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Mon May 25, 2020 1:20 am
Probably a dumb question, but is there a way to export a CAP and assign a png and face file number for it? If possible is it also possible to like add a custom cyberface face file to it?
Mon May 25, 2020 3:14 am
Limnono trainer can be used to assign a new CF to a CAP (or any other player). TGsoGood and Shuajota have made tutorials on how to do this.
Mon May 25, 2020 5:49 pm
Bassman58 wrote:Limnono trainer can be used to assign a new CF to a CAP (or any other player). TGsoGood and Shuajota have made tutorials on how to do this.
No no no, what I meant was like, make a CAP, then export it, have it’s own png and face file. I dunno if it’s possible
Mon May 25, 2020 8:17 pm
TheLevatron wrote:Bassman58 wrote:Limnono trainer can be used to assign a new CF to a CAP (or any other player). TGsoGood and Shuajota have made tutorials on how to do this.
No no no, what I meant was like, make a CAP, then export it, have it’s own png and face file. I dunno if it’s possible
I think it's not possible. Even when you want to import model of CAP in blender, it's not working. I recently posted a question how to import CAP players in blender, but no one responded.
Mon May 25, 2020 8:20 pm
TheLevatron wrote:Bassman58 wrote:Limnono trainer can be used to assign a new CF to a CAP (or any other player). TGsoGood and Shuajota have made tutorials on how to do this.
No no no, what I meant was like, make a CAP, then export it, have it’s own png and face file. I dunno if it’s possible
I think it's not possible. When i tried to import the model of CAP in blender, it didn't work. I recently posted a question how to import CAP players in blender, but no one responded.
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