don't know where to post this so im just going to make a new thread. i've been experimenting with the facial hairs and found that facial hair sticks to the 3d model of the player however you sculpt it in blender. So I thought of a possible solution but I think it will only work with two players with pngxxxx_facialhair_tangentspace. If you want to edit the facial hair of a player, you will have to find another player which has the closest 3d beard that you want and you can just swap their pngxxxx_facialhair_tangentspace and replace the hair textures if necessary. I am no expert in this field, i might not be able to answer some questions but hopefully we can all work together to make modding much easier. Here are some screenshots of the said solution.
default cp3 cf

edited cp3 with default beard

edited cp3 with lbj's beard
