DEIBYS wrote:-I was testing the graphic engine and without wanting to see what I got a level in lighting and graphics that if perfected would be spectacular since it has an unrivaled realistic level I had never seen anything like that
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https://www.youtube.com/watch?v=oqzpVXN ... e=youtu.be2-
https://youtu.be/Rz1RV4GVJ70-At this moment it is where we realize that 2k games do not want to give us the best of the graphics engine and that you can still reach large levels in graphics details or is it being saved for the new generation?
Some suggestions
1. Go at your own pace
2. MOD how you want and the way you want. It's your work, and you should enjoy what you are doing. Don't get pressured into NOT working on something that you want to
3. Try to keep all your "lighting" and "graphics" projects in one thread. That way it's more organized and people are not jumping from thread to thread to get your updates. You already had a lighting thread.
4. Previewing work like the Heat lighting is going to cause a buzz, people are going to continually ask about a release, or check for updates. If you are going to preview that work, try your best to either release it, or atleast keep people posted on the progress (or give a reason to why you are not releasing it).
5. Sometimes the community can work off of a single file in order to achieve the same or similar result with graphics, or teams, players, jerseys, etc. So if you need help from the community for a large scale lighting project, don't hesitate to ask for some help/testers during the process. I had 3 people test my roster extensively before I released it.
I actually think you are doing better with English than you give yourself credit for, so hopefully the above items you can read and understand fully. If not, you can always PM me or ask clarifying questions here.
But mod how you want, because once you stop enjoying what you are doing, it becomes a chore and pretty blah.
I had a situation I regret on 2K19 (maumaus retro thread), where I tried to tell him how to make his roster, and I regret how I handled that. Maumau made the roster he saw fit, and was actively working on it at the time. I pointed out some accuracy issues, but at the same time, I didnt really give him a chance to explain himself. It's okay to critique and give pointers in the right way, or even ask for a release, but it has to be done in the right way. I think Maumau knows by now that I am sorry about that.
The point is: that was Maumaus mod, his roster, he can release it how and when he wants.
Good luck with your projects!