Fri Aug 25, 2017 2:18 am
kingpnp wrote:Dee4Three wrote:mp3 wrote:I've not had the time to play the demo that I have in recent years but after a couple of weeks playing here and there I really don't see any major improvement from nba live 16 other than graphics and they changed a few animations. The shooting feels robotic the player movement feels robotic still.
I also don't like how they have changed the buttons to feel a little 2kish, that's one thing about Live that I used to like.
Also I didn't like the way they forced me to start play "The One" before I could play the cavs/Warriors game, if and when I play that game mode should choice not compulsory and have to sit through the many cutscreens
The buttons are almost identical to 2K (Vanilla buttons), even fancy pass and alley-oop are the same now. Dribbling is a bit different though overall.
And yes, the animations that I've been talking about is the biggest issue with the gameplay, the robotic animations you speak of (And the input lag). The good thing is: They are sending this feedback to EA Sports, hopefully they can do something about it. If it's about saving RAM like King is saying, I think that's a lame excuse, considering other sports games can pull off smooth animations while maintaining a stable FPS. Also, on consoles.. not many people really care of the cutscenes are a bit choppy, they always are on consoles. They are on Madden 18.
I think they need to fix that feel and look, especially shooting the ball. If they can do this, the game will be a lot more appealing and playable.
its not about just having so called "smooth animations" while maintaining a stable FPS. It's about the players foot planting mechanics and not sliding all over the court on offense or defense. this happens a lot on 2k. which is weird that we are in year 2017 and guys are still ice skating a ton. But that usually happens because its too much information to process with not enough memory to do it so something gets left on the cutting board, like that players foot planting on the ground on every step, not every 3rd step. This gives you that feel of not being in control. This is why I have that possible theory that EA may be saving on ram by cutting the animation sequences down from say 6 steps to 4 steps(the cut is between 3 and 5 there's that silly looking hitch since its missing those middle to ending steps. They think its not that bad. We know otherwise. lol. But doing this frees up ram, processing power. now that power could go to make sure the players feet touch the hardwood each time. making it more responsive while moving around pre shoot, pre layup, or on defense. It is a known fact just moving around the court with your guy with no ball is more controllable in Live vs 2k.
Fri Aug 25, 2017 3:05 am
Dee4Three wrote:You think these people will buy? Or give the game a chance? No. The problem is not just the feel that people talk about, it's the visuals as well. The way the players move around the court. You can't get more people to try the game, if people think the gameplay looks out of whack and wont even buy the game or try the demo. People are viewing this game on youtube by the thousands, and a good majority are turned off because of the way the gameplay looks.
"This gameplay look jus like that it came from Nba Live Mobile app i downloaded"
"Thats why EA wont let 2k make a football game. THEY KNOW 2K GOING TO MAKE MADDEN LOOK TRASH LIKE THIS!!"
"Lol it looks like it plays like an arcade game"
"You lame ass Live fanboys need to stop defending this piece of shit game. It's shitty!"
"2 years and this is what they came up with?"
"Body models, movement, gameplay all looks like SHIT. I can't believe EA still can't get it together, just give up....honestly"
"You are so damn right.the movement body models...remind me of fifa 17,its the same awful shit omfgg cant believe how bad ea are"
"haha look shit , its look like playing phone graphics"
"This gameplay is always stiff when is it going to play and feel fluid like 2k?"
"Even if this game was $5 I'm still not buying it. Why would I spend time playing a shitty ass game?"
"I wouldnt play this shit for free"
View Poll Results: After Playing the Demo, Where Are You At?
Definitely Buying 103 43.28%
Leaning Towards Buying 67 28.15%
Leaning Towards Not Buying 34 14.29%
Definitely Not Buying 34 14.29%
Some guys gettin a bit ruffled in here but anyways.. Lets get back on track.
For me, there is definitely some areas Live is excelling in, I don't know if its realism or just another representation, or even if its just that they are doing things differently and im so used to the other game.
I've gone back and compared and played same teams similar settings a few times now just to see if its my mind playing tricks on me but each time ive come out feeling there are areas where Live wins and obviously areas where the reigning champ wins.
Some areas im loving in Live:
Fluidity of fast breaks - both user and cpu, as well as the way guys kick to the corner 3 on the break and the way they play their lanes properly.
Not Getting Bumped as much when sprinting - Everyone knows that 2k stalwart of getting freaking bumped almost every fast break. I love that in Live it is mostly gone and i can actually get out and RUN with guys.
Superstars are Scary - Guys in Live like Lebron/Steph give me some fear playing against them as they are as unstoppable as they should be. And the other way round when playing with them i feel like im playing with an NBA superstar, borderline unstoppable until the Help D (correctly) rotates over etc.. Its night and day.
Auto Fouls In The Paint Don't Exist - Probably from hundreds of hours in 2K but there are some areas where if you go in the paint and try shoot it does that stupid foul animation every time. So glad this hasn't shown up in Live yet..
Those are a few of the thing im finding more "realistic" i guess. As a huge 2K fan i can't wait to see what they come up with but damn its good to see whats going on over here.
