explain what and why this is happening? Furthermore, can someone please comment on the scene file (context: the dds has 13 mips (0-12), it is saved with nvidia dds plugin standard settings; normal map with 3Dc setting) or push me in the right direction? Any advice to resize the texture through the mapping process (photoshopping it smaller has no effect, it's always resized to a certain height and width) How to determine the HeaderSize? (maybe the header of the dds is not read properly)

There is a floor001.iff (under 2S - screate/floor001.iff) which i expect the wood tile texture is tagged onto.(confirmed) (At this moment 2k20 uses the original one from the archives) Is there any need to alter his iff (the scne?) in any way, shape or form?

Image

Sorry for the intensive questioning, but i try to get the ins and outs and this is pretty heavy lifting for a semi-noob like me. :crazyeyes:
Last edited by SGee on Sat Jan 18, 2020 11:13 pm, edited 1 time in total.

MyTeam Card/environment assets

Sat Jan 18, 2020 10:52 pm

On the subject of myteam cards: Found by accident some (if not all) assets myteam cards and other things like the warehouse are composed of under archive 0D - shotchart.iff. (not the portraits though)

Additionally Gooeymyteam.iff (2T archive) should be interesting
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