by TGsoGood on Tue Jul 21, 2020 1:12 am
The way a player's body looks is a combination of Body 3d model + body proportions (in the appearance_info.rdat) + accessory/ clothing fit (can be edit in the appearance_info.rdat) + muscle definition (in the appearance_info.rdat)
you will also have to consider that a players shoulders and limb length may look off if the head size is too big or too small.
As far as the 3D editing in blender goes, there are 2 good options
You can transfer meshdata from one player to another player to copy their body. This is the same method we use to convert headshapes from past games, the process is much quicker if you are just doing body shapes.
Another method would be to do shrinkwrap.
Unfortunately I'm not in a position to provide any videos or images but I know there are shrinkwrap tutorials on youtube.
As far as editing the Appearance_info.rdat file, I have seen a few threads discuss it before but they are scattered.
Anyway hope this helps a little
Last edited by
TGsoGood on Tue Jul 21, 2020 1:21 am, edited 1 time in total.