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Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 8:33 am

...along with 13,519 people.

http://www.guinnessworldrecords.com/new ... tion-poll/

Guinness World Records reveal the Top 50 Videogame Endings of All Time as voted for by 13,519 fans of gaming.

50. Resident Evil 4
49. Star Wars: Knights of the old Republic
48. Ratchet & Clank: a Crack in Time
47. Crysis 2
46. The Elder Scrolls IV: Oblivion
45. Call of Duty: World at War
44. Star Wars: The Force Unleashed II
43. Half-Life 2: Episode Tow
42. Super Metroid
41. The Legend of Zelda: Twilight Princess
40. New Super Mario Bros. Wii
39. inFamous
38. Fallout 3
37. Grand Theft Auto: San Andreas
36. Gears of War 2
35. Bioshock
34. Starcraft II: Wings of Liberty
33. Sonic Adventures 2
32. Metal Gear Solid 3: Snake Eater
31. Kingdom Hearts II
30. Mass Effect
29. Super Mario Galaxy
28. Sonic the Hedgehog
27. Metal Gear Solid
26. Assassin's Creed II
25. Assassin's Creed
24. Shadow of the Colossus
23. Call of Duty 4: Modern Warfare
22. Kingdom Hearts
21. Uncharted 2: Among Thieves
20. Super Mario Galaxy 2
19. Mass Effect 2
18. Grand Theft Auto IV
17. Portal 2
16. Assassins Creed: Brotherhood
15. Prince of Persia: The Sands of Time
14. Halo: Combat Evolved
13. Halo 3
12. Pokemon Black and White
11. Super Mario Bros
10. Heavy Rain
9. Final Fantasy VII
8. Metal Gear Solid 4
7. Portal
6. Red Dead Redemption
5. God of War
4. Call of Duty: Modern Warfare 2
3. The Legend of Zelda: Ocarina of Time
2. Halo: Reach
1. Call of Duty: Black Ops

:facepalm:

Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 11:53 am

38. Fallout 3


I don't know about that. I love Fallout 3 and the original ending wasn't awful in my opinion, I liked it better than a lot of other fans seemingly did. However, there were definitely gaps in logic and the lack of certain choices that should have been available in the end game was a bit of a letdown. The Broken Steel DLC did rectify that to a certain extent and since the original ending supposedly isn't canon with Broken Steel providing the "true" ending, maybe they're basing it off that.

In contrast, Fallout: New Vegas' endings were much better with better story branching and the decisions you make through the game having more of an impact on the ending. However, I guess you couldn't really include it on a list like this since there are four distinct outcomes with several variables and subplots. There's a greater chance that everyone's ending for New Vegas will be at least a little different from the next person, not so much with Fallout 3. It's nice to see it on the list and it's not like it came in at number one or in the top ten or anything, but even with the game's popularity I'm a little surprised because the ending has been widely criticised; while I don't hate it as others do, some of the criticism is certainly justified.

Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 2:04 pm

I absolutely didn't play all of those, but that may have come down to popularity votes. I'd put the Assassin's Creed series (sans Revelations) on higher positions. Fallout 3, and KoTOR 1 as well.

Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 4:07 pm

How does Black Ops end?

Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 4:41 pm

Lamrock wrote:How does Black Ops end?


You shoot somebody I guess

AC2 ending is garbage and I prefer GoW2 ending instead of the first one. Portal 2 should have been first.

Does Pokemon Black/White even ends? If it means beating the Elite Four + the Champion/Pokemon Master then every Pokemon game should have been there.

Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 9:18 pm

I haven't played (or finished) all of those games either but of those that I have, I'd probably go with Ocarina of Time as my number one. Top three is pretty decent, though.

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Re: Guinness World Records Show Why They are Retarded

Sun Feb 12, 2012 11:17 pm

I thought you finish San Andreas?

Re: Guinness World Records Show Why They are Retarded

Mon Feb 13, 2012 2:45 am

Of the games on the list I've played, none of the endings strike me as particularly compelling. Fallout 3's ending was turrible, inFamous ended on a cliffhanger, Resident Evil 4's really wasn't that cool, GTA: SA's was kinda dumb, I don't even remember Gears 2's ending (though the final boss was just to drop a satellite missile at some harmless blob), Bioshock had a phenomenal late-game twist, but the game is notorious for falling apart towards the end, so glad I let Roman live, Portal 1&2 had legit endings, and I guess the ending of God Of War was kinda cool.

Biggest snub:
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Re: Guinness World Records Show Why They are Retarded

Mon Feb 13, 2012 9:02 am

dei. wrote:I thought you finish San Andreas?


No, very much the opposite. In all my years of owning it, I haven't gotten past the first third of the game. I'm fairly close though, so one of these days when the mood strikes I'll give it another shot.

Lamrock wrote:Fallout 3's ending was turrible


I'd still disagree, but you're definitely not alone there. As far as the original ending goes, I can see what they were going for and it's certainly not inappropriate given the tone of the game, but there were definitely gaps in logic. Broken Steel added a better conclusion/post script but yeah, I don't know about it being top 50. I liked it and I wouldn't say it was terrible (to me that's mostly reserved for A Winner Is You situations) but it definitely had its problems and I completely get the arguments against it being in the top 50.

