Sat Sep 22, 2018 5:03 pm
intruda wrote:THought I was gong crazy but whatever new stuff with sliders isnt updated on 2kshare. Everything is still 45 user 55cpu. Couldnt stop the enviable
Sun Sep 23, 2018 9:56 am
Dee4Three wrote:intruda wrote:THought I was gong crazy but whatever new stuff with sliders isnt updated on 2kshare. Everything is still 45 user 55cpu. Couldnt stop the enviable
I havn't updated it with the sim sliders yet, sorry about that.
I'll get to it tomorrow for you. In the meantime, you could always copy down what I have on this thread.
Sun Sep 23, 2018 10:19 am
intruda wrote:Dee4Three wrote:intruda wrote:THought I was gong crazy but whatever new stuff with sliders isnt updated on 2kshare. Everything is still 45 user 55cpu. Couldnt stop the enviable
I havn't updated it with the sim sliders yet, sorry about that.
I'll get to it tomorrow for you. In the meantime, you could always copy down what I have on this thread.
Sorry didnt finish my complete thought. I made the changes posted above no biggie. For the most part I was playing on HOF default with your speed/movement tweaks. I can compete in the game but I cannot get shot timing down to hang on HOf. Not looking for greens but I dont feel rewarded for getting good looks. Running plays and creating space just isnt enough. I prefer a sim bball(2ks version) experience vs what Hof eventually forces you to do. Run a great offense/defense but cant hit a jumpshot consistently enough for my liking. If I up my shooting sliders I would be in the 60s shooting percentage.
The tweaks posted is great for around the rim. Feels like I can actually defend without seeing the bs stuff. The sliders are great and ill keep practicing.
Ill try to apply your settings to allstar/superstar with some tweaks in favor of cpu.
Wed Sep 26, 2018 1:06 pm
Thu Sep 27, 2018 7:21 am
Sun Sep 30, 2018 3:49 pm
Sun Sep 30, 2018 6:43 pm
Mon Oct 01, 2018 2:03 am
talladega wrote:Thanks,
do you have already posted on 2Kshare?
Tue Oct 02, 2018 10:52 am
Dee4Three wrote:talladega wrote:Thanks,
do you have already posted on 2Kshare?
Yup, uploaded on PC under Dee4three Sliders.
Tue Oct 02, 2018 11:59 am
intruda wrote:Dee4Three wrote:talladega wrote:Thanks,
do you have already posted on 2Kshare?
Yup, uploaded on PC under Dee4three Sliders.
The sliders uploaded to 2k arent the same thats in the pictures.
Also the sliders you upload, is that based off hof?
Thu Oct 11, 2018 11:39 am
Thu Nov 08, 2018 9:27 am
Sat Nov 10, 2018 2:51 am
Uncle Drew wrote:Can anything be done about those floater shots, they never seem to not go in. CPU makes a living on those shots. 2K shouldn't have coded the game for every one to go in. Ridiculous.
Sat Nov 10, 2018 10:44 pm
Dee4Three wrote:Uncle Drew wrote:Can anything be done about those floater shots, they never seem to not go in. CPU makes a living on those shots. 2K shouldn't have coded the game for every one to go in. Ridiculous.
If you are talking about floaters (Back on the joystick without turbo being held), those need to be timed like any other shot. I have a solid success rate if I time them properly and execute them with enough space. If you are using real player %, that could be the problem, as you will get random misses on those shots with plenty of blue sky just because the game is trying to factor in the players percentage as opposed to how well YOU shot it.
For the CPU, contesting with the joystick causes a slew of misses. I know that I can hold the CPU to a low FG% if I am using the joystick on defense and in the offensive players space. Whether it's the quick close out, or the joystick forward, as long as you are in that space and not just standing with your arms are your sides, you will cause a lot of misses.
So to answer the question, floaters are not an issue for me or the CPU because of the details I mentioned above.
Sun Nov 11, 2018 1:19 am
Uncle Drew wrote:Dee4Three wrote:Uncle Drew wrote:Can anything be done about those floater shots, they never seem to not go in. CPU makes a living on those shots. 2K shouldn't have coded the game for every one to go in. Ridiculous.
If you are talking about floaters (Back on the joystick without turbo being held), those need to be timed like any other shot. I have a solid success rate if I time them properly and execute them with enough space. If you are using real player %, that could be the problem, as you will get random misses on those shots with plenty of blue sky just because the game is trying to factor in the players percentage as opposed to how well YOU shot it.
For the CPU, contesting with the joystick causes a slew of misses. I know that I can hold the CPU to a low FG% if I am using the joystick on defense and in the offensive players space. Whether it's the quick close out, or the joystick forward, as long as you are in that space and not just standing with your arms are your sides, you will cause a lot of misses.
So to answer the question, floaters are not an issue for me or the CPU because of the details I mentioned above.
You must be damn good then. Every floater the CPU takes goes in, they haven't missed one yet. Maybe my reflexes are getting slow, it's a bitch getting old you know.
Sun Nov 11, 2018 12:37 pm