maumau78 wrote:PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:I right clicked the Toronto's Team Colour 2 and pressed 'browse this memory region'. This popped up:
[ Image ]
So what exactly does this tell me, do I need to find an address that is on the same block as the short lengths or something?
You got it man ^__^
Now you see it? Every raptors jersey parameters....They start with jersey name then you have everything else (look at Vlad screen everything will be clear I assure you)
Between two jersey names you have every specific jersey parameters (SOCKS, COLLAR, SHORTS TYPE)...now It's just a matter of try & catch
Ohhh... well that makes a lot of sense. So is it literally just trial and error from here?
Nothing more...I guess chinese guys are just doing the same (with a lot of patience)...I think you better work on home & away...you decode the schema then maybe you can apply it to xmas/alternate....
Home & away you can get a direct preview I guess ( I don't have the game :-/)
PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:I right clicked the Toronto's Team Colour 2 and pressed 'browse this memory region'. This popped up:
[ Image ]
So what exactly does this tell me, do I need to find an address that is on the same block as the short lengths or something?
You got it man ^__^
Now you see it? Every raptors jersey parameters....They start with jersey name then you have everything else (look at Vlad screen everything will be clear I assure you)
Between two jersey names you have every specific jersey parameters (SOCKS, COLLAR, SHORTS TYPE)...now It's just a matter of try & catch
Ohhh... well that makes a lot of sense. So is it literally just trial and error from here?
Nothing more...I guess chinese guys are just doing the same (with a lot of patience)...I think you better work on home & away...you decode the schema then maybe you can apply it to xmas/alternate....
Home & away you can get a direct preview I guess ( I don't have the game :-/)
Doesn't the addresses/offsets change every roster update? I remember Leftos implemented a system that automatically searched for new offsets in 2K13? I know I'm getting a bit ahead of myself but how the hell would you be able to do that?
TGsoGood wrote:Wait ... this is good news. With PeacemanNot's discovery of how to make short's length change + my discovery of where the game places uploaded jerseys/ re-branded items, u should be able to go into the file location I posted earlier and open up that Bulls jersey u uploaded. Open it with 7z. Then you can just extract and replace the bulls jersey textures and this will not overwrite any of the games original files. The real bulls classic jerseys will still be in game also.
I hope u guys understand. Im at work so i cant explain any better right now
CarolusXCI wrote:By the way, I don't want to disturb the conversation, but I wonder if those Camera Mods you made for the previous years work for NBA 2k17, maumau78. I remember trying the one you made for 2k15 in the 2k14 and it worked. It's a pity I am not able to play the game this week, but I wanted to try it. I loved those camera angles.
TGsoGood wrote:TGsoGood wrote:Wait ... this is good news. With PeacemanNot's discovery of how to make short's length change + my discovery of where the game places uploaded jerseys/ re-branded items, u should be able to go into the file location I posted earlier and open up that Bulls jersey u uploaded. Open it with 7z. Then you can just extract and replace the bulls jersey textures and this will not overwrite any of the games original files. The real bulls classic jerseys will still be in game also.
I hope u guys understand. Im at work so i cant explain any better right now
Did anyone notice this post above? We can have authentic retro jerseys in no time. With correct shorts.
Also I can provide a list of every team in the game later when i get home. All teams are visible in one of the trainers i downloaded. All the highschool teams are still in the roster so we can replace those as well as the colleges (last years colleges are stll in roster). We just need to figure out the value that changes a team type so these teams can be selected for play now.
TGsoGood wrote:TGsoGood wrote:Wait ... this is good news. With PeacemanNot's discovery of how to make short's length change + my discovery of where the game places uploaded jerseys/ re-branded items, u should be able to go into the file location I posted earlier and open up that Bulls jersey u uploaded. Open it with 7z. Then you can just extract and replace the bulls jersey textures and this will not overwrite any of the games original files. The real bulls classic jerseys will still be in game also.
I hope u guys understand. Im at work so i cant explain any better right now
Did anyone notice this post above? We can have authentic retro jerseys in no time. With correct shorts.
