EccentricMeat wrote:Not sure what else to say. With those settings i get plenty of great defense that either cuts off my path to the hoop, forces a charging foul, or the defender sticks with me the entire way and blocks/contests the shot leading to a miss more often than not.
Obviously with elite players like Lebron it’s still easy to get to the rim 1v1 (as it should be) but there should still be sufficient on-ball defense and help defense to contest the shot realistically.
Dee4Three wrote:EccentricMeat wrote:Not sure what else to say. With those settings i get plenty of great defense that either cuts off my path to the hoop, forces a charging foul, or the defender sticks with me the entire way and blocks/contests the shot leading to a miss more often than not.
Obviously with elite players like Lebron it’s still easy to get to the rim 1v1 (as it should be) but there should still be sufficient on-ball defense and help defense to contest the shot realistically.
It does not cut off your path to the hoop. I'll upload a video shortly using your sliders.
TheRocket wrote:I hope people are watching Blazers Pelicans series and see what a real tough defense looks like, Holiday putting clamps down on Lillard,
https://www.youtube.com/watch?v=e19cGbaGCPA
I hope it is going to stop that "no handcheck ergo no defense in todays nba" talk that some people in this thread have. Look at the 1 on 1on ball defense, pick and roll defense, I forgot how much I love it
Dee4Three wrote:Holiday wasn't allowing Lillard to get comfortable, he wasn't allowing him to get where he wanted to go on the floor. Bumping your man absolutely happens, and shutting down the offensive player from getting to the hoop (By beating him to the spot) absolutely happens all the time in the NBA. The defender can't beat you to the spot and stop the drive really in NBA 2K18, because all you have to do is just run forward (Keep moving forward) to the hoop and he ends up on your hip.
Here was my Semi defense example
Dee4Three wrote:Holiday wasn't allowing Lillard to get comfortable, he wasn't allowing him to get where he wanted to go on the floor. Bumping your man absolutely happens, and shutting down the offensive player from getting to the hoop (By beating him to the spot) absolutely happens all the time in the NBA.
Dee4Three wrote:Bongo, the reason the Giannis video was shown is because he couldn't just run to the hoop, like in 2K18. That's the whole point of this thread.
Dee4Three wrote:I am DONE with you until you get that fucking chip off your shoulder.
Dee4Three wrote:I mentioned it a couple pages back when Semi Ojeleye locked down Giannis in numerous plays of the second half of the C's vs Bucks game.
Here was my Semi defense example
Dee4Three wrote:Especially in light of the current state of it, where the discussion has veered off into the personal realm, as opposed to the actual thread content!
Dee4Three wrote:Bongo, you continue to be here for the wrong reason.
Fuck off.
This thread has gotten the attention It deserved. Now that we are in preview season for NBA Live and NBA 2K, I am requesting that the moderators lock this thread up. Especially in light of the current state of it, where the discussion has veered off into the personal realm, as opposed to the actual thread content.
Moderators, can you please lock this thread?
Thank you!
Dee4Three wrote: The point stands: Giannis could not just run in a straight line to the hoop, which is why he backs in to begin with.
Dee4Three wrote:The point stands: Giannis could not just run in a straight line to the hoop, which is why he backs in to begin with. Players beat players to the spot all the time, that's defense, that's what we are taught playing basketball.
Dee4Three wrote:Bongo, you are insane. I am not answering any of your ignorant, pointless questions.
You are on this thread for the WRONG REASONS, and you know it.
I am having the thread locked up.
“It was embarrassing,” Wang admits. “There was a bug that we didn't find until very, very late with the collision detection. That's another thing that we're working on right now. We're spending a lot of time trying to make sure you just can't go through players and stopping them when you try to run into guys.”
Last year’s new motion system made it easier to blow by defenders with speed, but it went too far. Even lockdown defenders could be taken right off the dribble with startling regularity. This has been reworked in NBA 2K19 to make stick skills matter more than before and restore balance to the one-on-one interactions.
"We have to make this game more about bringing back the skill gap and making it about the users, the skill on the sticks to be successful,” Wang says. “It's all about matching your stick to where the guy's trying to get to. That's where you'll get the set-offs, the brick walls. You'll get blow-bys if the guy's stick is the wrong way."
“Interior defense was really rough last year,” Wang says. “When we went to the new motion system we ended up taking out a lot of the multi-actor animations that we had in the past, so it made it really tough to protect the rim. That's why there were so many missed lay-ups, it was kind of a band-aid to fix all that because you could pretty much get them at will. That's a lot better now, and so is the hit detection of when you are actually covered and when you are not.”
Users browsing this forum: No registered users and 1 guest