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A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: Modding Progress

Sun Nov 08, 2015 12:13 am

Thx for the info. So the face and body graphics files are not separately editable? Again this would be non-mycareer created players.

If ihe roster editor method replaces the face as you mentioned that wouldn't achieve the result i would want.

Re: Modding Progress

Thu Nov 12, 2015 2:16 am

Did the Raptors wordmark file get updated and hidden somewhere? Because non of the changes I make to it is reflected in game. Starting to pull my hair out.

Re: Modding Progress

Sat Nov 14, 2015 7:03 pm

This mod no longer work with 2K update. They removed the extension file in the 2k16 folder. Can you fix it? None of the modded work now.

Re: Modding Progress

Sun Nov 15, 2015 4:06 am

initiald wrote:This mod no longer work with 2K update. They removed the extension file in the 2k16 folder. Can you fix it? None of the modded work now.


There was a patch today? If you're talking about the last patch, this works perfectly fine with it. They didn't remove anything.

Re: Modding Progress

Sun Nov 15, 2015 7:38 am

TBM wrote:
initiald wrote:This mod no longer work with 2K update. They removed the extension file in the 2k16 folder. Can you fix it? None of the modded work now.


There was a patch today? If you're talking about the last patch, this works perfectly fine with it. They didn't remove anything.

Never mind. The mod still work but the explorer no longer works is probably what I meant. Opening up the explorer and load the achieved does nothing. Nothing is load in the achieve in the Explorer 0.4. Although for non-modder, this is not important.

Re: Modding Progress

Sun Nov 15, 2015 9:02 am

viewtopic.php?f=163&t=100137

Re: Modding Progress

Tue Nov 24, 2015 8:48 am

I just worked a bit on the roster.RDAT file which is located in the sync.bin. Having worked already in a memory roster editor, it was easy to figure out the main sections in the file which look pretty much identical.

The huge difference was in the player section which has a very very weird format but thanks to vital information shared by @SeanBarkley i was able to find out how it works.

This means that parsing the file is just a matter of time. Writing back to the file though is a challenge. I also have to check how we are going to load custom rosters in sync.bin. Since changing the roster file size is not even an option for now, it will be really fast to write the updated file back to sync.bin, but writing to 2gb files is always dangerous. Anyway that will be a working solution hopefully.

From what i think this is the roster applied after the game updates. This means that editing this roster file will basically replace that 2k roster, and i believe that it will be possible to use this roster as a base to create new rosters ingame (which is possible within the game right now). This way you will be able to save that edited roster and keep it there permanently as a custom roster, and don't even care about upcoming official roster updates.

To sum up its pretty much the same situation with the memory "trainer like" roster editor i was working on, only this time we will be able to edit the full roster within its original file. It seems that this file contains way much more information that i was able to find through the memory, so hopefully i'll be able to parse more stuff through this one.

3D editing is the first target for now, this comes next but that's a step as well


I'm attaching the full player list i was able to extract for now from that file:
http://pastebin.com/NtqXMde6

Re: Modding Progress

Tue Nov 24, 2015 9:05 am

:cheeky:

Re: Modding Progress

Tue Nov 24, 2015 9:10 am

Sounds like quite a challenge, but that'd be great if it can happen. As always, really appreciate your hard work and dedication!

Re: Modding Progress

Tue Nov 24, 2015 9:31 am

In Greg we trust! :headbang:

Re: Modding Progress

Wed Nov 25, 2015 2:23 pm

Just wanna say THANKS TO ALL U MODDERS. Appreciate the hard work. U guys rock. Im loving the mods.keep em coming.

Re: Modding Progress

Wed Nov 25, 2015 4:34 pm

And I'm guessing I'm the only here who noticed that 2k still didn't get rid of the Jackson Ellis' :lol:

Re: Modding Progress

Wed Nov 25, 2015 8:53 pm

Am I right that you are planning to edit roster file in SYNC.bin? Doesn't it mean that anytime when the game download any roster\game update (like shoes\new MyTEAM cards etc.) it will re-download the roster file also (like it was with roster.ros in previous-gen games)?

Re: Modding Progress

Wed Nov 25, 2015 11:38 pm

MaxMBox wrote:Am I right that you are planning to edit roster file in SYNC.bin? Doesn't it mean that anytime when the game download any roster\game update (like shoes\new MyTEAM cards etc.) it will re-download the roster file also (like it was with roster.ros in previous-gen games)?


Exactly, that's why it'd be a good idea to keep a backup of every modded file you put into SYNC.BIN for if needed. Basically, the only file which will be replaced frequently will be rosters, because if any shoe or uniform is added it shouldn't overwrite the rest of the shoes/uniforms of the file. However, and this is a supposition, once you save your roster in the game, that save will be safe even if the roster update overwrites the roster from SYNC.BIN.

Re: Modding Progress

Thu Nov 26, 2015 2:17 am

One thing thats for sure, whoever does manage to crack this thing and maybe put together an editor for the community will be employed by 2k within a year. So there's an incentive I suppose.

Re: Modding Progress

Wed Dec 02, 2015 6:48 am

may i request a karl towns or brook lopez hairstyles
-Ya boy

Re: Modding Progress

Wed Dec 02, 2015 8:24 am

Why do you request here?

Re: Modding Progress

Wed Dec 02, 2015 2:59 pm

Hi all,

This is relevant to this thread. Has there been any modding progress in relation to scoreboard editing? Im guessing its just hex editing like past 2k games. I am not sure if Erixx or any of the other scoreboard modders are still around, but how amazing would it be to have a TNT wipe, watermark, and scoreboard for this game?

Re: Modding Progress

Thu Dec 03, 2015 12:06 am

Any progress on editing Bodytypes?

Re: Modding Progress

Thu Dec 03, 2015 12:32 am

Barkley_Sixers wrote:Any progress on editing Bodytypes?


This will technically be possible with 3D editing.

Re: Modding Progress

Tue Dec 08, 2015 5:06 am

Is there any update on the possibility of editing team colors?

Re: Modding Progress

Wed Dec 09, 2015 8:39 am

ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?


Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.

Re: Modding Progress

Wed Dec 09, 2015 8:46 am

seanbarkley wrote:
ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?


Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.

Even sock type?

Stance or Regular?

Re: Modding Progress

Wed Dec 09, 2015 10:02 am

maumau78 wrote:
seanbarkley wrote:
ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?


Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.

Even sock type?

Stance or Regular?


Yes sir, black, white, single and mutiple colored. That won't be a problem.

Re: Modding Progress

Thu Dec 10, 2015 3:19 am

I don't think Stance socks are editable with team colors. Those are team specific textures.
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