Modding Progress

A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding Progress

Postby Cyber007x on Mon Sep 28, 2015 1:35 am

TBM wrote:You have 45 posts. You're obviously either really dumb or a troll.

Or more likely, both.


you must feel really brave behind that keyboard. What i said is a FACT! i have been a member since 2008. I never claimed i was a modder or posted to every thread in this forum. There was no need for you resort to juvenile tactics insulting me. BTW the conversation we had had nothing to do with you
Cyber007x
 
Posts: 60
Joined: Tue Oct 21, 2008 1:07 am

Re: Modding Progress

Postby iamSamke on Mon Sep 28, 2015 1:39 am

Well, as a 8 year old I signed to Club Penguin online game. I played it couple of times, which doesn't mean that if I start playing it again, I will be better than anyone who signed up after me. :D
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: Modding Progress

Postby xteleo.joshpix on Mon Sep 28, 2015 2:35 am

uhm question.. Where can I find those files(eg. logo551 blabla) ? all I see is 0A 0B... etc.. Thanks!
xteleo.joshpix
 
Posts: 362
Joined: Sun Jul 03, 2011 11:00 am
Location: Philippines

Re: Modding Progress

Postby Syncinatti on Mon Sep 28, 2015 3:01 am

gregkwaste wrote:Syncinatti was absolutely right :D
Finally some proper file names :D:D
[ Image ]


I'm glad it was useful and that I could help you guys (Y)
Syncinatti
 
Posts: 330
Joined: Fri Sep 24, 2010 10:57 am

Re: Modding Progress

Postby iamSamke on Mon Sep 28, 2015 3:19 am

xteleo.joshpix wrote:uhm question.. Where can I find those files(eg. logo551 blabla) ? all I see is 0A 0B... etc.. Thanks!

They are inside 0A 0B blah blah :D
When Greg releases tool, we will be able to see them
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: Modding Progress

Postby xteleo.joshpix on Mon Sep 28, 2015 3:24 am

iamSamke wrote:They are inside 0A 0B blah blah :D
When Greg releases tool, we will be able to see them
Thank you sir!
xteleo.joshpix
 
Posts: 362
Joined: Sun Jul 03, 2011 11:00 am
Location: Philippines

Re: Modding Progress

Postby iamSamke on Mon Sep 28, 2015 3:25 am

xteleo.joshpix wrote:
iamSamke wrote:They are inside 0A 0B blah blah :D
When Greg releases tool, we will be able to see them
Thank you sir!

No problemo :)
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: Modding Progress

Postby Davon6 on Mon Sep 28, 2015 4:49 am

Looking forward to the release of the new tool. I'm ready to get to work on the legends that need modding badly. :D
Davon6
 
Posts: 106
Joined: Thu Oct 03, 2013 1:15 pm

Re: Modding Progress

Postby dwayne12345 on Mon Sep 28, 2015 9:29 am

I'm more excited for the roster editor. Hopefully we get some progress on that. I really want to be able to edit the generated coaches so that I never have to see the name "Lucas Lucas" in my MyGM's/MyLeague's again. I want to be able to make a 7'4" Draft prospect. And I would love to be able to edit Owner traits outside of the randomizer.
dwayne12345
 
Posts: 155
Joined: Mon Jan 19, 2015 8:20 pm

Re: Modding Progress

Postby Kevin on Mon Sep 28, 2015 7:04 pm

Cyber007x, so what if you've been registered here in 2008? You're older than us? Hahahaha, I've been a lurker here for years. So much for TBM using juvenile tactics while you use your join date as an argument.
Rest In Peace Kobe
User avatar
Kevin
Fuck the Celtics
 
Posts: 8038
Joined: Sat Nov 16, 2013 9:47 pm
Location: Staples

Re: Modding Progress

Postby bigh0rt on Mon Sep 28, 2015 9:21 pm

Would be nice to see this stick to Modding Progress updates, instead of everyone feeling they need to chime in with their 2 cents. Good to see some real nice progress has been made in such a short time. Very encouraging. Keep up the good work.
User avatar
bigh0rt
NLSC Team Member
NLSC Team Member
 
Posts: 9032
Joined: Thu Nov 10, 2005 5:06 pm
Location: New York

Re: Modding Progress

Postby gregkwaste on Mon Sep 28, 2015 10:37 pm

Hey

i'm not sure if this is going to help anyone else but anyway.

