Sigmaster Current and Opening Day Rosters -- Released

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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby eko718 on Fri Apr 06, 2018 2:04 pm

Dee4Three wrote:
eko718 wrote:
Dee4Three wrote:
eko718 wrote: test out the roster with my slider set and see. I've played several season games and the results are consistently on point from a gameplay and statistical standpoint. Additionally, the game is a challenge but not an unfair one; though you will likely need to gameplan to win games.


I've tried the game with all defensive sliders jacked up to 100, and ive tried almost every single slider set you can think of. NOTHING fixes the one on one defense, and the help defense is almost as bad. With defensive sliders jacked to 100, I can drive in from the perimeter with Steven Adams and score 8 or 9 out of 10 times.

If you want to fake simulation, by all means go for it. But no, the defense in this game is not challenging no matter what sliders you use, because it's a motion system issue. If you havnt already, check out my defense thread. I have videos of exactly what I am talking about.

And no, your sliders cannot make it harder than playing on HOF default and after changing defensive sliders to 100. I even brought my player speed down to like 10 to see what happened, and I was crushing it driving from the perimeter with Hassan Whiteside.

The people who say that they get a realistic experience, are not playing the game at their best. If you are trying your hardest against the CPU, you can just run by your perimeter defender every single time. I have shown that time and time again. Someone else suggested that sim needed to be faked, and said that's actually what people should do. To me, that ruins the competition side of things, I play the game to compete, not to LET the CPU guard me better even though I know I can beat them by just running by them. The game is supposed to challenge you, not make you fake it for a challenge.

Either way, glad people are not giving up hope. But don't expect anything to change with the broken motion system until 2K19, we just need to hope overall that it's better with the new game.


All this said and you haven't tried the roster it sounds like. Your prerogative; I'm enjoying the experience and receiving sim results while playing naturally. Everyone plays the game differently though, so looks like you'll need to hope for the best out of 2K19.


No eko, I just understand the way the game works. I don't need to try it.

And I'm not waiting until 2K19, I have all the 2K's going back to 2k6, and all Lives going back to 06. I have plenty of basketball games to be played.

However, I don't want to hurt this thread. With that being said, ill bow out. I hope people have a good time with your roster, and I sincerely mean that.


I appreciate that, but your experience is not absolute or universal. What I am speaking is accurate to my experience and may be to others who utilize the roster. What you are saying is accurate to yours based on what you have tried. This is not my first go round with rosters and slider sets; been doing this since NBA 2K2. Whoever tries and enjoys this roster I'm glad; whoever doesn't that's perfectly fine too, lol. This is a free mod. No one's getting paid here.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby Dee4Three on Fri Apr 06, 2018 2:08 pm

eko718 wrote:
Dee4Three wrote:
eko718 wrote:
Dee4Three wrote:
eko718 wrote: test out the roster with my slider set and see. I've played several season games and the results are consistently on point from a gameplay and statistical standpoint. Additionally, the game is a challenge but not an unfair one; though you will likely need to gameplan to win games.


I've tried the game with all defensive sliders jacked up to 100, and ive tried almost every single slider set you can think of. NOTHING fixes the one on one defense, and the help defense is almost as bad. With defensive sliders jacked to 100, I can drive in from the perimeter with Steven Adams and score 8 or 9 out of 10 times.

If you want to fake simulation, by all means go for it. But no, the defense in this game is not challenging no matter what sliders you use, because it's a motion system issue. If you havnt already, check out my defense thread. I have videos of exactly what I am talking about.

And no, your sliders cannot make it harder than playing on HOF default and after changing defensive sliders to 100. I even brought my player speed down to like 10 to see what happened, and I was crushing it driving from the perimeter with Hassan Whiteside.

The people who say that they get a realistic experience, are not playing the game at their best. If you are trying your hardest against the CPU, you can just run by your perimeter defender every single time. I have shown that time and time again. Someone else suggested that sim needed to be faked, and said that's actually what people should do. To me, that ruins the competition side of things, I play the game to compete, not to LET the CPU guard me better even though I know I can beat them by just running by them. The game is supposed to challenge you, not make you fake it for a challenge.

