A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.
Sat Nov 14, 2015 10:59 pm
Awesome work mate

, MSG really needs that update, also Barcleys Center and Staples Center, they need that too
Sun Nov 15, 2015 7:49 am

Update:
- Imported new light parameters
- Tables & Basket structure now are with correct textures
still I have some problems with the roof expecially retired jersey....otherwise it looks really good
EDIT: I found the way to have them correct
Sun Nov 15, 2015 9:31 am
Great work as I'm a huge Knicks fan. At first glance it looks kinda too dark to me. I could be wrong. I gotta look at it irl again. The first comparison preview looked spot on though.
Tue Nov 17, 2015 8:54 am
http://www.mediafire.com/download/00bn5 ... cks_v1.iffKnicks Stadium V1 Released!

I'm still learning from how to correct light every stadium...this is just a first release using some stuff from 94 Knicks arena light darker ligthing. Please If you have a high-end rig post some screenshots and feedback ^_^
Tue Nov 17, 2015 9:51 am




V2 Previews
Next version will have original stadium structure but with just darker lights!
I will release Knicks Lakers & Nets @ first
Tue Nov 17, 2015 9:59 am
Looks good.
Tue Nov 17, 2015 1:31 pm
nice
Tue Nov 17, 2015 2:11 pm
Can you teach us how you determine what values to put in the hex editor?
Tue Nov 17, 2015 5:14 pm
Kevin wrote:Can you teach us how you determine what values to put in the hex editor?
@Kevin....is not about just changing some hex value...is about passion and really want to replicate real life lighting...I spent many night in doing so......and finally last night I found the key to change light go get real life like results
I will work on Staples Center and Barclay Center....and probably after that I will write a tutorial
Last edited by
maumau78 on Tue Nov 17, 2015 7:37 pm, edited 1 time in total.
Tue Nov 17, 2015 5:19 pm
Default 2K:

Maumau78 V2:

Real Life:
Release Date:TBD
Tue Nov 17, 2015 7:47 pm
It looks amazing maumau. Quick question. What camera angle are you using in the v2 previews? I kinda like it
Tue Nov 17, 2015 8:00 pm
©roke wrote:It looks amazing maumau. Quick question. What camera angle are you using in the v2 previews? I kinda like it
Thanks Bro I appreciate....I sent you a PM
Wed Nov 18, 2015 6:08 am




Madison Square Garden & Staples Center Previews...
Last edited by
maumau78 on Wed Nov 18, 2015 9:42 pm, edited 1 time in total.
Wed Nov 18, 2015 8:29 am

Barcalay's Center Early Preview...i need to improve crowd lighting to match IRL
Last edited by
maumau78 on Wed Nov 18, 2015 9:45 pm, edited 1 time in total.
Wed Nov 18, 2015 8:37 am
Awesome man!
Wed Nov 18, 2015 9:22 am
Looks great to me dude
Wed Nov 18, 2015 9:45 am
This is ridiculous! Excelent work Maumau
Wed Nov 18, 2015 11:39 am
RELEASE!!!!
Wed Nov 18, 2015 6:48 pm
I will probably release this weekend:
- MSG
- Oracle Arena
then other stadium like Staples & Barcalay later....the real problem is that I must find a way to edit current crowd position & color and darken them...I'm exploring them in those days. This is not a problem for MSG & Oracle becouse old arena crowd position is the same...but color is darker so I can just use those "retro files". Unfortunately I need to edit Barcalays and Staples becouse there is no retro stadium with same 3D position....
Thu Nov 19, 2015 12:02 am
This is fucking amazing. I never knew this could have been done. I tried msg v1 yesterday and love it. I can't wait for Brooklyn nets version and msg v2.
Thu Nov 19, 2015 5:35 am
Wow Mauro! It looks stunning!
Fri Nov 20, 2015 7:34 am
That Oracle is way too dark. Vanilla Oracle looks very close to its real life counterpart lighting wise.
Fri Nov 20, 2015 8:36 am
A quick update: I wrote a simple Java program that will allow you to reduce light on crowds ^_^
Tools is very simple it takes original crowd file as source and will output a new crowd file with % reduced ligthing...this is very useful to tune light on arena like the Barcalays Center...
Modded Version

Now the nice part is that those crowd files are composed of "entity" :
1 entity = 1 people in the crowd
The files stores upper crowd first then middle and finally courtside crowd....with some simple math formula I can even simulate much light on sideline and very dark upper/middle crowds...
RL comparison...
2K Default
Fri Nov 20, 2015 8:53 am
The problem I have with all of these lights is how it makes everything blue. Other than that, it's great, but the blue lighting sort of hurts it for me.
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