Wed Oct 11, 2017 12:40 pm
ShadyMikeGaming wrote:I know Rondo has a 69 in both 3 pt rating and mid-range.
Wed Oct 11, 2017 12:41 pm
Wed Oct 11, 2017 12:44 pm
CarolusXCI wrote:ShadyMikeGaming wrote:I know Rondo has a 69 in both 3 pt rating and mid-range.
Defenses shouldn't play that tight a guy with those ratings, especially when this guy keeps driving against them all the time.
But that's only the minor problem.
The major problem is that Dirk can drive against a bunch of opposing PF's, when in real life he isn't able to drive past nobody.
Of course we could decrease layup sliders so that players have a hard time finishing it once they drove past defenders. But then you start to see guys missing extremely easy layups, which looks very artificial in my opinion.
I was able to reduce driving itself by drastically decreasing acceleration with ball, but in this case players look like they are stuck in mud, which completely ruins the great movement fluidity that I think this game has.
Wed Oct 11, 2017 1:09 pm
Wed Oct 11, 2017 2:21 pm
Wed Oct 11, 2017 2:29 pm
Wed Oct 11, 2017 4:31 pm
TGsoGood wrote:Try ShadyMikes sliders. I played as the Grizzlies versus the West allstars. The sliders seem OK for the straight line drives once players start to get tired but I beasted with Marc Gasol the entire 1st quarter driving to the hoop and later in the 3rd I beasted with Deyonta Davis killing Lamarcus Aldridge and then got a few points on Anthony Davis. But when Gasol started to tire KD got a few blocks. Draymond was causing turnovers against Davis. I ended up losing but had fun getting a few highlight dunks with Deyonta Davis.
If I play against non All stars I wonder how much of challenge I could get with these sliders. I think I will keep these sliders for now and test them again later.
Verdict: While getting to the basket was still pretty easy for stretches, there were also a few good stops by the CPU. Sliders are better than default for me but may not resolve the straight line drive issue for more skilled users.
Wed Oct 11, 2017 4:34 pm
Dee4Three wrote:So here it is, with your sliders Sticky Fingers.
sticky-fingers wrote:And i really think (and its not placebo effect) that you have to choose HoF, then load your sliders and then touch nothing ingame.
Wed Oct 11, 2017 4:36 pm
sticky-fingers wrote:Dee4Three wrote:So here it is, with your sliders Sticky Fingers.
No, this is you playing with broken sliders.sticky-fingers wrote:And i really think (and its not placebo effect) that you have to choose HoF, then load your sliders and then touch nothing ingame.
Wed Oct 11, 2017 4:42 pm
Wed Oct 11, 2017 7:52 pm
sticky-fingers wrote:and then you go into sliders at the very begining of the video during a game
Wed Oct 11, 2017 9:18 pm
Wed Oct 11, 2017 9:23 pm
Dee4Three wrote:So you are telling me, that an improvement is Marc Gasol beasting on DRIVES to the hoop for an entire quarter, and a 3rd quarter of Deyonta Davis doing the same thing? I'm all set.
TGsoGood wrote:Verdict: ...... Sliders are better than default for me but may not resolve the straight line drive issue for more skilled users.
Wed Oct 11, 2017 10:57 pm
sticky-fingers wrote:and then you go into sliders at the very begining of the video during a game
Thu Oct 12, 2017 12:01 am
Thu Oct 12, 2017 12:05 am
JWL3 wrote:I may be late to this conversation and I've only read a quarter of the posts - but this hip ride thing is easily the most apparent in the team practice gym if you choose the Pick and Roll drill. Instead of rubbing your man off the pick your teammate sets, go to the right (on the opposite side). You will blast right past the cpu defender. I know. Cause I've done it 1000x in order to get my HOF Dimer badge. My guy is 97 speed, 97 accel: if you angle the drive right, the defender will not even touch you. Most of the time though, he provides token slowdown and you get that hip ride animation for half a sec before you fully blast past him. This is on all difficulty levels.
With that said, the defense this year seems to be both too easy AND too difficult - if that is possible. Let me explain.
Easy
1) You can blast past your cpu defender just with turbo.
Hard
1) The cpu help defenders come kinda play zone and come over really quickly. But they also recover super quickly to their assigned matchup. So you can't do much. If you drive, you're driving into a crowd. But then you pass and they still get a solid challenge on your teammate. What's more, your teammates are idiots who don't go to open spots. They'll stand there like fools to allow the help defense to recover on them.
2) The cpu defenders NEVER bite on my pump fakes or dribble moves. I've watched youtube videos of people with gold ankle breaker who cannot shake their defenders.
