A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Oct 04, 2015 10:48 pm
Kevin wrote:I'm going to bet my life and say that that will not happen in any next-gen game ever. (as of now)
lol
Sun Oct 04, 2015 10:54 pm
Kevin wrote:I'm going to bet my life and say that that will not happen in any next-gen game ever. (as of now)
lmfao
Mon Oct 05, 2015 12:19 am
Kuroko no Basket? Let's drop everything about fixing faces, courts, models etc. and create a ficitonal anime basketball roster. Sounds like a great idea!
Mon Oct 05, 2015 2:51 am
I just keep dropping in, waiting (praying?) until I hear I'll be able to bring March Madness to 2K16
Great work, guys. Keep it up.
Mon Oct 05, 2015 4:16 am
I hope there will be a way to edit skin colors. This year, all colors looks brighter. And the odd thing is, the Legend's head still looks the same, so it creates two colors, one for the face and other for the body. Just look at Alonzo Mourning and Penny Hardaway to see what I'm talking about
Mon Oct 05, 2015 8:58 pm
gregkwaste wrote:I also want to do some tests with the archives, because again reading the manifest file, i know in which directory the game expects its files. There should be definitely a way to force the game to load the files externally, and not load them from the archives. In other words, EXACTLY like 2k14 worked with its files.
Best part of your update brother, testing of mods will be much easier no need to close the game to see the changes.
Hope you work on the explorer tool first.
AND PLEASE don't join the 2K Team yet.
Thank you to Jaosming and Leftos for the manifest file (I'm just assuming it's from them).
Thank you greg and TBM for updating us.
Mon Oct 05, 2015 11:30 pm
Just a quick update. The tool is really buggy right now. I tried to have it make coffee, and it didn't even work. Greg is such a lazy dev.
Mon Oct 05, 2015 11:47 pm
TBM wrote:Just a quick update. The tool is really buggy right now. I tried to have it make coffee, and it didn't even work. Greg is such a lazy dev.

Tue Oct 06, 2015 6:02 pm
Great to see the modding community so active this early this year.
All I want is to be able to change the accessory colors (change team colors for a certain uniform set like the Reditor was able to - Lakers and Knicks accessory colors are fairly messed up) and put a custom cyberface on my Create-A-Player (which I would very happily pay for someone to make for me

).
Maybe I'm being wishful, but those two issues seem like they'll be cake this year.
Waiting patiently.
Cheers!
Tue Oct 06, 2015 6:18 pm
We should just wait and see what will happen, we all remember last year lost for modding, hope Greg experience will help him to create good tool.
Tue Oct 06, 2015 11:50 pm
Team colors are looking promising. I can't say for sure that they'll be in the roster editor, but it's like 60/40 at this point that they will.
Although the roster editor is not going to come out very soon. The explorer is first priority, of course.
Wed Oct 07, 2015 3:39 am
Working on the explorer. I've writteN an almost complete model descriptor parser. That means that you will have the option to parse whatever model is available in an iff through its appropriate .SCNE or .json descriptor. Of course i'll try to make that available through a blender script.


I've also reprogrammed the whole viewport stuff. I've switched to opengl 3+ stuff. And the whole rendering is done via shaders right now. This doesn't change a lot from the outside, but it does change almost everything from the inside.
Now because of the weird object scaling i've also implemented a light source which is interactive (through the keyboard) its the blue dot that you see on the screens and this will help you light the objects if the light does not illuminate them properly.
That is an issue only with the models of course. Textures work like a charm

So i think its time to start working on the import functions. As soon as i get them working, first release is a matter of time.
Last edited by
gregkwaste on Wed Oct 07, 2015 4:15 am, edited 1 time in total.
Wed Oct 07, 2015 3:41 am
Amazing work greg!
Wed Oct 07, 2015 4:15 am
Greg's gonna be working for either EA sports or 2K Sports in a maximum of 4 years. Listen to me
Wed Oct 07, 2015 6:15 am
This is groundbreaking! 2k16 is off to a great start because of you greg,keep up the good work man.
Quick question,were you able to find the teams court 3d model?
I hate Mondays wrote:Greg's gonna be working for either EA sports or 2K Sports in a maximum of 4 years. Listen to me
Trust me it could even be alot less
Wed Oct 07, 2015 7:35 am
Manni wrote:This is groundbreaking! 2k16 is off to a great start because of you greg,keep up the good work man.
Quick question,were you able to find the teams court 3d model?
I hate Mondays wrote:Greg's gonna be working for either EA sports or 2K Sports in a maximum of 4 years. Listen to me
Trust me it could even be alot less
If i'm not mistaken its the floor file contained on each team archive. I've also imported one of them and its like past year, nothing's changed.
The big question is if we will be able to import 3d models ingame this year. Thats still a huge question.
Wed Oct 07, 2015 9:29 am
Thanks for the info
gregkwaste, were hoping for a prayer
Wed Oct 07, 2015 12:29 pm
Hope greg releases this before our Finals.
Wed Oct 07, 2015 4:06 pm
Any chance we can use a custom roster for offline blacktop mode?
It is disappointing how they have locked the user into using the default roster for offline blacktop mode.
Wed Oct 07, 2015 8:47 pm
Kevin wrote:Hope greg releases this before our Finals.

Talking about the NBA Finals?
Wed Oct 07, 2015 11:53 pm
gregkwaste wrote:Kevin wrote:Hope greg releases this before our Finals.

Talking about the NBA Finals?

Nope. Medicine Finals bruh
Thu Oct 08, 2015 10:26 pm

Getting There
Thu Oct 08, 2015 10:51 pm
Greg, your tools are going to save the modding community.
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