I appreciate the back and forth but after this last comment you have lost some credibility man. The fast breaks in this game are a million times better than the other game, especially since the update. The AI is just great and you might not be seeing the play develop quickly enough but they always happen organically and it never feels BS. I get so many quick hitters for transition 3s, or occasional steals for Lebron hammers it just feels so real. In the other game it is a literal bs forced fast break half of every play because your center refuses to run back fast enough or your pg decides to wonder off the side of the court instead of picking up his man or the player that gets back first just runs straight underneath the basket and plant there no matter who is coming down on the break. I can't even fathom your comparison in this regard. I didn't even mention how when you are out ahead of the break literally any player on the court has the ability to run you down and magically stop/slow you up from some magical force field.
For all this running right through players you talk about I see very little evidence of clipping, way less than that other game where the ball is routinely passing through someone's limb and even torso at times. The ball might not be very tangible and you have a point there but the game does a great job of interactions so I don't even notice that as a problem right now and I play this thing like crazy. However you can steal the ball when it mimics real world situation frequently. Such as running up on a player from behind and pushing the steal on the ball side will poke it loose. Or if they cross to the side your on into you while you push steal with a good defender you will get the pick. It actually feels quite natural. I still think you are arguing here way more than playing this or 2k for that matter with this last post.
Quote:
Originally Posted
Do instances like this happen on levels below superstar?
https://streamable.com/y48ml
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Response Post
im not refuting the "sucked in animation" claim, but it looks like kyrie couldve blown by him on that last long cross right but hesitated and allowed curry to reposition?
i do see the "canned" stuff more against the AI than playing against humans. but i feel like i can break out of them. doesnt mean it will look pretty but i dont feel trapped
Fri Aug 25, 2017 3:07 am
Fri Aug 25, 2017 3:09 am
Fri Aug 25, 2017 3:16 am
kingpnp wrote:and notice the above posts all explain themselves in detail, some with video evidence on what they like about the game and why. Notice the quotes you have are all "this game sucks. I hate this game...2k is better."
Those are fanboy comments vs actual legit criticism.
Fri Aug 25, 2017 7:22 pm
Fri Aug 25, 2017 11:30 pm
Dommy73 wrote:I'm seriously considering pre-ordering to get the discount. 2K18 seems to have fixed at least some of my complaints, and Live 18 seems to be far from perfect, but still...
Also,
#MakeNbaLiveAgain
Fri Aug 25, 2017 11:55 pm
StyxTx wrote:Dommy73 wrote:I'm seriously considering pre-ordering to get the discount. 2K18 seems to have fixed at least some of my complaints, and Live 18 seems to be far from perfect, but still...
Also,
#MakeNbaLiveAgain
2k always fixes some of the issues, then the following patches unfix them and turn the game back into the previous version. Happens every year which is why I'm not buying it.
Sat Aug 26, 2017 2:16 am
Dommy73 wrote:StyxTx wrote:Dommy73 wrote:I'm seriously considering pre-ordering to get the discount. 2K18 seems to have fixed at least some of my complaints, and Live 18 seems to be far from perfect, but still...
Also,
#MakeNbaLiveAgain
2k always fixes some of the issues, then the following patches unfix them and turn the game back into the previous version. Happens every year which is why I'm not buying it.
I'm fairly confident that they will not roll back the MyPlayer character customization options for example.
However, there is a thread as a reminder to backup the 2K18's exe file for each patch (or the whole thing if you feel like it).
Some players confirmed that this rolled back the gameplay changes and allowed them to choose version they liked the most.
Sat Aug 26, 2017 2:29 am
Sat Aug 26, 2017 3:59 am
Dommy73 wrote:StyxTx wrote:Dommy73 wrote:I'm seriously considering pre-ordering to get the discount. 2K18 seems to have fixed at least some of my complaints, and Live 18 seems to be far from perfect, but still...
Also,
#MakeNbaLiveAgain
2k always fixes some of the issues, then the following patches unfix them and turn the game back into the previous version. Happens every year which is why I'm not buying it.
I'm fairly confident that they will not roll back the MyPlayer character customization options for example.
However, there is a thread as a reminder to backup the 2K18's exe file for each patch (or the whole thing if you feel like it).
Some players confirmed that this rolled back the gameplay changes and allowed them to choose version they liked the most.
Sat Aug 26, 2017 4:13 am
StyxTx wrote:Dommy73 wrote:StyxTx wrote:Dommy73 wrote:I'm seriously considering pre-ordering to get the discount. 2K18 seems to have fixed at least some of my complaints, and Live 18 seems to be far from perfect, but still...
Also,
#MakeNbaLiveAgain
2k always fixes some of the issues, then the following patches unfix them and turn the game back into the previous version. Happens every year which is why I'm not buying it.
I'm fairly confident that they will not roll back the MyPlayer character customization options for example.
However, there is a thread as a reminder to backup the 2K18's exe file for each patch (or the whole thing if you feel like it).
Some players confirmed that this rolled back the gameplay changes and allowed them to choose version they liked the most.
