TBM wrote:It's completely out of their hands, though. You can't fault them for that.
I didn't say it was 2K's fault, just that it was a bummer. Atleast we can fill them on PC.
TBM wrote:It's completely out of their hands, though. You can't fault them for that.
Dee4Three wrote:TBM wrote:It's completely out of their hands, though. You can't fault them for that.
I didn't say it was 2K's fault, just that it was a bummer. Atleast we can fill them on PC.
TBM wrote:It's completely out of their hands, though. You can't fault them for that.
CarolusXCI wrote:TBM wrote:It's completely out of their hands, though. You can't fault them for that.
I think they could've changed the roster system a bit, so each team could play with only 8 players total, for example. Or something similar. In my opinion it's worse having fake players than only the few real players that are licensed.
I thought they still had Kendrick Perkins and Nazr Mohammed (both should be on the 11-12 Thunder). So it seems like the 07-08 Celtics won't have Perkins either. No Boozer for the 10-11 Bulls according to that video as well.
Dee4Three wrote:It looks like 2K did away with the shot meter on Layups for 2K18, but does anybody know if they are still timed? I couldn't see anything in the dev notes.
I Hate Mondays wrote:Dee4Three wrote:It looks like 2K did away with the shot meter on Layups for 2K18, but does anybody know if they are still timed? I couldn't see anything in the dev notes.
Someone mentioned this in a video posted on this thread. To save you the time, the layup meter was removed but you can still control when the ball is released. Basically, what we had before 2k17
skoadam wrote:Is there something wrong with animations? Running, jumpshots, passing or its only me?
I Hate Mondays wrote:Dee4Three wrote:It looks like 2K did away with the shot meter on Layups for 2K18, but does anybody know if they are still timed? I couldn't see anything in the dev notes.
Someone mentioned this in a video posted on this thread. To save you the time, the layup meter was removed but you can still control when the ball is released. Basically, what we had before 2k17
CarolusXCI wrote:TBM wrote:It's completely out of their hands, though. You can't fault them for that.
I think they could've changed the roster system a bit, so each team could play with only 8 players total, for example. Or something similar. In my opinion it's worse having fake players than only the few real players that are licensed.
I thought they still had Kendrick Perkins and Nazr Mohammed (both should be on the 11-12 Thunder). So it seems like the 07-08 Celtics won't have Perkins either. No Boozer for the 10-11 Bulls according to that video as well.
skoadam wrote:If they dont have license they can still change one lettrer of name or last name.
skoadam wrote:Ok i understand that 2k dont have license for all players but for sake, why all fake players looks the same? I know that Dee will update them all but hey, 2k could at least create few more fakes variations. Its just showing how lazy they are by simply copy and paste one fake player for all classic teams.
If they dont have license they can still change one lettrer of name or last name.
I dont understand situation with missing perkins or boozer.
All mentioned situations showing how they rly treat retro stuff.
CarolusXCI wrote:skoadam wrote:If they dont have license they can still change one lettrer of name or last name.
I like this idea so much. Konami used to do this on its Pro Evolution Soccer series (I don't play them anymore so I don't know if they keep resorting to this). However, I'm not sure if changing a few letters of the player's name and using a generic cyberface with the same hairstyle, skin tone, height, number, position and dominant hand is legally an option. Do you remember the Ed O'Bannon case? According to ESPN, "the game [EA's NCAA Basketball 09] featured a UCLA power forward with O'Bannon's height, weight, skin tone, No. 31 and left-handed shot. He even had the player's bald head." And that was enough to wreak havoc on NCAA-EA-college players relations.
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