Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K17 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: Modding Progress

Sat Oct 01, 2016 8:38 am

Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.

I am having trouble decoding it..


Don't waste ur time with it, the file is not aligned so it's almost impossible to figure out stuff without aligning it first.

Moreover it will be impossible to reupload without knowing the checksum.

Let's see what can be done by our Chinese pals :mrgreen: .

Re: Modding Progress

Sat Oct 01, 2016 8:42 am

seanbarkley wrote:
Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.

I am having trouble decoding it..


Don't waste ur time with it, the file is not aligned so it's almost impossible to figure out stuff without aligning it first.

Moreover it will be impossible to reupload without knowing the checksum.

Let's see what can be done by our Chinese pals :mrgreen: .


By checksum you mean the same thing Jaosming is talking about here? https://youtu.be/_14NzPmrktc?t=2m35s

Re: Modding Progress

Sat Oct 01, 2016 9:04 am

seanbarkley wrote:
Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.

I am having trouble decoding it..


Don't waste ur time with it, the file is not aligned so it's almost impossible to figure out stuff without aligning it first.

Moreover it will be impossible to reupload without knowing the checksum.

Let's see what can be done by our Chinese pals :mrgreen: .


Yeah, I was giving myself a headache trying to see if I could decode it into excel from .doc. But it would have been pointless because like you said, how would we upload it back in.

I'll just sit back and do nothing for right this moment... lol

Re: Modding Progress

Sat Oct 01, 2016 11:04 am

So I was looking at the team block on the memory editor on cheat engine, it is literally just a bunch of jibberish. I have no idea where to start, I've tried comparing them to other teams (like the hidden college teams) but they're completely different. There is barely any consistency for each team unlike the jersey block. So the only way to find out anything is by randomly putting in different addresses, and to be quite frank I don't have the patience nor the time to do that.

Image

Re: Modding Progress

Sat Oct 01, 2016 1:27 pm

Editing jerseys is so annoying. I'm trying to make the Warriors home jersey, but if I edit the number font color so it looks right on the back, it makes the yellow numbers too dark. So anyway, I wonder where the parameter is stored for deciding the color of the jersey numbers, since the same jersey number can be multiple colors despite the font color.

Re: Modding Progress

Sat Oct 01, 2016 3:43 pm

PeacemanNOT wrote:So I was looking at the team block on the memory editor on cheat engine, it is literally just a bunch of jibberish. I have no idea where to start, I've tried comparing them to other teams (like the hidden college teams) but they're completely different. There is barely any consistency for each team unlike the jersey block. So the only way to find out anything is by randomly putting in different addresses, and to be quite frank I don't have the patience nor the time to do that.

[ Image ]



mmmmmmmmmmmm......can you save them (hex values) in text files and send them to me?
I need like 2 current nba teams....1 retro ....1 college/NCAA...if possible...

I use this software to do hex comparision:

http://www.fairdell.com/hexcmp/

Also is your goal enable hidden teams?

Re: Modding Progress

Sat Oct 01, 2016 9:54 pm

TBM wrote:Editing jerseys is so annoying. I'm trying to make the Warriors home jersey, but if I edit the number font color so it looks right on the back, it makes the yellow numbers too dark. So anyway, I wonder where the parameter is stored for deciding the color of the jersey numbers, since the same jersey number can be multiple colors despite the font color.

TBM there is actually a line of text in the same place you can edit shorts lengths called 'COLORIZED NUMBERS'. Maybe that can help you?

maumau78 wrote:
PeacemanNOT wrote:So I was looking at the team block on the memory editor on cheat engine, it is literally just a bunch of jibberish. I have no idea where to start, I've tried comparing them to other teams (like the hidden college teams) but they're completely different. There is barely any consistency for each team unlike the jersey block. So the only way to find out anything is by randomly putting in different addresses, and to be quite frank I don't have the patience nor the time to do that.

[ Image ]



mmmmmmmmmmmm......can you save them (hex values) in text files and send them to me?
I need like 2 current nba teams....1 retro ....1 college/NCAA...if possible...

I use this software to do hex comparision:

http://www.fairdell.com/hexcmp/

Also is your goal enable hidden teams?


Yeah, I'm trying to enable hidden teams. I'll send you the hex values as soon as possible.

Re: Modding Progress

Sat Oct 01, 2016 11:20 pm

No news about Greg and blender editing for 2K17? =( =(

Re: Modding Progress

Sun Oct 02, 2016 1:19 am

How do we not have a thread for the input tool on here? We have one for Limnono's modifier, but not the one to install mods.

Re: Modding Progress

Sun Oct 02, 2016 1:39 am

Dee4Three wrote:How do we not have a thread for the input tool on here? We have one for Limnono's modifier, but not the one to install mods.

Well I would have made one by now if I wasn't waiting for an english version. Last year TBM, or at least someone, got Limnono to translate it into english. So the waigua was called 'Modded'.

Re: Modding Progress

Sun Oct 02, 2016 6:05 am

Does anyone know where I can find the passing icons?

