Fri Sep 30, 2016 2:43 am
Fri Sep 30, 2016 2:45 am
CarolusXCI wrote:Question: what is inside the SYNC file? Updated courts, uniforms and what else? Anims and cyberfaces as well?
Fri Sep 30, 2016 2:54 am
Dee4Three wrote:CarolusXCI wrote:Question: what is inside the SYNC file? Updated courts, uniforms and what else? Anims and cyberfaces as well?
I think the default roster itself is in there (Like the official 2k roster, and the injury free roster).
Correct me if Im wrong anyone.
Fri Sep 30, 2016 4:12 am
Dee4Three wrote:CarolusXCI wrote:Question: what is inside the SYNC file? Updated courts, uniforms and what else? Anims and cyberfaces as well?
I think the default roster itself is in there (Like the official 2k roster, and the injury free roster).
Correct me if Im wrong anyone.
Fri Sep 30, 2016 4:19 am
Manni Live wrote:No way man look at how far weve come in just 9 days lool. the sky's the limit for us
Fri Sep 30, 2016 4:28 am
TBM wrote:Dee4Three wrote:CarolusXCI wrote:Question: what is inside the SYNC file? Updated courts, uniforms and what else? Anims and cyberfaces as well?
I think the default roster itself is in there (Like the official 2k roster, and the injury free roster).
Correct me if Im wrong anyone.
I'm correcting you. You're wrong.![]()
The SYNC file has the most current roster file, as well as any art updates that aren't done through patch. Starting with 2K15, and especially in 2K16, art files can be sent over the 2K servers, meaning every time you opened the game, new shoes, jerseys, and courts were downloaded (which is why sometimes in 2K16, you'd get a message in the bottom left of the screen telling you to go to the main menu to download said updates). The sync file even had priority over the external file plugin, which is why we couldn't edit Derrick Rose and the Clippers court for most of the lifespan of the last game.
Fri Sep 30, 2016 6:01 am
Fri Sep 30, 2016 7:00 am
Fri Sep 30, 2016 7:05 am
Fri Sep 30, 2016 7:07 am
TGsoGood wrote:Cant we just save the original sync file that we have now and use it to overwrite any newer version that gets released?
Fri Sep 30, 2016 7:17 am
Dee4Three wrote:TGsoGood wrote:Cant we just save the original sync file that we have now and use it to overwrite any newer version that gets released?
I was thinking that as well, but wouldn't that mean we would lose some patch benefits?
Honestly, if using the original makes us be able to mod more, I would rather do that. I think the game plays well.
Fri Sep 30, 2016 7:44 am
TBM wrote:This has absolutely nothing to do with sabotaging modders. The rosters are encrypted because now they're connected to Steam more closely, and the sync file is for the benefit of most people who play the game because the devs can push out updates at a whim, without needing to go through any channels to push patches through. There is no conspiracy.
Dee4Three wrote:TGsoGood wrote:Cant we just save the original sync file that we have now and use it to overwrite any newer version that gets released?
I was thinking that as well, but wouldn't that mean we would lose some patch benefits?
Honestly, if using the original makes us be able to mod more, I would rather do that. I think the game plays well.
Fri Sep 30, 2016 8:15 am
seanbarkley wrote:TBM wrote:This has absolutely nothing to do with sabotaging modders. The rosters are encrypted because now they're connected to Steam more closely, and the sync file is for the benefit of most people who play the game because the devs can push out updates at a whim, without needing to go through any channels to push patches through. There is no conspiracy.
That's your opinion and I respect it, but I don't share it. There're a lot of games out there with regular updates and stuff that are perfectly moddable without the need of something like this. What they can do with this file is let the modders do their work in some fields, but don't allow the possibility of a game in which a UBR can be developed.
If this were possible console games would be really worse, and they aren't going to allow it being consoles their main income source. And finally, for me the most important: you don't have a game that players can update at will, so they are obliged to buy next year one, even if it's just an iteration with updated rosters.
As I've said this is my opinion.
Fri Sep 30, 2016 8:46 am
Fri Sep 30, 2016 8:48 am
Fri Sep 30, 2016 8:53 am
TGsoGood wrote:We could try to unpack and (re)pack the sync.bin file. If successful we could add and remove whatever we choose.
Fri Sep 30, 2016 8:56 am
TBM wrote:I have no doubt that 2K aren't actively trying to make modding easier, but as Andrew has explained, if they wanted to stop modding, they'd send him a cease and desist and it would stop most modding right there.
Fri Sep 30, 2016 9:09 am
buzzy wrote:TBM wrote:I have no doubt that 2K aren't actively trying to make modding easier, but as Andrew has explained, if they wanted to stop modding, they'd send him a cease and desist and it would stop most modding right there.
I'm just talking out of my ass here, but you could still actively try to slow down modding without having to file a cease and desist and deal with the PR hit that comes with it.
Fri Sep 30, 2016 9:09 am
Andrew wrote:The ties to a digital platform (ie Steam) definitely complicate matters with encrypted files, but we just have to do the best we can.
Fri Sep 30, 2016 9:19 am
buzzy wrote:I'm just talking out of my ass here, but you could still actively try to slow down modding without having to file a cease and desist and deal with the PR hit that comes with it.
WithAuthority wrote:I love your avatar, that is classic!
Fri Sep 30, 2016 9:44 am
Fri Sep 30, 2016 12:37 pm
Fri Sep 30, 2016 12:38 pm
Fri Sep 30, 2016 1:50 pm
working for 2kPeacemanNOT wrote:Where's Vlad and Leftos when you need them...
Fri Sep 30, 2016 1:52 pm