Tue Aug 22, 2017 12:45 pm
Andrew wrote:One thing I'll put out there as we continue to share our impressions and discuss them with each other: to a point, the feel of the game is subjective. What feels fine to one person, or at least a marked improvement, may be a disappointment to someone else. Both people have a point, and reasons as to why they feel the way that they do. Let's not fall into the trap of dismissing each other's point of view as mere opinion, while stating our own take as fact. Let's also refrain from fallacious reasoning, such as appealing to authority/popularity.
Again, it's been a pretty good discussion so far, but I can see us starting to head down the path of insisting there's only one correct opinion, when both sides have a valid point and valid reasoning behind the impressions they're sharing. Let's not get bogged down with that, as it ultimately derails the discussion, and gets in the way of giving good feedback, which as always is something we have a chance to do here.Dee4Three wrote:"This gameplay look jus like that it came from Nba Live Mobile app i downloaded"
"Thats why EA wont let 2k make a football game. THEY KNOW 2K GOING TO MAKE MADDEN LOOK TRASH LIKE THIS!!"
"Lol it looks like it plays like an arcade game"
"You lame ass Live fanboys need to stop defending this piece of shit game. It's shitty!"
"2 years and this is what they came up with?"
"Body models, movement, gameplay all looks like SHIT. I can't believe EA still can't get it together, just give up....honestly"
"You are so damn right.the movement body models...remind me of fifa 17,its the same awful shit omfgg cant believe how bad ea are"
"haha look shit , its look like playing phone graphics"
"This gameplay is always stiff when is it going to play and feel fluid like 2k?"
"Even if this game was $5 I'm still not buying it. Why would I spend time playing a shitty ass game?"
"I wouldnt play this shit for free"
That's a fair point about first impressions mattering, especially when you're trying to win back the crowd, but let's not pretend that any of that comes close to being nuanced, intelligent, or unbiased critique. It's little more than tired buzzwords and rhetoric, profanity, and Internet slang, from people who, in all likelihood, would sneer at NBA Live even if it somehow magically got on par with NBA 2K overnight. That approach lessens the credibility of the criticism, or at the very least, it's usefulness.
That's not to say there aren't legitimate criticisms of the demo, because there obviously are. A few of those commenters have kind of scratched the surface of them - perhaps accidentally, in some cases - but let's not give too much credit to kids thinking that they've achieved the height of wittiness with remarks like that, or rather more unfortunately, adults who are still unable to express intelligent or thoughtful critique, and likewise resort to expressing themselves in such a manner. We can critique the demo and basketball games in general far better than that, and we have been doing so thus far in this very topic. There's no need to give credibility to individuals who can't offer up criticism that's any more profound than "lololololo itz fucken shit kys ea omfgggg plz plz plz lololool lmafaoooso!1!".StyxTx wrote:Andrew wrote:One of the problems is that you can't pick hair colour independently of style, which you can in NBA 2K. Even with a lot of different styles, it feels a lot more limited if you're trying to pick the most appropriate hair colour.
You're right. What gives with that?
It's odd, and frustrating. Even if there's no option to pick style and colour as two independent options, providing each hair and facial hair style in all available colours would be a viable solution. There also needs to be an option to change or correct eye colour, especially with the app messing that up for a lot of people.
Tue Aug 22, 2017 11:51 pm
Wed Aug 23, 2017 12:37 am
Wed Aug 23, 2017 12:47 am
Dee4Three wrote:Totally agree about the updates for the demo. I think it's amazing. I think they have put through 2, maybe 3? I am behind that, and applaud them for that.
Which game was it, I think one of the NFL 2k's? 2k made it like $29.99, while Madden was still $59.99, and it launched 2K in the right direction. It had more people buying the game, trying the game. Now, that wasn't at the height of social media, but still. I think that is a brilliant move by EA Sports.
Wed Aug 23, 2017 12:58 am
Izzy Snow wrote:Dee4Three wrote:Totally agree about the updates for the demo. I think it's amazing. I think they have put through 2, maybe 3? I am behind that, and applaud them for that.
Which game was it, I think one of the NFL 2k's? 2k made it like $29.99, while Madden was still $59.99, and it launched 2K in the right direction. It had more people buying the game, trying the game. Now, that wasn't at the height of social media, but still. I think that is a brilliant move by EA Sports.
It was NFL2K5 which I still play from time to time. They sold it at $19.99 and that game was feature rich especially the Xbox version. I still believe that game has the best halftime and postgame presentation of any sports game EVER.
But yeah man, continue to provide constructive feedback for the devs. They are looking and listening. We're lucky that we actually have 2 basketball games that can push each other. I wish the same can be said with other sports games.
Wed Aug 23, 2017 4:25 am
Wed Aug 23, 2017 4:34 am
ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
Wed Aug 23, 2017 5:10 am
Dee4Three wrote:ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
Yes.
