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Problem with character rotation

Wed Aug 13, 2025 8:35 pm

Hello everyone! I want to return the ability to rotate the character in the signature menu, as it was in version 2k14. For some reason, the developers decided to disable this function, although in other menu items (for example, in the "body") this function works.

Image

I dug a little into the game code and this is what I found:

Event names:
RStick, MouseClickLeft_00, MouseClickLeft_01

UI menu structure:
NBATodayVIP�������fn)Asset_BlurObj_Menu_138_Menu_Deactivate_00@N�������?=�CdD�=?
�on VCUIELEMENT���p�p �����n@Ye:/out/vcsports/FULL/DEFAULT/obj/WIN64/NBA/databuild/art/gooey/objects\NBATodayVIP.scriptfn7asset_pc_hitText_PC_HIT_1_119_0_3_124_MouseClickLeft_01�������?=?
�����p�p �����rfn8asset_pc_hitText_PC_HIT_1_119_1_3_124_MouseClickRight_02�������?=?
�����p� p � ����rr�rr���anGetCurrentElementor����������anFrontendBlur_MenuObj_Deactivate��������nanFocusTeamHud_Mouse_Left��������anFocusTeamHud_Mouse_Right

4D 79 50 6C 61 79 65 72 48 55 44 → "MyPlayerHUD"
00 00 00 00 00 00 → padding / separator
02 → possibly type or ID
66 6E 33 61 73 73 65 74 5F 70 63 → "fn3asset_pc_hitText_PC_HIT_1_119_0_3_MouseClickLeft_00"
5F 68 69 74 54 65 78 74 5F 50 43
5F 48 49 54 5F 31 5F 31 31 39 5F
30 5F 33 5F 4D 6F 75 73 65 43 6C
69 63 6B 4C 65 66 74 5F 30 30

@N → part of the pointer or garbage
00 00 00 00 → padding
01 00 00 00 → FLAG: Enabled? Active?
04 3F 3D 00 3F → perhaps coordinates or parameters
...
66 6E 34 61 73 73 65 74 5F 70 63 → "fn4asset_pc_hitText_PC_HIT_1_119_1_3_MouseClickRight_01"
5F 68 69 74 54 65 78 74 5F 50 43
5F 48 49 54 5F 31 5F 31 31 39 5F
31 5F 33 5F 4D 6F 75 73 65 43 6C
69 63 6B 52 69 67 68 74 5F 30 31
...
61 6E 17 46 6F 63 75 73 54 65 61 → "an FocusTeamHud_Mouse_Left"
6D 48 75 64 5F 4D 6F 75 73 65 5F
4C 65 66 74

61 6E 18 46 6F 63 75 73 54 65 61 → "an FocusTeamHud_Mouse_Right"
6D 48 75 64 5F 4D 6F 75 73 65 5F
52 69 67 68 74

Most likely, the structure looks like this:
Code:
struct InputBinding {
    char* element_name;         // "MyPlayerHUD"
    int type_id;
    char* hit_function;         // "fn3asset_pc_hitText_..._MouseClickLeft_00"
    int enabled;                // 0x01 = true, 0x00 = false
    float x, y, width, height;  // click area parameters
    // ... other fields
};


I'm still looking for a solution. So if anyone has any thoughts on this, please write here. I think it would be great to solve this problem, because it's very inconvenient to adjust the throw type when the player is in a static position. It would be much more convenient to be able to rotate it. I think the syntax of the menu structures should be universal, so it will be possible to solve the problem with character rotation in other games of the series. Thanks!

Re: Problem with character rotation

Thu Aug 14, 2025 12:35 am

HI, I don't have an answer but do you think you could share the shoe files for the Kobe AD NXT please? The ng and ed especially. Not the 360 or fastfit butthat one that is only in the updated 2k18 files
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