3) Driving into a crowd drops your ball handling to 0. My 99 guy loses the ball every time I go into a crowd, even if only for half a sec. This never happened this frequently in 2K17
It's very unrealistic. Feels like you're playing against a computer that knows your every move. Try to watch the cpu v cpu. Each shot is challenged. There are no fast breaks or good one on one isolations. Because they're impossible when the left hand knows what the right is about to do.
Thu Oct 12, 2017 12:07 am
Dee4Three wrote:
Its not the most apparent in team practice, its the same in any game. That is what my video demonstrates, that is a regular game of my just running to the hoop. It's apparent, period.
Thu Oct 12, 2017 1:29 am
Dee4Three wrote:I didn't touch them when I was showing them on the video. I just went into them.
Thu Oct 12, 2017 1:36 am
Thu Oct 12, 2017 1:38 am
sticky-fingers wrote:Dee4Three wrote:I didn't touch them when I was showing them on the video. I just went into them.
that's the problem - i suppose -
Thu Oct 12, 2017 2:30 am
I LOVE THIS GAME - Praise thread
Postby Dee4Three on Sat Sep 17, 2016 9:44 pm
Hi,
Praise thread. I feel like 2k finally got the gameplay right. After 10-15 hours of gameplay, I can honestly say I love this game. Here is my praise:
- Players feel lighter, less foot planting. You can actually rotate a guy on defense without feeling like you are stuck in the mud.
- The acceleration is back (PLEASE DONT TAKE IT OUT ON A PATCH!). You can make a move and actually have a quick first step with players like Iverson/Kobe/Kyrie/Westbrook etc. You can get a first step on a guy and he will be stuck on your side and ride you to the hoop, just like in real life.
- The players speed is well adjusted. I like the way the game flows, the players move up and down the floor nicely.
- Ball movement is faster. No more lobbed, slow passes. I feel like I can swing the ball around the perimeter like in real life.
- The dribbling... at first I was unsure.. but I love it. Its like a mixture of 2k14 and 2k16, which is what was needed. When you put a combo of moves together and break someone down, it feels amazing. I hope no patches change this...
- The spin move (spin and gather by double tapping x on an xbox 360 controller) is back and it feels amazing.... no more colliding with the air, or being stopped by a PG when you are using a bigger man. PLEASE DONT PATCH THIS OUT!
- Post game feels smooth. I feel like my moves have meaning, and nothing is predetermined. One of the things I disliked about NBA 2k16 was predetermined drives/moves/fouls. This game got it right almost 100%
- Graphics - Finally that 2k14 next gen global feel.. Even though the players have the same models, the lighting makes the game feel more alive. I actually enjoy watching replays in NBA 2k17
- Cyberface improvements. David Robinson, Bill Russell, Pete Maravich, Jerry West, Allen Iverson, Dennis Rodman... etc etc... Just wow. Great updates!
- Modding (for PC users). it seems they used the same file structure as last year, and that we will be able to hit the ground running earlier than ever!
- Attributes: editing attributes from the main team screen is awesome, it makes things a lot easier. Also, adding the additional badges like "Mid Range Deadeye" was perfect for players like Garnett/Barkley in their primes.
- New game layout is amazing, I like the lighter more alive look
- Being able to fire and hire coaches, and view coaches like players (Coaches even have badges) in roster editing is awesome. I made Kevin McHale the coach of my legends team.
- The Additional commentary of Aldridge and Webber is great, love the attention to detail
- I like how many adjustments you can make during timeouts
It's not a perfect game. But it is the best next gen 2k yet in my opinion. This is the first time I can say that I will switch, and switch with comfort.
Great job 2k!
TGsoGood wrote:
I thought the skinny models would bother me more but when I play i dont really notice until a close up. Maybe it depends on the camera angle.
I have been playing 2k14 pc for last 3 years. I just got 2k16 2 weeks ago and now after playing 2k17.... I am very happy. This is the game I imagined as a kid. So many small details. I love the feel and pace of the game and I've only had 2 hours of real gameplay but this feels alot better than 2k16 to me. Maybe I love it because I played and modded 2k14 for sooooo long.
In any case I cant wait to wake up and try some more gameplay
Yeah, I finally feel comfortable switching. They listened to us about a lot of the gameplay complaints and made adjustments.
NBA 2K17 - The first year reaching it's potential in the next gen era
Postby Dee4Three on Thu Oct 13, 2016 10:32 am
Hi all,
I wanted to get your thoughts on this.
Before this game, NBA 2K14 for XBOX1 and PS4 had the best gameplay. What hindered that game was weak gameplay modes (Couldn't even play a two player association), weak roster editing, and a lousy interface (To go with terrible online support). 2K15 and 2K16 were slow, sluggish, with a lot of bugs/cheese.
