NBA2K16 3D Importer/Exporter [v0.9 Released]

A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: NBA2K16 3D Editing [WIP]

Postby iamSamke on Thu Nov 26, 2015 6:56 am

:bowdown:
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Re: NBA2K16 3D Editing [WIP]

Postby andreu24 on Thu Nov 26, 2015 7:07 am

seanjohn2525 wrote:hope 2k wont take away Greg for that LOL :applaud: :applaud:

Someone hide this forum from 2K until everything is realeased.

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Re: NBA2K16 3D Editing [WIP]

Postby seanbarkley on Thu Nov 26, 2015 7:38 am

Impressive my man! you are almost there!! :cheeky: :crazyeyes:
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Re: NBA2K16 3D Editing [WIP]

Postby gregkwaste on Thu Nov 26, 2015 9:44 am

seanbarkley wrote:Impressive my man! you are almost there!! :cheeky: :crazyeyes:


I'd be already there almost 2 months ago if i got some more free time. You can't image how much stuff i'm doing in parallel xD.
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Re: NBA2K16 3D Editing [WIP]

Postby seanbarkley on Thu Nov 26, 2015 6:25 pm

gregkwaste wrote:
seanbarkley wrote:Impressive my man! you are almost there!! :cheeky: :crazyeyes:


I'd be already there almost 2 months ago if i got some more free time. You can't image how much stuff i'm doing in parallel xD.


I know man, sometimes getting the time to do things is even harder than do them... that's why I'll make a donation one of these days, IMO such an effort for this community should be rewarded, most of all knowing that every tool you release is for free. :applaud:
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Re: NBA2K16 3D Editing [WIP]

Postby Call_M3_Mr-T on Sat Nov 28, 2015 5:33 pm

:applaud: Keeping track.. Good job Greg
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Re: NBA2K16 3D Editing [WIP]

Postby TBM on Tue Dec 01, 2015 5:09 am

Before:
Image

After:
Image
Image
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Re: NBA2K16 3D Editing [WIP]

Postby PeacemanNOT on Tue Dec 01, 2015 5:28 am

Not to hate or anything, but if the 3D editing is at a stage where you can mess around with it, why can't we?

It's nice to see the first properly edited face though. We should bookmark it for sure! :D
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Re: NBA2K16 3D Editing [WIP]

Postby TBM on Tue Dec 01, 2015 5:39 am

Because it doesn't really work yet. Also, the Explorer isn't updated to support it. There's a whole list of reasons it's not out yet. Be patient.
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Re: NBA2K16 3D Editing [WIP]

Postby Dee4Three on Tue Dec 01, 2015 6:07 am

TBM wrote:Before:
[ Image ]

After:
[ Image ]


Loving the progress. Great job per usual.
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Re: NBA2K16 3D Editing [WIP]

Postby bigh0rt on Wed Dec 02, 2015 1:49 am

Great work here. Keep up the awesome work.
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Re: NBA2K16 3D Editing [WIP]

Postby eko718 on Thu Dec 03, 2015 4:02 am

TBM wrote:Before:
[ Image ]

After:
[ Image ]



Wonderful. Great job guys...looking forward to this.
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Re: NBA2K16 3D Editing [WIP]

Postby gregkwaste on Thu Dec 03, 2015 5:26 am

I would post an update earlier but i was watching Aris vs Unics Kazan for the Eurocup (@iamSamke we beat them AGAIN, AND UNICS IS STILL IN 2K16, I DEMAND ARIS in NBA2K16 IN PLACE OF UNICS :cool: ).

Anyway i worked a bit on the script today, i fixed some corrupt mesh loading from the stadium models. I also fixed the location issues that i mentioned ago, so everything looks perfect in blender. I fixed some bugs with the player model exports, so pretty much all the players should be supported for export right now.

I'm posting some pics from the Nicks stadium which i took while "flying" in Blender :P

Image
Image
Image
Image
Image
Image


Some final touches and the script will be ready :D
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Re: NBA2K16 3D Editing [WIP]

Postby PeacemanNOT on Thu Dec 03, 2015 7:22 am

Waiting for the Standby gif..... :applaud:
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Re: NBA2K16 3D Editing [WIP]

Postby Jonny2k on Thu Dec 03, 2015 11:17 am

Quick question: Since body scans are in the game, does that mean that we will be able to create bodies for players that do not have one in-game? Also, would it be possible to make our own from scratch for an unrealisitc playe?r If I wanted to add Mario into the game, would it even be possible at this stage to make his height and body similar to his appearance in NBA Street V3?
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Re: NBA2K16 3D Editing [WIP]

Postby JBulls on Thu Dec 03, 2015 5:25 pm

Does 3D editing in its current state allow for added/less geometry?
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Re: NBA2K16 3D Editing [WIP]

Postby gregkwaste on Thu Dec 03, 2015 7:55 pm

JBulls wrote:Does 3D editing in its current state allow for added/less geometry?


Jonny2k wrote:Quick question: Since body scans are in the game, does that mean that we will be able to create bodies for players that do not have one in-game? Also, would it be possible to make our own from scratch for an unrealisitc playe?r If I wanted to add Mario into the game, would it even be possible at this stage to make his height and body similar to his appearance in NBA Street V3?


The answer to those questions is similar so i'm answering both at once. Sadly we should not have a lot of hope with adding more geometry in the 2k models, because that would simply cause distorted and wrong animations on the models. As you may have seen i've successfully parsed the model skeleton since last year, but when adding geometry, a lot of things change.

