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by MrArni on Fri May 01, 2020 8:46 pm
Which file and which place exactly is responsible for this color?

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MrArni
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by [Stove] on Sat May 02, 2020 2:25 pm
backboard padding c or something along those lines. in the stadium iff. the bottom padding should be on the same file. you'll notice it as soon as you open it in photoshop.
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[Stove]
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by MrArni on Sat May 02, 2020 5:04 pm
[Stove] wrote:backboard padding c or something along those lines. in the stadium iff. the bottom padding should be on the same file. you'll notice it as soon as you open it in photoshop.
I know that but it still remains the same color
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MrArni
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by [Stove] on Sat May 02, 2020 5:36 pm
MrArni wrote:[Stove] wrote:backboard padding c or something along those lines. in the stadium iff. the bottom padding should be on the same file. you'll notice it as soon as you open it in photoshop.
I know that but it still remains the same color
Then it's gonna probably be something inside the baskets.SCNE file that you have to change around and/or delete.
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[Stove]
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by MrArni on Sat May 02, 2020 6:15 pm
Well, the color is changing but in game it looks more like silver color instead of white. Maybe it depends on court lighting.
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MrArni
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by noname1 on Sat May 02, 2020 7:05 pm
You need to edit the values inside baskets.SCNE file under the lines for that texture to following:
min [0.0, 0.0, 0.0, 1.0]
max [1.0, 1.0, 1.0, 1.0]
This should solve the color masking.
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noname1
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by MrArni on Sat May 02, 2020 8:31 pm
MB22 wrote:You need to edit the values inside baskets.SCNE file under the lines for that texture to following:
min [0.0, 0.0, 0.0, 1.0]
max [1.0, 1.0, 1.0, 1.0]
This should solve the color masking.
The values are the same you wrote
- Code: Select all
"basket_backboard_c.tga": {
"Min": [ 0.0, 0.0, 0.0, 1.0 ],
"Max": [ 1.0, 1.0, 1.0, 1.0 ],
"Mask": 16777215,
"RangeCompress": 15,
"HeaderSize": 128,
"Binary": "basket_backboard_c.98db630a8c870b9c.dds"
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MrArni
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by noname1 on Sat May 02, 2020 8:46 pm
than it might be you also have to edit values of basket_backboard_g/a (whatever letter you have), cos these are overlapping and providing shadow.
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noname1
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by [Stove] on Sat May 02, 2020 9:20 pm
ty mb22
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[Stove]
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