One of the biggest problems on defense is that wide open corner three (Where in one of the broadcast cameras, the screen doesn't move fast enough for the action, and the player catches it and goes into his shot almost completely off screen)
Basically, on a long miss.. the CPU will get a board, and the offensive player(s) is already ahead of the defense, and it's either a dunk or an open three in the corner. One game they had open three's on 3 consecutive possessions from the exact same corner.
Wed Aug 23, 2017 5:16 am
kingpnp wrote:Dee4Three wrote:ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
Yes.
One of the biggest problems on defense is that wide open corner three (Where in one of the broadcast cameras, the screen doesn't move fast enough for the action, and the player catches it and goes into his shot almost completely off screen)
Basically, on a long miss.. the CPU will get a board, and the offensive player(s) is already ahead of the defense, and it's either a dunk or an open three in the corner. One game they had open three's on 3 consecutive possessions from the exact same corner.
maybe they are trying to simulate all the open 3's in the current day nba.....I'm joking. This needs to be fixed asap. Especially those cameras. I think they spent so much time trying to show off these player models. They forgot we need to see the court, other teammates, ourselves, and the defenders.
Wed Aug 23, 2017 5:19 am
Dee4Three wrote:Andrew wrote:One thing I'll put out there as we continue to share our impressions and discuss them with each other: to a point, the feel of the game is subjective. What feels fine to one person, or at least a marked improvement, may be a disappointment to someone else. Both people have a point, and reasons as to why they feel the way that they do. Let's not fall into the trap of dismissing each other's point of view as mere opinion, while stating our own take as fact. Let's also refrain from fallacious reasoning, such as appealing to authority/popularity.
Again, it's been a pretty good discussion so far, but I can see us starting to head down the path of insisting there's only one correct opinion, when both sides have a valid point and valid reasoning behind the impressions they're sharing. Let's not get bogged down with that, as it ultimately derails the discussion, and gets in the way of giving good feedback, which as always is something we have a chance to do here.Dee4Three wrote:"This gameplay look jus like that it came from Nba Live Mobile app i downloaded"
"Thats why EA wont let 2k make a football game. THEY KNOW 2K GOING TO MAKE MADDEN LOOK TRASH LIKE THIS!!"
"Lol it looks like it plays like an arcade game"
"You lame ass Live fanboys need to stop defending this piece of shit game. It's shitty!"
"2 years and this is what they came up with?"
"Body models, movement, gameplay all looks like SHIT. I can't believe EA still can't get it together, just give up....honestly"
"You are so damn right.the movement body models...remind me of fifa 17,its the same awful shit omfgg cant believe how bad ea are"
"haha look shit , its look like playing phone graphics"
"This gameplay is always stiff when is it going to play and feel fluid like 2k?"
"Even if this game was $5 I'm still not buying it. Why would I spend time playing a shitty ass game?"
"I wouldnt play this shit for free"
That's a fair point about first impressions mattering, especially when you're trying to win back the crowd, but let's not pretend that any of that comes close to being nuanced, intelligent, or unbiased critique. It's little more than tired buzzwords and rhetoric, profanity, and Internet slang, from people who, in all likelihood, would sneer at NBA Live even if it somehow magically got on par with NBA 2K overnight. That approach lessens the credibility of the criticism, or at the very least, it's usefulness.
That's not to say there aren't legitimate criticisms of the demo, because there obviously are. A few of those commenters have kind of scratched the surface of them - perhaps accidentally, in some cases - but let's not give too much credit to kids thinking that they've achieved the height of wittiness with remarks like that, or rather more unfortunately, adults who are still unable to express intelligent or thoughtful critique, and likewise resort to expressing themselves in such a manner. We can critique the demo and basketball games in general far better than that, and we have been doing so thus far in this very topic. There's no need to give credibility to individuals who can't offer up criticism that's any more profound than "lololololo itz fucken shit kys ea omfgggg plz plz plz lololool lmafaoooso!1!".StyxTx wrote:Andrew wrote:One of the problems is that you can't pick hair colour independently of style, which you can in NBA 2K. Even with a lot of different styles, it feels a lot more limited if you're trying to pick the most appropriate hair colour.
You're right. What gives with that?
It's odd, and frustrating. Even if there's no option to pick style and colour as two independent options, providing each hair and facial hair style in all available colours would be a viable solution. There also needs to be an option to change or correct eye colour, especially with the app messing that up for a lot of people.
Great points, I'm just saying the reasons why I believe it's not selling, and commenting on the majority of the comments (type of) that I see.
Either way, let's hope they make a splash on release day.
Wed Aug 23, 2017 5:22 am
The art of the mid range game. the in between game. The Mitch Richmond. The Brandon Roy. I really think the impact of the mid range might have survived if B.roy would not have been so injury prone. Especially if portland would've won a ring in the past few decades.Dee4Three wrote:kingpnp wrote:Dee4Three wrote:ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
Yes.
