Sat Oct 01, 2016 8:38 am
Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.
I am having trouble decoding it..
Sat Oct 01, 2016 8:42 am
seanbarkley wrote:Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.
I am having trouble decoding it..
Don't waste ur time with it, the file is not aligned so it's almost impossible to figure out stuff without aligning it first.
Moreover it will be impossible to reupload without knowing the checksum.
Let's see what can be done by our Chinese pals.
Sat Oct 01, 2016 9:04 am
seanbarkley wrote:Dee4Three wrote:Im messing with the Roster.RDAT file that's inside the Roster.iff to see if I can figure anything out. I exported Roster.iff using Gregs tool from last year.
I am having trouble decoding it..
Don't waste ur time with it, the file is not aligned so it's almost impossible to figure out stuff without aligning it first.
Moreover it will be impossible to reupload without knowing the checksum.
Let's see what can be done by our Chinese pals.
Sat Oct 01, 2016 11:04 am
Sat Oct 01, 2016 1:27 pm
Sat Oct 01, 2016 3:43 pm
PeacemanNOT wrote:So I was looking at the team block on the memory editor on cheat engine, it is literally just a bunch of jibberish. I have no idea where to start, I've tried comparing them to other teams (like the hidden college teams) but they're completely different. There is barely any consistency for each team unlike the jersey block. So the only way to find out anything is by randomly putting in different addresses, and to be quite frank I don't have the patience nor the time to do that.
[ Image ]
Sat Oct 01, 2016 9:54 pm
TBM wrote:Editing jerseys is so annoying. I'm trying to make the Warriors home jersey, but if I edit the number font color so it looks right on the back, it makes the yellow numbers too dark. So anyway, I wonder where the parameter is stored for deciding the color of the jersey numbers, since the same jersey number can be multiple colors despite the font color.
maumau78 wrote:PeacemanNOT wrote:So I was looking at the team block on the memory editor on cheat engine, it is literally just a bunch of jibberish. I have no idea where to start, I've tried comparing them to other teams (like the hidden college teams) but they're completely different. There is barely any consistency for each team unlike the jersey block. So the only way to find out anything is by randomly putting in different addresses, and to be quite frank I don't have the patience nor the time to do that.
[ Image ]
mmmmmmmmmmmm......can you save them (hex values) in text files and send them to me?
I need like 2 current nba teams....1 retro ....1 college/NCAA...if possible...
I use this software to do hex comparision:
http://www.fairdell.com/hexcmp/
Also is your goal enable hidden teams?
Sat Oct 01, 2016 11:20 pm
Sun Oct 02, 2016 1:19 am
Sun Oct 02, 2016 1:39 am
Dee4Three wrote:How do we not have a thread for the input tool on here? We have one for Limnono's modifier, but not the one to install mods.
Sun Oct 02, 2016 6:05 am
Sun Oct 02, 2016 8:50 am
Lagoa wrote:No news about Greg and blender editing for 2K17? =( =(
Sun Oct 02, 2016 9:25 am
gregkwaste wrote:Lagoa wrote:No news about Greg and blender editing for 2K17? =( =(
Hey, I decided to start today working on the files, I had already "got" the game, but it turned out it was corrupt, all 55 gigs of it. Now I'll have to "re-get" it which is going to take some 3 weeks xD.
Till then I'll be trying to fix shit anyway i can
Stay tuned
Greg
Sun Oct 02, 2016 9:58 am
Sun Oct 02, 2016 10:01 am
Sun Oct 02, 2016 12:05 pm
Sun Oct 02, 2016 12:12 pm
Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Sun Oct 02, 2016 12:13 pm
gregkwaste wrote:Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Don't panic XD Everything is under control.
Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.
[ Image ]
http://i.imgur.com/MmXZ7sSl.png
More stuff tomorrow
Sun Oct 02, 2016 12:16 pm
Dee4Three wrote:gregkwaste wrote:Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Don't panic XD Everything is under control.
Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.
[ Image ]
http://i.imgur.com/MmXZ7sSl.png
More stuff tomorrow
Yes!!!! Does it look possible to convert player pngs from last year?
Sun Oct 02, 2016 12:19 pm
gregkwaste wrote:Dee4Three wrote:gregkwaste wrote:Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Don't panic XD Everything is under control.
Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.
[ Image ]
http://i.imgur.com/MmXZ7sSl.png
More stuff tomorrow
Yes!!!! Does it look possible to convert player pngs from last year?
NegativeModel formats are pretty much the same, but probably joints are completely different :/ Tomorrow i'll fix the blender tool and examine the new joints.
Sun Oct 02, 2016 12:28 pm
gregkwaste wrote:Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Don't panic XD Everything is under control.
Thankfully with just 2 archives i was able to sort out the changes to the model files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.
[ Image ]
[ Image ]
More stuff tomorrow
Sun Oct 02, 2016 12:28 pm
Dee4Three wrote:gregkwaste wrote:Dee4Three wrote:gregkwaste wrote:Lagoa wrote:Ah Greg,
Here, the error if i try to open 2K17 Floor on Blender (like 2K16):
Don't panic XD Everything is under control.
Thankfully with just 2 archives i was able to sort out the changes to the mode files.
So, as predicted: there are some minor changes to the model formats (they seem like they extended some section headers), so it was easy to get the tool back working.
[ Image ]
http://i.imgur.com/MmXZ7sSl.png
More stuff tomorrow
Yes!!!! Does it look possible to convert pIlayer pngs from last year?
NegativeModel formats are pretty much the same, but probably joints are completely different :/ Tomorrow i'll fix the blender tool and examine the new joints.
Okay, thanks for all the hard work. My heart just sunk to the floor when you said negative... Steve Nash missing hurts two of the classic teams, and hurts my fantasy draft roster not having him.
I'll be patient and see what happens. Glad to have you back.
Sun Oct 02, 2016 8:14 pm
Sun Oct 02, 2016 9:24 pm
gregkwaste wrote:Blender script is back working
[ Image ]
Its gonna take some time to dl the game, so I guess the first thing that is gonna be released will be the blender script. Obviously i can't test the import to the game procedure, but i suppose that if the model format is consistent, its going to work
Sun Oct 02, 2016 11:04 pm