I've written a Packing/Unpacking cmd application that unpacks all the files from the game archives and is able to pack them pack into archives as well.
I'm just telling that an app like that is available, and i'm planning to release it. I've also created a repository with the source code available, if anyone is interested :P

I'll give out more information when the appropriate forum and download sections open :)

I also worked a bit on the Roster "Editor" that i started developing from 2k15.
I made it work with 2K16, updated the Attribute and the Tendencies Lists
and it successfully parses a lot of data
Image
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: Modding Progress

Postby Barkley_Sixers on Mon Sep 28, 2015 10:59 pm

Nice one Greg. This Roster editor work with exclusive MyTeam players? I just saw the collection of Historic cards on MyTeam and i got disgusted how many great Legends are exclusive to this mode, like Grant Hill, Jerry Stackhouse, Glenn Robinson, Michael Redd, Kevin Johnson, Jason Kidd, etc. Would be a dream come true to have all these players on Offline Rosters
User avatar
Barkley_Sixers
 
Posts: 188
Joined: Wed Jan 16, 2013 9:52 am

Re: Modding Progress

Postby TBM on Mon Sep 28, 2015 11:23 pm

Barkley_Sixers wrote:Nice one Greg. This Roster editor work with exclusive MyTeam players? I just saw the collection of Historic cards on MyTeam and i got disgusted how many great Legends are exclusive to this mode, like Grant Hill, Jerry Stackhouse, Glenn Robinson, Michael Redd, Kevin Johnson, Jason Kidd, etc. Would be a dream come true to have all these players on Offline Rosters


It only works with regular rosters, but in theory, you should be able to do a model swap using this editor and then remake the attributes. So basically what you want, but a little more complicated.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby gregkwaste on Mon Sep 28, 2015 11:25 pm

Barkley_Sixers wrote:Nice one Greg. This Roster editor work with exclusive MyTeam players? I just saw the collection of Historic cards on MyTeam and i got disgusted how many great Legends are exclusive to this mode, like Grant Hill, Jerry Stackhouse, Glenn Robinson, Michael Redd, Kevin Johnson, Jason Kidd, etc. Would be a dream come true to have all these players on Offline Rosters


Haven't tested it yet with myteam mode.

As i said its not even a Roster Editor. its a Memory Parser. What you are saying is pretty impossible for now, but only time will tell what i'll be able to do with this. If everything goes well, the best thing i'll be able to do is to parse all the my team players.

I still believe that all hope for a proper roster editor is based on finding a way to decrypt the roster files. I still believe that if i manage to decrypt them, REDitor will work on them :D
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: Modding Progress

Postby TBM on Mon Sep 28, 2015 11:32 pm

gregkwaste wrote:REDitor will work on them :D


Haha no.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby Barkley_Sixers on Tue Sep 29, 2015 1:07 am

Thanks for the answer guys. I don't mind that much copying the attributes, but the problem is, you can't copy their Jumpshots, Lay-up/Dunk packages, etc... that part is where the real work is. I don't remember if it's possible to copy the Tendencies
User avatar
Barkley_Sixers
 
Posts: 188
Joined: Wed Jan 16, 2013 9:52 am

Re: Modding Progress

Postby maumau78 on Tue Sep 29, 2015 1:17 am

Greg/TBM It will be possible to change the Body Type of NBA player? Like giving Gallinari a more skinny body or a more muscular body to Bledsoe?

Thx
"I open at the close"

Dumbledore

You like my works? Support me! Donations Link Below:
https://paypal.me/maumau78mods
https://twitter.com/MauroAnceschi
https://www.youtube.com/user/anceschmau78/videos
User avatar
maumau78
Contributor
Contributor
 
Posts: 3217
Joined: Mon Nov 01, 2010 6:26 pm
Location: Italy

Re: Modding Progress

Postby TBM on Tue Sep 29, 2015 2:05 am

maumau78 wrote:Greg/TBM It will be possible to change the Body Type of NBA player? Like giving Gallinari a more skinny body or a more muscular body to Bledsoe?

Thx


That all is tied to the model editing, which is up in the air right now. If model importing is solved in the future, then what you'd do is actually manually make his body skinny in blender and re-import it.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby DJDreamPhase on Tue Sep 29, 2015 2:07 am

gregkwaste wrote:Hey

i'm not sure if this is going to help anyone else but anyway.