One of the biggest problems on defense is that wide open corner three (Where in one of the broadcast cameras, the screen doesn't move fast enough for the action, and the player catches it and goes into his shot almost completely off screen)
Basically, on a long miss.. the CPU will get a board, and the offensive player(s) is already ahead of the defense, and it's either a dunk or an open three in the corner. One game they had open three's on 3 consecutive possessions from the exact same corner.
maybe they are trying to simulate all the open 3's in the current day nba.....I'm joking. This needs to be fixed asap. Especially those cameras. I think they spent so much time trying to show off these player models. They forgot we need to see the court, other teammates, ourselves, and the defenders.
Some tweaking to the defenses reaction timing should fix it.
But yeah, the NBA is so much about 3's now... I miss the mid range game.
Wed Aug 23, 2017 5:26 am
Wed Aug 23, 2017 5:38 am
Wed Aug 23, 2017 5:40 am
kingpnp wrote:Guy's i just saw on another forum that NBA LIVE put out another Patch for the demo. yes this is a 2nd patch if you guys havent already seen it. I played the other day but that was prior to this 2nd patch. People are saying they think it feels better now. Dee word on the street is they tightened up the jump shot animation. I think me telling them what you said with the video evidence may have paid some dividends if they did fix it. now someone said it looks much better but still a bit of a hitch at the top of the jumpers they need to work on. we'll see. some guys said they went ahead and preordered the game based on that 2nd patch. Tell me what you see/and feel DEE, drew, etc
Wed Aug 23, 2017 6:13 am
ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
Wed Aug 23, 2017 6:27 am
[Q] wrote:ThaLiveKing wrote:Anybody feel that the transition defense is broken, mainly getting back of defense. AI teammates seem to get lost leaving the CPU wide open.
I was having issues not being able to see the corners on both offense and defense, but I turned off zoom in the key so now it's good.
Cool to see them already getting a start on those fixes. There's a sense of urgency for them to have a product people like to play before the release date who's is good for all of us. First patch did clean up some shot animations
Wed Aug 23, 2017 12:09 pm
Wed Aug 23, 2017 3:28 pm
Wed Aug 23, 2017 8:27 pm
[Q] wrote:Honestly I have no problem with this "3 in 1" shooting animation approach. A lot of people do, especially since it's such a big difference from 2K's "let's mo cap the whole damn motion in one animation" style. 2K has also built this huge database of complete jumpshots over the years which also helps add to the authenticity.
My thinking is that it's "ehh close enough" and am actually impressed they figured it all out with syncing the different animations together and managing to have the foot planting mostly right. But the fact of the matter is that if you're waiting for animations in Live to be as smooth as 2K, it's simply not going to happen as long as they continue with this style of putting together multiple animations instead of doing one long one. And as a result, I feel that some people can be a bit ambitious for Live and at the same time a little nitpicky, especially in that clip Dee posted where Shumpert is shooting at the end.
Thu Aug 24, 2017 1:44 am
Thu Aug 24, 2017 4:38 am
Dee4Three wrote:The animation issues on shots still persist. No dialogue on this video, but I made it and listed it as unlisted (So you can give them the link). The jump shots just really need to be smoothed out. Stepping into a shot should be smooth, not like 3 animations in one, or a robotic movements. Same with step backs, etc. They hould find a way to smooth out the shooting, it would make a huge difference for feel and the visual appeal. Please pass this along.
Thu Aug 24, 2017 4:55 am
Fri Aug 25, 2017 12:44 am
Fri Aug 25, 2017 12:49 am
mp3 wrote:I've not had the time to play the demo that I have in recent years but after a couple of weeks playing here and there I really don't see any major improvement from nba live 16 other than graphics and they changed a few animations. The shooting feels robotic the player movement feels robotic still.
I also don't like how they have changed the buttons to feel a little 2kish, that's one thing about Live that I used to like.
Also I didn't like the way they forced me to start play "The One" before I could play the cavs/Warriors game, if and when I play that game mode should choice not compulsory and have to sit through the many cutscreens
Fri Aug 25, 2017 2:06 am
Dee4Three wrote:mp3 wrote:I've not had the time to play the demo that I have in recent years but after a couple of weeks playing here and there I really don't see any major improvement from nba live 16 other than graphics and they changed a few animations. The shooting feels robotic the player movement feels robotic still.
I also don't like how they have changed the buttons to feel a little 2kish, that's one thing about Live that I used to like.
Also I didn't like the way they forced me to start play "The One" before I could play the cavs/Warriors game, if and when I play that game mode should choice not compulsory and have to sit through the many cutscreens
The buttons are almost identical to 2K (Vanilla buttons), even fancy pass and alley-oop are the same now. Dribbling is a bit different though overall.
And yes, the animations that I've been talking about is the biggest issue with the gameplay, the robotic animations you speak of (And the input lag). The good thing is: They are sending this feedback to EA Sports, hopefully they can do something about it. If it's about saving RAM like King is saying, I think that's a lame excuse, considering other sports games can pull off smooth animations while maintaining a stable FPS. Also, on consoles.. not many people really care of the cutscenes are a bit choppy, they always are on consoles. They are on Madden 18.
I think they need to fix that feel and look, especially shooting the ball. If they can do this, the game will be a lot more appealing and playable.