I feel like this is the turning point for the franchise with next gen graphics. The dribbling mechanics feel better than ever, the customization has reached a peak that nobody ever dreamed of back in the day, the lighting is better, the game is smoother. It is not a perfect game, but this game reminds me of when we all turned on NBA 2K9 for the xbox360/PS4 (which I think was also the 3rd game for that gen). 2K9 was the turning point, and it kept getting even better (or atleast not getting worse) after that.
I am thoroughly impressed with the product 2k put out this year. The gameplay (to me) is what matters the most. And this year, it's really fun.
For PC users, this is also the first year I have seen THIS MUCH participation in modding since 2k14. Rosters/CF's/Courts/Jerseys etc are all being worked on daily.
Your thoughts?
Beyond Frustrated with NBA 2k17 - Anybody??!
Postby Dee4Three on Tue Feb 14, 2017 3:10 pm
Does anybody else think that all these patches (I play on PC) has crippled the game? When it first came out, it felt mostly different than 2k16, but now it feels very much the same. I am really frustrated with all the body steals/body blocks, Unrealistic forced fouls, strange defensive animations where everybody seems to be losing their guy (Its horrible, the defense is absurd in this game), the unrealistic pace, the unrealistic bumping, protected shots when nobody is really in your space.
I'm pretty fed up, and it has interfered with my modding as well, just because I'm so frustrated with the game.
The gameplay patching elements DO NOT HELP, they are garbage. I am starting to wonder if the 2k dev team (who work on the animations/gameplay) understand the game of basketball fully. You can't possibly see the defense played on any possession and call it realistic, you can't possibly see these wild protected shots and think they are realistic, you can't possibly see all the excessive bumping (animation stopped for like 2 seconds) as realistic, you can't possibly think that after calling a play, it taking like 8-10 seconds for the players to start actually running it is realistic, you cant possibly think the ball yo-yoing in front of a player when his progress is impeded is realistic, you can't possibly think all these easy body steals and body blocks are realistic, you can't possibly think that the CPU double teams that leave people WIDE OPEN for layups all the time is realistic, you can't possibly think the running a 2 on 1 or 3 on 1 fastbreak in this game is realistic (your CPU player will fade out to the three almost every time instead of going in for the layup), you cant possibly think that these slow motion layups/dunks are realistic, you can't possibly think that the deathly slow spin moves and other moves are realistic (NOBODY moves even close to that slow in real life, in fact its impossible), you cant possibly think giving Nick Van Exel Shawn Marions free throw is realistic, You cant possibly think that copying all of Lebrons Signatures to Jr Rider is realistic, you can't possibly think that centers/PF's during a sim season get like 5 assists and 2 steals in 82 games is realistic, you can't possibly think that making the same mistake giving Charles Smiths portrait to Matt Bullard is realistic, you can't possibly think giving Walt Williams Adrian Griffins Portrait is realistic.
The MOST IMPORTANT aspect of any sports game, is the flow. That is flows like real life. The pace. Atleast when playing NBA 2k9, NBA 2k11, NBA 2k13 and NBA 2k14, we had the realistic pace of the NBA. The players looked and played like athletes. Overall, the defense was sound, overall, the players moved up and down the court at a realistic pace. Everything that I have said above ruins THE FLOW of the game. Players celebrating after a made hoop (can't get them out of the animation) for like 5-6 seconds while the player they are defending goes all the way up the court for an easy score (because nobody helps obviously). Ive had this happen to me MANY times, especially at the end of games when a big shot is made (Because the players celebrates after). You call that realistic 2k? If that happens ONCE it can completely ruin a game for the user. Now put that together with all of the other frustrations I mentioned above.
I am actually really hoping NBA LIVE puts out a realistic product for NBA LIVE 18. I am beyond frustrated.
Any 2k dev team (who makes decisions on the gameplay) want to come on here and tell us what the hell is going on? Every single thing I mention above (and some I left out), happen every single game to completely butcher the experience. I doubt someone from 2k DEV would come on the forums to address this. But all of those things about dramatically impact the flow (minus the simming stats issue). I don't want to hear that the system can only do certain things. You have proven in the past the system certainly can make a realistic flow, realistic basketball sim. This is NOT realistic by any means. I take a pull up with CJ McCollum, and my defender is a couple feet off me, and he goes into a protected shot that doesn't even hit rim. WHAT? NBA Players make those shots ALL THE TIME, nvm CJ McCollum being a very good shooter. This happens all the time during games.
I could go on and on. I am hoping others get upset like I am, maybe if enough of us talk about it and complain, a difference can be made. I want to point out, Is stood up for this game when it first came out. The game feels completely broken now.
Thu Oct 12, 2017 3:13 am
Thu Oct 12, 2017 4:12 am
Thu Oct 12, 2017 4:44 am
Thu Oct 12, 2017 4:45 am
Dee4Three wrote:I am proving in those videos that you can just throw strategy out the door, throw dribble moves out the door, and just run by anyone with most anyone basically every time.