1) All editors doing that should be able to find the appropriate bone that their geometry should be controlled by, and to the necessary assignment.
2) I'll have to include at least blendindices and blendweights to the export (that is the easiest of all)
3) I'll have to recreate the triangulation of the object myself since the order of the triangles and/or the vertices will change (this is not difficult as well), AND recreate a new valid json/scne file which described the new geometry.

If we ever attempt to do mods like that, it should be definitely a cooperative work, because the first thing that needs to be done, is to identify all the rest defined data in the .model files (and that's a lot of data remaining), and also A LOT of testing with the .scne files in order to find out how this file affects the animations in game.

I'll also try to find out about the animation files. If i ever manage to load the animations in blender that will be a huge step, because we will be able to test if everything works good with the edited model, without having to test it ingame all the time. But thats a massive step and i give it a 5% chance of success right now.

So unless a miracle happens or someone finds something else which works, the short answer is no :P
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Re: NBA2K16 3D Editing [WIP]

Postby JBulls on Thu Dec 03, 2015 9:40 pm

What about models that aren't animated?
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Re: NBA2K16 3D Editing [WIP]

Postby gregkwaste on Sat Dec 05, 2015 3:50 am

JBulls wrote:What about models that aren't animated?


Do you have something in mind? Because every single of the models i've witnessed so far all have bones and stuff like that. (Except of stadium parts of course)
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Re: NBA2K16 3D Editing [WIP]

Postby Dee4Three on Sat Dec 05, 2015 3:59 am

gregkwaste wrote:
JBulls wrote:Does 3D editing in its current state allow for added/less geometry?


Jonny2k wrote:Quick question: Since body scans are in the game, does that mean that we will be able to create bodies for players that do not have one in-game? Also, would it be possible to make our own from scratch for an unrealisitc playe?r If I wanted to add Mario into the game, would it even be possible at this stage to make his height and body similar to his appearance in NBA Street V3?


The answer to those questions is similar so i'm answering both at once. Sadly we should not have a lot of hope with adding more geometry in the 2k models, because that would simply cause distorted and wrong animations on the models. As you may have seen i've successfully parsed the model skeleton since last year, but when adding geometry, a lot of things change.

1) All editors doing that should be able to find the appropriate bone that their geometry should be controlled by, and to the necessary assignment.
2) I'll have to include at least blendindices and blendweights to the export (that is the easiest of all)
3) I'll have to recreate the triangulation of the object myself since the order of the triangles and/or the vertices will change (this is not difficult as well), AND recreate a new valid json/scne file which described the new geometry.

If we ever attempt to do mods like that, it should be definitely a cooperative work, because the first thing that needs to be done, is to identify all the rest defined data in the .model files (and that's a lot of data remaining), and also A LOT of testing with the .scne files in order to find out how this file affects the animations in game.

I'll also try to find out about the animation files. If i ever manage to load the animations in blender that will be a huge step, because we will be able to test if everything works good with the edited model, without having to test it ingame all the time. But thats a massive step and i give it a 5% chance of success right now.

So unless a miracle happens or someone finds something else which works, the short answer is no :P


So Im curious. It looks like TBM got the VINCE Carter from 2k15 into 2k16? (I swear that's the same cyberface). Is it possible for us to do that with Rasheed Wallace now?
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Re: NBA2K16 3D Editing [WIP]

Postby JBulls on Sat Dec 05, 2015 4:11 am

gregkwaste wrote:
JBulls wrote:What about models that aren't animated?


Do you have something in mind? Because every single of the models i've witnessed so far all have bones and stuff like that. (Except of stadium parts of course)


Yeah I was talking about the stadiums and courts
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Re: NBA2K16 3D Editing [WIP]

Postby iamSamke on Sat Dec 05, 2015 8:19 am

gregkwaste wrote:I would post an update earlier but i was watching Aris vs Unics Kazan for the Eurocup (@iamSamke we beat them AGAIN, AND UNICS IS STILL IN 2K16, I DEMAND ARIS in NBA2K16 IN PLACE OF UNICS :cool: ).


Great week for both of us (Crvena Zvezda won against Khimki, in amazing game! :D )
Congratulations on amazing work with this, progress is huge!
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Re: NBA2K16 3D Editing [WIP]

Postby gregkwaste on Sat Dec 05, 2015 9:42 am

JBulls wrote:
gregkwaste wrote:
JBulls wrote:What about models that aren't animated?


Do you have something in mind? Because every single of the models i've witnessed so far all have bones and stuff like that. (Except of stadium parts of course)


Yeah I was talking about the stadiums and courts



Courts have the same problem, although you don't need anything more than a simple edit on the verts which is perfectly working now.
Adding new stuff to stadiums is complicated, although in there, there are objects which animate, and objects which don't...

Adding objects there is more possible than anywhere else though. It will require A LOT of work, because there is a lot of data that i'm simply omitting atm.
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Re: NBA2K16 3D Editing [WIP]

Postby PeacemanNOT on Mon Dec 07, 2015 6:05 am

This day last year, Greg released an update to the NBA 2K15 Explorer that added import functionality.
Could that be a recurring thing? lol
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Re: NBA2K16 3D Editing [WIP]

Postby TBM on Mon Dec 07, 2015 6:08 am

No.
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