Either way, glad people are not giving up hope. But don't expect anything to change with the broken motion system until 2K19, we just need to hope overall that it's better with the new game.


All this said and you haven't tried the roster it sounds like. Your prerogative; I'm enjoying the experience and receiving sim results while playing naturally. Everyone plays the game differently though, so looks like you'll need to hope for the best out of 2K19.


No eko, I just understand the way the game works. I don't need to try it.

And I'm not waiting until 2K19, I have all the 2K's going back to 2k6, and all Lives going back to 06. I have plenty of basketball games to be played.

However, I don't want to hurt this thread. With that being said, ill bow out. I hope people have a good time with your roster, and I sincerely mean that.


I appreciate that, but your experience is not absolute or universal. What I am speaking is accurate to my experience and may be to others who utilize the roster. What you are saying is accurate to yours based on what you have tried. This is not my first go round with rosters and slider sets; been doing this since NBA 2K2. Whoever tries and enjoys this roster I'm glad; whoever doesn't that's perfectly fine too, lol. This is a free mod. No one's getting paid here.


Yes, and I've been playing basketball video games since the early 90s.

Again, good luck. I hope people get enjoyment out of it.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby eko718 on Sat Apr 14, 2018 2:42 pm

Yes, and I've been playing basketball video games since the early 90s.

Again, good luck. I hope people get enjoyment out of it.


Impressive. I've been playing since Dr J vs Bird and Double Dribble and watching basketball since the mid-eighties. Anyway, thanks for your well wishes.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby Dee4Three on Sat Apr 14, 2018 4:07 pm

eko718 wrote:
Yes, and I've been playing basketball video games since the early 90s.

Again, good luck. I hope people get enjoyment out of it.


Impressive. I've been playing since Dr J vs Bird and Double Dribble and watching basketball since the mid-eighties. Anyway, thanks for your well wishes.


My first games ever were actually Jordan vs Bird and Double Dribble, both for NES.

However, considering the conversation has continued... you should know that the one on one defense is not fixable with sliders, it's completely broken. I've also shown this on my thread. I was bowing out of your thread, but I might as well continue now.

Even help defense is crap with slider tweaks. As someone who has since apologized to me stated, "Ben Simmons will swat you when you enter the lane with my sliders" (something along those lines). Meanwhile, I used said sliders which had defense drastically favored (Help Defense and On ball defense), and proceeded to just run by Simmons over and over again and score at an extremely high clip. By run by, I literally mean just run by him, no moves... nothing needed. Did help come? Hardly ever.

I've tried so many slider sets it makes me want to puke, including having defense jacked up to 100 on all defensive sliders, and player speed turned way down. Steven Adams driving in a straight line from the perimieter? No problem, you will not only get to the rim almost every time, but score almost every time. Hassan Whiteside from the perimeter on a guard? No problem. Kawhi Leonard on you? No worries there.

The only people who say you can't do it every time are those who pretend sim (not try 100%), meaning even though they know they can just run to the hoop, they won't because they are faking sim. Or, they THINK that they are being stopped, when in reality they just need to continue moving towards the basket.

The skating in the game, the missed layups (wacky ball physics), shots off the bottom of the rim, huge heads surrounding the league, are all just the icing on the cake.

Sliders don't fix those gamebreaking problems. They don't work for them. I've played the game as recently as a couple days ago, and it's the exact same as release day with those problems. You should know better, considering you have been playing 2K/doing slider sets since atleast 2K2.

Even attempting to fake sim in this game is futile, as the skating around, skating into animations, missed layups right at the rim, horrible help defense completely ruins the sim aspect of it.

I'll say again, I hope people enjoy your work. But acting like your sliders fix those problems by talking about your experience with sliders throughout the years, is flat out incorrect. I literally was smoking the CPU from the perimieter with Steven Adams just a couple days ago with defensive sliders all at 100, and as stated above, I've done it with all sorts of slider sets and combinations.

Congrats on your longevity in basketball gaming, I miss the old days of gaming sometimes. I played NBA Showdown a ton back in the day, and TECMO Super NBA Basketball. Some of my favorite gaming memories come from those days. Be glad you were able to enjoy the simple times.