Re: Modding Progress

Sun Oct 02, 2016 8:50 am

Lagoa wrote:No news about Greg and blender editing for 2K17? =( =(


Hey, I decided to start today working on the files, I had already "got" the game, but it turned out it was corrupt, all 55 gigs of it. Now I'll have to "re-get" it which is going to take some 3 weeks xD.
Till then I'll be trying to fix shit anyway i can ;)

Stay tuned

Greg

Re: Modding Progress

Sun Oct 02, 2016 9:25 am

gregkwaste wrote:
Lagoa wrote:No news about Greg and blender editing for 2K17? =( =(


Hey, I decided to start today working on the files, I had already "got" the game, but it turned out it was corrupt, all 55 gigs of it. Now I'll have to "re-get" it which is going to take some 3 weeks xD.
Till then I'll be trying to fix shit anyway i can ;)

Stay tuned

Greg

Wow three weeks.... and I thought I had slow internet.

Looking forward to the progress as always Greg. (Y)

Re: Modding Progress

Sun Oct 02, 2016 9:58 am

NIIIIIIIIIIIIIIIIIIIIIICE!

Greg, just made us a chance to edit 3D stuffs again....

I neeed to make my courts and i try to edit LeBron and other bodies! =) =) Waiting!

Re: Modding Progress

Sun Oct 02, 2016 10:01 am

Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg
You do not have the required permissions to view the files attached to this post.

Re: Modding Progress

Sun Oct 02, 2016 12:05 pm

News below me...wait for it...

Re: Modding Progress

Sun Oct 02, 2016 12:12 pm

Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the model files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

Image
Image

More stuff tomorrow :P
Last edited by gregkwaste on Sun Oct 02, 2016 12:18 pm, edited 2 times in total.

Re: Modding Progress

Sun Oct 02, 2016 12:13 pm

gregkwaste wrote:
Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

[ Image ]
http://i.imgur.com/MmXZ7sSl.png

More stuff tomorrow :P


Yes!!!! Does it look possible to convert player pngs from last year?

Re: Modding Progress

Sun Oct 02, 2016 12:16 pm

Dee4Three wrote:
gregkwaste wrote:
Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

[ Image ]
http://i.imgur.com/MmXZ7sSl.png

More stuff tomorrow :P


Yes!!!! Does it look possible to convert player pngs from last year?



Negative :( Model formats are pretty much the same, but probably joints are completely different :/ Tomorrow i'll fix the blender tool and examine the new joints.

Re: Modding Progress

Sun Oct 02, 2016 12:19 pm

gregkwaste wrote:
Dee4Three wrote:
gregkwaste wrote:
Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

[ Image ]
http://i.imgur.com/MmXZ7sSl.png

More stuff tomorrow :P


Yes!!!! Does it look possible to convert player pngs from last year?



Negative :( Model formats are pretty much the same, but probably joints are completely different :/ Tomorrow i'll fix the blender tool and examine the new joints.


Okay, thanks for all the hard work. My heart just sunk to the floor when you said negative... Steve Nash missing hurts two of the classic teams, and hurts my fantasy draft roster not having him.

I'll be patient and see what happens. Glad to have you back.

Re: Modding Progress

Sun Oct 02, 2016 12:28 pm

gregkwaste wrote:
Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the model files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

[ Image ]
[ Image ]

More stuff tomorrow :P



HESSS BACK THE GOAT IS BACK

Great news greg, cant wait to see what you have instore

Re: Modding Progress

Sun Oct 02, 2016 12:28 pm

Dee4Three wrote:
gregkwaste wrote:
Dee4Three wrote:
gregkwaste wrote:
Lagoa wrote:Ah Greg,

Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Image2.jpg


Don't panic XD Everything is under control.

Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.

[ Image ]
http://i.imgur.com/MmXZ7sSl.png

More stuff tomorrow :P


Yes!!!! Does it look possible to convert pIlayer pngs from last year?



Negative :( Model formats are pretty much the same, but probably joints are completely different :/ Tomorrow i'll fix the blender tool and examine the new joints.


Okay, thanks for all the hard work. My heart just sunk to the floor when you said negative... Steve Nash missing hurts two of the classic teams, and hurts my fantasy draft roster not having him.

I'll be patient and see what happens. Glad to have you back.

I'm sure there's some cyberface that resembles Steve Nash, won't be that hard to convert especially when we can compare it to last years. We might even be able to make it better than 2K's version.

Re: Modding Progress

Sun Oct 02, 2016 8:14 pm

Blender script is back working :D
Image

Its gonna take some time to dl the game, so I guess the first thing that is gonna be released will be the blender script. Obviously i can't test the import to the game procedure, but i suppose that if the model format is consistent, its going to work ;)

Re: Modding Progress

Sun Oct 02, 2016 9:24 pm

gregkwaste wrote:Blender script is back working :D
[ Image ]

Its gonna take some time to dl the game, so I guess the first thing that is gonna be released will be the blender script. Obviously i can't test the import to the game procedure, but i suppose that if the model format is consistent, its going to work ;)

Great news! I can't wait man. (Y)

Re: Modding Progress

Sun Oct 02, 2016 11:04 pm

Welcome back Greg :applaud:
Post a reply