I'm talking about the gameplay. Character customization isn't very important to me. How the game plays is.
I also am using the original .exe file and am one of those who said it makes a big difference. The fact I have to resort to using it speaks to how bad the game progressively gets. I may be weird, but I tend to expect patches and updates to improve things, not make things go backwards.
Sat Aug 26, 2017 10:50 am
Sat Aug 26, 2017 11:10 am
Sun Aug 27, 2017 4:58 am
Sun Aug 27, 2017 11:13 am
Sun Aug 27, 2017 12:37 pm
Sun Aug 27, 2017 3:38 pm
Mon Aug 28, 2017 1:37 am
ThaLiveKing wrote:I've been experimenting with the sliders, and Its so hard to see what's broken and whats not. So basically, I've turned up all the sliders to 100, and turned a few down, like steals, and blocks. I put the 3pt shooting down to zero in one, and earlier today, I turned all the shooting sliders down to 0. The game played pretty well, what bothers me is that the CPU will pull up from anywhere behind the arc and it's mad annoying. When I turned all the shooting sliders down to 0, the CPU actually had some methodical moments on offense and defense, but other times, they would come down and jack up threes, it's mind boggling even though the probability of making the shot is set at 0.
One thing I noticed is that when you set the shooting sliders to 0, the green light is important, if you don't hit that green, you're not making the shot. I played a game on Superstar with the same settings, and the game was close, but then the CPU (Cleveland at home) just went on a crazy 14-0 run on me, and I couldn't recover. The problem is, the CPU was raining threes down like crazy. They had an A-hole mentality, I was like man, this is heartbreaking LMAO.
Mon Aug 28, 2017 1:10 pm
Izzy Snow wrote:ThaLiveKing wrote:I've been experimenting with the sliders, and Its so hard to see what's broken and whats not. So basically, I've turned up all the sliders to 100, and turned a few down, like steals, and blocks. I put the 3pt shooting down to zero in one, and earlier today, I turned all the shooting sliders down to 0. The game played pretty well, what bothers me is that the CPU will pull up from anywhere behind the arc and it's mad annoying. When I turned all the shooting sliders down to 0, the CPU actually had some methodical moments on offense and defense, but other times, they would come down and jack up threes, it's mind boggling even though the probability of making the shot is set at 0.
One thing I noticed is that when you set the shooting sliders to 0, the green light is important, if you don't hit that green, you're not making the shot. I played a game on Superstar with the same settings, and the game was close, but then the CPU (Cleveland at home) just went on a crazy 14-0 run on me, and I couldn't recover. The problem is, the CPU was raining threes down like crazy. They had an A-hole mentality, I was like man, this is heartbreaking LMAO.
I've been playing the game with default sliders on All-Star and I find it enjoyable enough to not have to mess with sliders. Of course, gameplay preference is purely subjective.
Mon Aug 28, 2017 3:11 pm
Mon Aug 28, 2017 11:20 pm
Mon Aug 28, 2017 11:37 pm
Tue Aug 29, 2017 6:58 am
Izzy Snow wrote:Please watch the video below. Curious to hear from the community if this is something you can ignore and forget. Me? I can't accept it.I don't care that I made the pass with Tristan Thompson. The defender shouldn't have been able to make the steal at the expense of clipping.
On a positive note, check out this game winning buzzer beater I made with LBJ.
Tue Aug 29, 2017 9:00 am
Steve Theodore, GDC board member. Fmr Director at Bungie (Halo 3), Artist at Valve (Half Life)
Updated Apr 29 · Upvoted by Gage Randall, Founder/Lead Developer at Devious Gamers and Dale Thomas, Computer graphics programmer for over 25 years
Collision checking in game physics is pretty computationally expensive. The expense of the checks scales pretty much linearly with the complexity of the geometry: checking to see if a point is inside or outside of a cube is (more or less) six times as expensive as seeing if it lies above or below a single plane. So almost always the physics representation of the object is much simpler and cruder than the visual representation: Here's an example of some of the different ways you might represent the collision of an odd shape:
The sphere is very cheap: you just check the distance from a point to the center of the sphere. The cube involves 6 checks. The simple hull (3rd from the left) involves a few dozen. The accurate hull probably involves at least 60. All of that is sucking up CPU time you might want elsewhere.
And of course, if you wanted to check a strand of hair realistically, you'd also have to subdivide it into lots of short linear segments and check them all individually as well. Again, that's all CPU cycles you could be spending on more responsive vehicle controls or smarter AI.
Lastly: in the case of characters, particularly, it's pretty common to skip the self-intersection checks altogether. Instead you rely on the animators to supply poses and animations which don't produce bad visual results. However the animators are often working on a generic model with different equipment — or even different proportions! — than you might see at a particular time. They do their best, but frequently they don't know what combination of hair, equipment, and clothing will actually be used in any particular moment in the game. We generally accept a little bit of slop — some clipping, some mismatch between the gesture and the implied weight of their outfit, and maybe some artifacts that happen when different animations are blended together.