Tue May 01, 2018 5:11 am
Tue May 01, 2018 5:21 am
Tue May 01, 2018 5:57 am
Dee4Three wrote:I like this.
The floor spacing is crucial, and many basketball games have dropped the ball in this regard in the past (NBA 2K9 comes to mind immediately).
I like your ideas in regards to sliders, I am an offline player 100%. I never play any sports games online, it never interested me. While I like your ideas, and I do think they could improve the game, which would you classify as the most important/vital implementations from your list that you would like to see?
Also, on a scale of importance, would these rank higher than smoothing out animations (Which they made some improvements on), and input lag? I've played the game on PS4 and on Xbox One, both games have button lag. The feel is everything to me, and that is probably the biggest reason I put the game down (To go along with not being able to use multiple teams in dynasty mode).
Tue May 01, 2018 6:45 am
ThaLiveKing wrote:Dee4Three wrote:I like this.
The floor spacing is crucial, and many basketball games have dropped the ball in this regard in the past (NBA 2K9 comes to mind immediately).
I like your ideas in regards to sliders, I am an offline player 100%. I never play any sports games online, it never interested me. While I like your ideas, and I do think they could improve the game, which would you classify as the most important/vital implementations from your list that you would like to see?
Also, on a scale of importance, would these rank higher than smoothing out animations (Which they made some improvements on), and input lag? I've played the game on PS4 and on Xbox One, both games have button lag. The feel is everything to me, and that is probably the biggest reason I put the game down (To go along with not being able to use multiple teams in dynasty mode).
Player movement sliders would be at the top of the list, adding agility sliders just to see how drastically it could change the game play would be ideal for me. The ability to accelerate at will is another, that's a game changer. Did you see how Darren Collison blew past LeBron yesterday after he turned his head for a second? I had a discussion with a dev about it and they've actually tried working with that aspect of the game but it was too over powered.
Tue May 01, 2018 7:12 am
Tue May 01, 2018 7:19 am
ThaLiveKing wrote:what NHL does, they have different level of experience. You can choose, casual, normal, hardcore or whatever, and the sliders adjust to what they feel you will enjoy the game at, but the game needs more to tweak to make a distinctive impact. NBA Live needs this, but having more to tweak to get the game to play at a certain style will make the game more enjoyable IMO. Online is different because they only cater to a competitive crowd, but having this feature out of the box will turn heads. I can tell you that my NHL sliders on my site has over 3,000 views and everyone who uses them says that the game feels a lot better than out of the box.
Everyone has their own version of realistic game play, I just try to get the core to play better so that the game is fun but realistic in a sense. I think I've succeeded with that in both NBA Live and NHL. If NBA Live adds customization stuff for online as well as offline, they will see a spike in sales.
Tue May 01, 2018 9:20 am
Tue May 01, 2018 12:34 pm
Tue May 01, 2018 12:42 pm
[Q] wrote:There's a lot of talk about spacing and one of the bigger annoyances in Live 18 is how it's impossible to take any inside shots (and now layups) that aren't "guarded" and it's nearly impossible to do from mid-range especially without using a step back jumper.
Meanwhile the CPU is still pounding it inside hitting all kinds of layups and if you back up just enough on the perimeter they know exactly when they're "open" and hit you with an "open" green release
Tue May 01, 2018 12:46 pm
Andrew wrote:Excellent suggestions! I'm definitely all for more sliders in the game, and you've outlined why those additions in particular could really help us in fine-tuning the offline experience.
The game definitely needs to be tuned well by default, though. Obviously there are modes where we can change the sliders, but when it comes to online play and The One, users are at the mercy of what's been set for them. There needs to be balance there, with the default sliders (and the ones used in those modes) being pretty appealing to everyone for the most part, and adjustments being possible in offline/Franchise play for those of us who want to tweak the game further.
That being said, I'm in favour of those additions, and like the way you've laid it all out.
Tue May 01, 2018 12:58 pm
Wed May 02, 2018 1:08 am
Andrew wrote:It's tough for me to gauge the quality of the experience in Head to Head games, as online play is so laggy here in Australia (especially compared to 2K, which has its up and downs, but nothing like NBA Live 18). That's why I'm definitely in favour of more offline content. Aside from being a fan of those experiences, until there's an Australasian server, online play just isn't really fun or viable. Jumpshots for one are virtually impossible.
Wed May 02, 2018 1:17 am