
1996 Suns court....
matmat66 wrote:This is great Maumau! For the 96-97 Bucks, is there a Glenn Robinson CF in game?
pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.
Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine
maumau78 wrote:pjt8413 wrote:Fantastic job! Looking forward to this roster as I’m finally diving full time into the PC version this time.
Any chance you’re making the 92-93 New Jersey Nets, 96-97 Hawks, 96-97 Pistons, 04-05 Sonics? Just curious as I’m starting my own roster coming up and wanted to use those teams but I’m slowly learning how to add jerseys, etc in cheat engine
@pjt8413 thanks!
- 92-93 New Jersey Nets
- 96-97 Pistons (hope someone can create a good Jerome Williams CF)
- 04-05 Sonics
are on my list
DETROIT: Stacey Augmon, Joe Dumars, Grant Hill, Lindsey Hunter, Rick Mahorn, Aaron McKie, Kenny Smith, Otis Thorpe (8)
https://forums.operationsports.com/foru ... son-4.html
We've a lot of players already available....and for missing players with new CAP I honestly like how the player will look....
smtesar wrote:Will you be releasing these jerseys and courts in separate individual files?
PeacemanNOT wrote:Looks good, I like that classic ratio too![]()
Any updates on the Bucks court, also did you change the shorts style for the Bucks jerseys? Pretty sure the 1997 team should have shorter shorts?
PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.
Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.
PeacemanNOT wrote:I'm confused did I insult you somewhere? I'm very appreciative of your work I just think that court looks way too yellow and it's always been a collective decision when making retro rosters that teams from 1998-1999 onwards wear baggy shorts, while teams from 1991-1992 to 1997-1998 wear retro shorts.
Also, for the Bucks/Vancouver Grizzlies jerseys I made the texture so it only works with the retro shorts, so it should be glitched on the texture and it will be inaccurate. I don't know... just my two cents.
maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname![]()
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname![]()
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
Yes much improved![]()
I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.
Dee4Three wrote:PeacemanNOT wrote:maumau78 wrote:@PeacemanNOT is that close to expected (real) color? Or still to yellow?
[ Image ]
BTW I've experienced some great games so far....playing with allthose classic teams it's really fantastic and the possibility to recreate the 90's era ia amazing. So far I didn't encountered eny bug or problems....biggest problem so far is CAP Nickname![]()
Even if the commentators can spell the name they sometimes refer them with the Nickname which is frustating. Solution can be:
1. Just use generic players that fill the roster and assign a Look-A-Like CF to those player
2. Try to find the hex byte who has the responsability for player type
I'm headed to a trip to Paris so sorry I will probably release the first roster later next week..sorry guys but I want to polish it as much as I can release something not polished is a bad strategy always....I can assure you it plays amazing
Yes much improved![]()
I wouldn't know what to do with the nicknames situation... last year Dee4Three just ignored it for some players. It can be annoying but it's up to you.
I didn't ignore it, there wasn't any. I used zero created players in my rosters. Nicknames were never used.
Users browsing this forum: No registered users and 3 guests