Tue Oct 01, 2019 2:39 pm
destteam wrote:Thunder Shaq wrote:Looks like the September 20 Team data table isn't working with the newest patch. Can anyone else confirm?
When the EXE updates,the table needs to B updated too
Tue Oct 01, 2019 2:41 pm
sitew33 wrote:destteam wrote:Thunder Shaq wrote:Looks like the September 20 Team data table isn't working with the newest patch. Can anyone else confirm?
When the EXE updates,the table needs to B updated too
That or you always need to back up your EXE's so you can just go back to it and continue to use the CE.
Tue Oct 01, 2019 2:51 pm
Tue Oct 01, 2019 2:55 pm
Tue Oct 01, 2019 3:22 pm
Tue Oct 01, 2019 4:52 pm
ksmiz wrote:test out uniformdata
exe 1.03 still
Tue Oct 01, 2019 9:00 pm
RobDavis wrote:anybody having trouble loading the game with 1.03 exe
Tue Oct 01, 2019 10:10 pm
Tue Oct 01, 2019 10:38 pm
Tue Oct 01, 2019 11:57 pm
Shuajota wrote:Yes, 1.03exe is not working...
Wed Oct 02, 2019 12:46 am
Wed Oct 02, 2019 1:09 am
TGsoGood wrote:Shuajota wrote:Yes, 1.03exe is not working...
I think it may be due to some of the updates to the archives.
I am currently looking through the 700,000+ file names in the manifest and comparing it to manifest from last patch.
I see 2K has moved some vital files to different archives. Of course we have many new files.
I don't have a list of what was removed but some animations were moved from 0C to 0G
Wed Oct 02, 2019 1:23 am
TGsoGood wrote:Shuajota wrote:Yes, 1.03exe is not working...
I think it may be due to some of the updates to the archives.
I am currently looking through the 700,000+ file names in the manifest and comparing it to manifest from last patch.
I see 2K has moved some vital files to different archives. Of course we have many new files.
I don't have a list of what was removed but some animations were moved from 0C to 0G
Wed Oct 02, 2019 1:31 am
sitew33 wrote:TGsoGood wrote:Shuajota wrote:Yes, 1.03exe is not working...
I think it may be due to some of the updates to the archives.
I am currently looking through the 700,000+ file names in the manifest and comparing it to manifest from last patch.
I see 2K has moved some vital files to different archives. Of course we have many new files.
I don't have a list of what was removed but some animations were moved from 0C to 0G
This was happening last year after patch 1.06. When a new EXE (Patch) comes out you should sort the NBA2K folder by date and back-up the archives an manifest that are dated with the same date as the NBA2K EXE. You then have to copy and paste the old archives and exe back into the NBA2K folder in order to revert back to a prior EXE without the game crashing on startup.
Wed Oct 02, 2019 1:37 am
Wed Oct 02, 2019 3:07 am
maumau78 wrote:Always keep a full backup IMHO is the only solution....I know....a lot of disk space...
Wed Oct 02, 2019 3:14 am
Wed Oct 02, 2019 3:33 am
sitew33 wrote:maumau78 wrote:Always keep a full backup IMHO is the only solution....I know....a lot of disk space...
I totally agree. That was a lesser disk space usage option for some. I back up the full package on an external drive due to the huge size of the archives. I know everyone doesn't have that option. Kinda a damned if you do, damned if you don't situation.
Wed Oct 02, 2019 3:44 am
Wed Oct 02, 2019 12:17 pm
Wed Oct 02, 2019 1:02 pm
Wed Oct 02, 2019 2:54 pm
Wed Oct 02, 2019 10:39 pm
ksmiz wrote:just a heads up to check the jersey file name options
some jerseys are in the game but the data and file names are not inside the SYNC.BIN roster file
you can add jerseys/unifroms to the end of the list by just continuing the pattern and making new ones at the end so write them in if you want to
but to make them go along with a team make sure you go to the team data and have the address for that jersey/uniform
also the uniformdata for a specific uniform starts -8bytes from the name of the file to account for the customuniformdata
see in this picture how I use the address of where "All Bytes" and "Custom Uniform Data" and not the address of the name of the file
if you use up those jersey slots and think how do I add even more well just look at the pattern HH has "+140*270" in the address box and GG had "+140*260"
go ahead and make II or name it whatever you want but copy and paste HH then change the copy to have an address of "+140*280"
JJ "+140*290"
KK "+140*2A0"
LL "+140*2B0"
etc
Wed Oct 02, 2019 11:49 pm
ksmiz wrote:calm down nothing is different except for the pointer which is how it works every time there is an update
Thu Oct 03, 2019 2:15 am
ksmiz wrote:calm down nothing is different except for the pointer which is how it works every time there is an update