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Postby DEIBYS2KMOD on Thu Sep 26, 2019 12:32 pm

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Last edited by DEIBYS2KMOD on Tue Feb 09, 2021 2:46 am, edited 3 times in total.
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby bluejaybrandon on Thu Sep 26, 2019 12:37 pm

DEIBYS wrote:-I was testing the graphic engine and without wanting to see what I got a level in lighting and graphics that if perfected would be spectacular since it has an unrivaled realistic level I had never seen anything like that

1-https://www.youtube.com/watch?v=oqzpVXNgQak&feature=youtu.be
2- LOADING

-At this moment it is where we realize that 2k games do not want to give us the best of the graphics engine and that you can still reach large levels in graphics details or is it being saved for the new generation?


What? No! You’re headed in the opposite direction. That newest video is dark as could be. It looks like the complete opposite of the NBA 2k20 lightning.

I hope some one that speaks this man’s language can PM him and relay what people were saying on his other thread. Focus on THAT lighting. Hell, release the Heat lighting and let people bring it into other stadiums on their own. Just please don’t abandoned that for this, this is way too dark and moody.
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby RobDavis on Thu Sep 26, 2019 2:24 pm

Yea they playing in the dark here
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby Juri_B_Sports_YT on Thu Sep 26, 2019 7:53 pm

How is playing in the dark ultra realistic?

I think the effect is cool, especially with the floors actually glowing. It's like going bowling with the neon bumpers, and colored bowling balls with glow.

But this effect, just makes the game look terrible, I do love the details, just lighting is pretty bad.
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby DEIBYS2KMOD on Thu Sep 26, 2019 9:21 pm

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Last edited by DEIBYS2KMOD on Tue Feb 09, 2021 2:46 am, edited 1 time in total.
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby Dee4Three on Thu Sep 26, 2019 11:12 pm

DEIBYS wrote:-I was testing the graphic engine and without wanting to see what I got a level in lighting and graphics that if perfected would be spectacular since it has an unrivaled realistic level I had never seen anything like that

1- https://www.youtube.com/watch?v=oqzpVXN ... e=youtu.be
2- https://youtu.be/Rz1RV4GVJ70

-At this moment it is where we realize that 2k games do not want to give us the best of the graphics engine and that you can still reach large levels in graphics details or is it being saved for the new generation?


Some suggestions

1. Go at your own pace
2. MOD how you want and the way you want. It's your work, and you should enjoy what you are doing. Don't get pressured into NOT working on something that you want to
3. Try to keep all your "lighting" and "graphics" projects in one thread. That way it's more organized and people are not jumping from thread to thread to get your updates. You already had a lighting thread.
4. Previewing work like the Heat lighting is going to cause a buzz, people are going to continually ask about a release, or check for updates. If you are going to preview that work, try your best to either release it, or atleast keep people posted on the progress (or give a reason to why you are not releasing it).
5. Sometimes the community can work off of a single file in order to achieve the same or similar result with graphics, or teams, players, jerseys, etc. So if you need help from the community for a large scale lighting project, don't hesitate to ask for some help/testers during the process. I had 3 people test my roster extensively before I released it.

I actually think you are doing better with English than you give yourself credit for, so hopefully the above items you can read and understand fully. If not, you can always PM me or ask clarifying questions here.

But mod how you want, because once you stop enjoying what you are doing, it becomes a chore and pretty blah.

I had a situation I regret on 2K19 (maumaus retro thread), where I tried to tell him how to make his roster, and I regret how I handled that. Maumau made the roster he saw fit, and was actively working on it at the time. I pointed out some accuracy issues, but at the same time, I didnt really give him a chance to explain himself. It's okay to critique and give pointers in the right way, or even ask for a release, but it has to be done in the right way. I think Maumau knows by now that I am sorry about that.

The point is: that was Maumaus mod, his roster, he can release it how and when he wants.

Good luck with your projects!
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Re: Test lighting by graphic engine I need suggestions ultra realistic

Postby bluejaybrandon on Thu Sep 26, 2019 11:50 pm

Nobody is saying don’t mod how you want. But when a project is hyped due to lighting and then the last preview loses that feature, it won’t go unnoticed. People can voice their displeasure as much as they want. Whether or not the creator takes it into consideration is their own prerogative.

Personally the Heat lighting was enough for me to consider this a success. That released on its own would be excellent. I don’t know that the high level of detail is worth losing the lighting but glad you’re working through it and I wish you the best.
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