I've written a Packing/Unpacking cmd application that unpacks all the files from the game archives and is able to pack them pack into archives as well.
I'm just telling that an app like that is available, and i'm planning to release it. I've also created a repository with the source code available, if anyone is interested :P

I'll give out more information when the appropriate forum and download sections open :)

I also worked a bit on the Roster "Editor" that i started developing from 2k15.
I made it work with 2K16, updated the Attribute and the Tendencies Lists
and it successfully parses a lot of data
[ Image ]



I dont think anyone caught this. Are you saying we will be able to extract the individual files from the archives like PNG.IFF? If so does that mean we can use any of the old modding tools to edit the body and head models? Once we can mod faces, real and complete mods can get started!!!!!! :D
DJDreamPhase
 
Posts: 7
Joined: Tue Sep 29, 2015 1:38 am

Re: Modding Progress

Postby TBM on Tue Sep 29, 2015 3:54 am

DJDreamPhase wrote:
gregkwaste wrote:Hey

i'm not sure if this is going to help anyone else but anyway.

I've written a Packing/Unpacking cmd application that unpacks all the files from the game archives and is able to pack them pack into archives as well.
I'm just telling that an app like that is available, and i'm planning to release it. I've also created a repository with the source code available, if anyone is interested :P

I'll give out more information when the appropriate forum and download sections open :)

I also worked a bit on the Roster "Editor" that i started developing from 2k15.
I made it work with 2K16, updated the Attribute and the Tendencies Lists
and it successfully parses a lot of data
[ Image ]



I dont think anyone caught this. Are you saying we will be able to extract the individual files from the archives like PNG.IFF? If so does that mean we can use any of the old modding tools to edit the body and head models? Once we can mod faces, real and complete mods can get started!!!!!! :D


We could get iffs in 2K15. You're wildly confused haha. Of course you won't be able to use something like the 3DM tool or the 2K12 explorer. These files are vastly different than 2K14/2K13.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3653
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby Nick on Tue Sep 29, 2015 5:52 am

I'm most excited about the prospect of editing rosters & draft classes too. Keep up the solid investigating Greg!

Oh and also, please don't make us rely on REDitor again, haha
User avatar
Nick
Barnsketball
Contributor
 
Posts: 6536
Joined: Sun Sep 15, 2002 9:01 pm
Location: Melbourne, Australia

Re: Modding Progress

Postby Kevin on Tue Sep 29, 2015 7:54 am

One question. Is the Roster Editor going to be free?
Rest In Peace Kobe
User avatar
Kevin
Fuck the Celtics
 
Posts: 8038
Joined: Sat Nov 16, 2013 9:47 pm
Location: Staples

Re: Modding Progress

Postby PepsiWithCoke on Tue Sep 29, 2015 8:33 am

Greg, Thanks for the work, Not only that, But also for releasing your tools for free, Unlike what's happening in The WWE 2k community, Requiring a "donation" of $16 to get one editor and another $15 "donation" to get the other one, Smacktalks is obscenely toxic to anybody new/learning to mod it isn't even funny.
Image
User avatar
PepsiWithCoke
 
Posts: 220
Joined: Tue Oct 08, 2013 1:28 pm
Location: Parts Unknown, WI

Re: Modding Progress

Postby DANet on Tue Sep 29, 2015 3:14 pm

PepsiWithCoke wrote:Greg, Thanks for the work, Not only that, But also for releasing your tools for free, Unlike what's happening in The WWE 2k community, Requiring a "donation" of $16 to get one editor and another $15 "donation" to get the other one, Smacktalks is obscenely toxic to anybody new/learning to mod it isn't even funny.


Just curious...what do the file formats look like for WWE 2K16? What tools does that community have available? Sometimes the file formats from one game are very similar to another game when produced by the same company. EA's NHL series files were very similar to EA's NBA Live series files back in the day. Are the WWE 2K16 files similar to NBA 2K16?
User avatar
DANet
 
Posts: 305
Joined: Mon Sep 23, 2002 4:00 pm

PreviousNext

Return to NBA 2K16 Modding

Who is online

Users browsing this forum: No registered users and 3 guests