Note: I just saw that you and I had a little back and forth about this on my defense thread. You mentioned body up sensitivity and On ball defense, which I have proved in one of my videos, and time and time again by playing with those sliders jacked up, they absolutley do not curve the issue. The on ball defense is still abysmal, you can still just run by the defender without any effort, without any strategy or dribbling moves.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby t-work on Sun May 20, 2018 3:51 am

Checking out this roster now. Thank you for all of your hard work
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby tampy on Mon May 21, 2018 12:59 am

Do you have a version without injuries?
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby t-work on Mon May 21, 2018 6:50 am

tampy wrote:Do you have a version without injuries?


He does. Just look up Sigmaster

*EDIT* Different roster, sorry
Last edited by t-work on Wed May 23, 2018 8:22 am, edited 1 time in total.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby eko718 on Wed May 23, 2018 4:01 am

@ Dee4Three - The sliders have certain thresholds. If you jack certain sliders too far up, the CPU acts erratic. There is a sweet spot for each of them in my experience.

t-work wrote:Checking out this roster now. Thank you for all of your hard work


No prob, enjoy.

tampy wrote:Do you have a version without injuries?


Not at the moment. If you are using for franchise though, you don't have to carry the injuries over from the roster.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby Dee4Three on Wed May 23, 2018 4:05 am

eko718 wrote:@ Dee4Three - The sliders have certain thresholds. If you jack certain sliders too far up, the CPU acts erratic. There is a sweet spot for each of them in my experience.

t-work wrote:Checking out this roster now. Thank you for all of your hard work


No prob, enjoy.

tampy wrote:Do you have a version without injuries?


Not at the moment. If you are using for franchise though, you don't have to carry the injuries over from the roster.


I understand how sliders work, I've been messing with them for years just like you have. I know how the sliders relate to eachother, but I also know that certain game engine issues cant be fixed with them.

I stand by every statement made above, but I don't want to bog down your thread. Some people are enjoying your sliders, that's what is important right now.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby jenksalot on Wed May 23, 2018 6:09 am

Dee4Three wrote:
eko718 wrote:@ Dee4Three - The sliders have certain thresholds. If you jack certain sliders too far up, the CPU acts erratic. There is a sweet spot for each of them in my experience.

t-work wrote:Checking out this roster now. Thank you for all of your hard work


No prob, enjoy.

tampy wrote:Do you have a version without injuries?


Not at the moment. If you are using for franchise though, you don't have to carry the injuries over from the roster.


I understand how sliders work, I've been messing with them for years just like you have. I know how the sliders relate to eachother, but I also know that certain game engine issues cant be fixed with them.

I stand by every statement made above, but I don't want to bog down your thread. Some people are enjoying your sliders, that's what is important right now.


You keep saying you're done, then you keep complaining/trying to prove your point. If you don't enjoy the work, move on.
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Re: Sigmaster Current and Opening Day Rosters -- Released

Postby Dee4Three on Wed May 23, 2018 6:35 am

jenksalot wrote:
Dee4Three wrote:
eko718 wrote:@ Dee4Three - The sliders have certain thresholds. If you jack certain sliders too far up, the CPU acts erratic. There is a sweet spot for each of them in my experience.

t-work wrote:Checking out this roster now. Thank you for all of your hard work


No prob, enjoy.

tampy wrote:Do you have a version without injuries?


Not at the moment. If you are using for franchise though, you don't have to carry the injuries over from the roster.


I understand how sliders work, I've been messing with them for years just like you have. I know how the sliders relate to eachother, but I also know that certain game engine issues cant be fixed with them.

I stand by every statement made above, but I don't want to bog down your thread. Some people are enjoying your sliders, that's what is important right now.


You keep saying you're done, then you keep complaining/trying to prove your point. If you don't enjoy the work, move on.


He made a comment about Sliders that I already know, so I told him I already know that, but the issues I am talking about are game engine issues. Absolutely nothing wrong with that.

I am not "Complaining", He continued the conversation and I made a comment after his continuation. He said @Dee4three, that's him talking to me. Our back and forth (Which isn't negative right now) has no negative impact on his thread, or him continuing his work, or his sliders in general. So, don't worry about it. Him and I are not worried about it, trust me.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

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