
seanjohn2525 wrote:hope 2k wont take away Greg for that LOL![]()
seanbarkley wrote:Impressive my man! you are almost there!!![]()
gregkwaste wrote:seanbarkley wrote:Impressive my man! you are almost there!!![]()
I'd be already there almost 2 months ago if i got some more free time. You can't image how much stuff i'm doing in parallel xD.
JBulls wrote:Does 3D editing in its current state allow for added/less geometry?
Jonny2k wrote:Quick question: Since body scans are in the game, does that mean that we will be able to create bodies for players that do not have one in-game? Also, would it be possible to make our own from scratch for an unrealisitc playe?r If I wanted to add Mario into the game, would it even be possible at this stage to make his height and body similar to his appearance in NBA Street V3?
JBulls wrote:What about models that aren't animated?
gregkwaste wrote:JBulls wrote:Does 3D editing in its current state allow for added/less geometry?Jonny2k wrote:Quick question: Since body scans are in the game, does that mean that we will be able to create bodies for players that do not have one in-game? Also, would it be possible to make our own from scratch for an unrealisitc playe?r If I wanted to add Mario into the game, would it even be possible at this stage to make his height and body similar to his appearance in NBA Street V3?
The answer to those questions is similar so i'm answering both at once. Sadly we should not have a lot of hope with adding more geometry in the 2k models, because that would simply cause distorted and wrong animations on the models. As you may have seen i've successfully parsed the model skeleton since last year, but when adding geometry, a lot of things change.
1) All editors doing that should be able to find the appropriate bone that their geometry should be controlled by, and to the necessary assignment.
2) I'll have to include at least blendindices and blendweights to the export (that is the easiest of all)
3) I'll have to recreate the triangulation of the object myself since the order of the triangles and/or the vertices will change (this is not difficult as well), AND recreate a new valid json/scne file which described the new geometry.
If we ever attempt to do mods like that, it should be definitely a cooperative work, because the first thing that needs to be done, is to identify all the rest defined data in the .model files (and that's a lot of data remaining), and also A LOT of testing with the .scne files in order to find out how this file affects the animations in game.
I'll also try to find out about the animation files. If i ever manage to load the animations in blender that will be a huge step, because we will be able to test if everything works good with the edited model, without having to test it ingame all the time. But thats a massive step and i give it a 5% chance of success right now.
So unless a miracle happens or someone finds something else which works, the short answer is no
gregkwaste wrote:JBulls wrote:What about models that aren't animated?
Do you have something in mind? Because every single of the models i've witnessed so far all have bones and stuff like that. (Except of stadium parts of course)
gregkwaste wrote:I would post an update earlier but i was watching Aris vs Unics Kazan for the Eurocup (@iamSamke we beat them AGAIN, AND UNICS IS STILL IN 2K16, I DEMAND ARIS in NBA2K16 IN PLACE OF UNICS).
JBulls wrote:gregkwaste wrote:JBulls wrote:What about models that aren't animated?
Do you have something in mind? Because every single of the models i've witnessed so far all have bones and stuff like that. (Except of stadium parts of course)
Yeah I was talking about the stadiums and courts
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