Also I can provide a list of every team in the game later when i get home. All teams are visible in one of the trainers i downloaded. All the highschool teams are still in the roster so we can replace those as well as the colleges (last years colleges are stll in roster). We just need to figure out the value that changes a team type so these teams can be selected for play now.
maumau78 wrote:CarolusXCI wrote:By the way, I don't want to disturb the conversation, but I wonder if those Camera Mods you made for the previous years work for NBA 2k17, maumau78. I remember trying the one you made for 2k15 in the 2k14 and it worked. It's a pity I am not able to play the game this week, but I wanted to try it. I loved those camera angles.
Sorry I'm out of modding for 2k17
PeacemanNOT wrote:@maumau, how do I convert an array of byte to a normal byte. I can't edit anything as an array of byte unless it's a hexcode.
CarolusXCI wrote:maumau78 wrote:CarolusXCI wrote:By the way, I don't want to disturb the conversation, but I wonder if those Camera Mods you made for the previous years work for NBA 2k17, maumau78. I remember trying the one you made for 2k15 in the 2k14 and it worked. It's a pity I am not able to play the game this week, but I wanted to try it. I loved those camera angles.
Sorry I'm out of modding for 2k17
What I said is that the exact same thing you did for one game worked in others. Like, one searches for the default nosebleed camera with the parameters you provided, and they seem to look the same regardless if the exe file is the 2k13 one, the 14, 15, and so on. Then one would simply replace the default ones with the ones you modified for 2k15 or maybe for 2k13 (or was it 2k12? I don't remember) and boom, new camera angles. I wondered if the same applies for this year's game, but unfortunatelly I am not being able to use my computer this week. Otherwise I would try it because camera angles usually is my greatest pet peeve in basketball games, and yours were perfect to me.
maumau78 wrote:PeacemanNOT wrote:@maumau, how do I convert an array of byte to a normal byte. I can't edit anything as an array of byte unless it's a hexcode.
http://www.hexworkshop.com/
I hope I got your question...when working with hex the above is the King...It also convert from 2 bytes -> Integer/float or character/string
PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:@maumau, how do I convert an array of byte to a normal byte. I can't edit anything as an array of byte unless it's a hexcode.
http://www.hexworkshop.com/
I hope I got your question...when working with hex the above is the King...It also convert from 2 bytes -> Integer/float or character/string
Where do you convert them? I can't find it anywhere on the tool.
PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:@maumau, how do I convert an array of byte to a normal byte. I can't edit anything as an array of byte unless it's a hexcode.
http://www.hexworkshop.com/
I hope I got your question...when working with hex the above is the King...It also convert from 2 bytes -> Integer/float or character/string
How do I edit stuff that is represented like this:
1A E3 E8 B7
How do I see what this is? How do I edit it to see what it changes in game?
maumau78 wrote:PeacemanNOT wrote:maumau78 wrote:PeacemanNOT wrote:@maumau, how do I convert an array of byte to a normal byte. I can't edit anything as an array of byte unless it's a hexcode.
http://www.hexworkshop.com/
I hope I got your question...when working with hex the above is the King...It also convert from 2 bytes -> Integer/float or character/string
How do I edit stuff that is represented like this:
1A E3 E8 B7
How do I see what this is? How do I edit it to see what it changes in game?
Oh sorry change first:
1A then
E3 then
E8 then
B7 then
and remeber that values ranges from: 00 to FF (0 to 255) for every single byte (a byte is 2 digit ^_^)
Use "brute" force..change one byte at time and see if ingame something happen...
seanbarkley wrote:Take into account that bits and bytes may be not aligned in the file you are trying to edit, like in rosters for example. What are you trying to get?
TBM wrote:Collar types are editable in MyLeague. Does that help?
PeacemanNOT wrote:seanbarkley wrote:Take into account that bits and bytes may be not aligned in the file you are trying to edit, like in rosters for example. What are you trying to get?
Short Lengths, Collar types. That's all need really.
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