I made some 3D model edits and texture changes. It took a while to figure out and I have more experimenting, but it's highly preliminary at this point. It'd be nice to recreate a legitimate tnt 2016 scorebug since it was Kobe's last season.

Kazushige0001 wrote:Alright, I have uploaded the file to this post. This file will load and then export the panel_back model from and to nba 2k16. We can make individual files like this for all parts, though it would be a lot of work.
I have done some work with hex editing the files, but the structure is different from nba 2k17 and onward. I noticed the txt.animation files only have float values for size of text and not placement/location. Interestingly the txt.animation file for the 'bonus' text does appear to have location since it appears outside the bounding box of the main scorebug.
With the above 3D editing I did, it looks similar to other scorebug image edits, but what I did was edit the size of the 2k logo bounding box and actually made the logo and the panel behind it the same size. I noticed the alpha element, I'm assuming, made the light colors opaque and the black parts translucent when I changed the background from BC1 to BC3 in the scorebug_opt.scne file to make the edge rounded. So I actually put the 2k logo dds on one layer and put a black element on the back panel. I edit the bound box of the nba logo in blender and made the nba logo dds opaque and a full box to remove any transparency.
Kazushige0001 wrote:Hmm...I haven't had any problems. The one thing I did was put the panel_back model in the same directory as the altered scene file. I'm assuming you're using blender 2.72 for the import/export? I tried again and I was able to open the file and export it.
Dee4Three - Thanks for all the wonderful tutorials, they have been invaluable to me especially converting models. Would you be willing to try to open the altered scene file for the newscorebug? I'm using your conversion method for models so I have been importing nba 2k16 files in blender 2.72.
I'll upload my exact files to this post so you have exactly what I have without even renamed files. I called it "scorebug_opt2.scne" rather than the renamed scene name.
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