Re: Guinness World Records Show Why They are Retarded

Mon Feb 13, 2012 10:36 am

Andrew wrote:
dei. wrote:I thought you finish San Andreas?


No, very much the opposite. In all my years of owning it, I haven't gotten past the first third of the game. I'm fairly close though, so one of these days when the mood strikes I'll give it another shot.


Plane missions, Andrew. Plane missions.

Lamrock wrote:Fallout 3's ending was turrible


I'd go with Andrew in saying that the base game's original endings sucks of it being just a slideshow. And I still hate Colonel Autumn as the final boss. A deathclaw is still much more of a challenge than him.

Andrew wrote:I'd probably go with Ocarina of Time as my number one.


I'll have the game on the upper positions, I didn't realize how the ending really was until playing it again: at the end of the game, Kid Link meets Kid Zelda again -- and the Ocarina of Time timeline splits.

dei wrote:AC2 ending is garbage...


It sucks as an ending on its own Desmond saying 'what the fuck?' in the end but the writers for AC has this so much need for cliffhangers which became way too repetitive to the point that there's so much plot holes now more than ever. See Assassin's Creed: Revelations.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 14, 2012 5:36 am

I thought the entire last section of AC2 was really good to be honest. Going to Rome, the whole diety secret thing. Much better than the AC after it (brotherhood?). I mean maybe the final scene wasn't spectacular, but the leading up into it I found to be well worth the Top 50 IMO.

I haven't played the majority of those games, though I find it hard to believe any of the COD's made it onto the list. Sure they each had a couple sick moments (getting killed, nuked etc.), but by the time the end came, the thrill was always gone, and you pretty much expect some over the top twist. Not to mention the entire way the story is presented is garbage. Single player is little more than target practice with some fancy loading screens.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 14, 2012 5:43 am

I'd call Fallout 3's ending turrible for a couple reasons. First (and NV is also guilty of this), is that it ends the game (it's a sandbox - c'mon son), makes little sense (just have Fawkes do it!) and the slideshow is lame because unlike the rest of the main games, your decisions are extremely easy and really don't matter much.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 14, 2012 11:17 am

Lean wrote:Plane missions, Andrew. Plane missions.


I haven't come close to getting that far so I haven't experienced the horror first hand, but from all that I've seen and read about them, if I do get that far I expect I'll get stuck there for a while too.

Lean wrote:I'd go with Andrew in saying that the base game's original endings sucks of it being just a slideshow. And I still hate Colonel Autumn as the final boss. A deathclaw is still much more of a challenge than him.


I don't mind it being a slideshow, that's Fallout's way of doing things. The problem is that unlike New Vegas, a lot of the things you do during the course of the game don't really show up in the ending slideshow; there's a couple of different slides depending on whether you blow up Megaton, finish with Evil Karma or whatever, but nowhere near the extent of subplots that are acknowledged during the ending of New Vegas.

Colonel Autumn definitely wasn't much of a final boss but in a game that's been criticised at times for having too much combat and leaning too much towards being a first person shooter for an RPG, it's not necessarily a bad thing. Broken Steel certainly provides a tougher shootout to finish the game.

Lamrock wrote:I'd call Fallout 3's ending turrible for a couple reasons. First (and NV is also guilty of this), is that it ends the game (it's a sandbox - c'mon son), makes little sense (just have Fawkes do it!) and the slideshow is lame because unlike the rest of the main games, your decisions are extremely easy and really don't matter much.


I see where you're coming from on the sandbox point, but I disagree. The two latest Fallout games are kind of a hybrid of a few genres: RPG, first person shooter and wide open sandbox. It's nice to be able to play beyond the ending (and indeed it is possible with Broken Steel, which the developers say is the true ending of the game) but unless you haven't bothered with the side quests at all, you've pretty much done everything at that point.

I guess a good comparison here is GTA which does allow you to keep playing after you finish the game but even then, the fun is kind of limited unless you've left some side missions undone or you really like the repeatable racing missions or whatever. A lot of the replay value in Fallout is playing through the story again in a different way, which is easier to do in New Vegas of course. I understand the complaint for a gameplay point of view but as far as the narrative goes, it's fine. Stating the obvious, but the ending does finish things, after all.

On Fawkes, I completely agree and that's one of the gaps in logic I was talking about. The same goes for a couple of other companions, including Charon is who a ghoul. It makes sense since they were going for the heroic sacrifice angle but it wasn't completely satisfying. Again, Broken Steel negates the original ending and apparently what happens two weeks later during the events of Broken Steel is to be considered the real ending of the game...of course, it's unclear whether this list allows DLC to be taken into account.

I also agree about the slideshow not accounting for enough of your actions during the course of the game, which again is another area they improved upon in New Vegas. Fallout 3 didn't have quite enough shades of grey or subplot integration, it's kind of linear. However, it was the first game in the current generation of Fallout and the whole, did a pretty good job telling a story and finishing it out with the theme it was going for. It doesn't mean we can't criticise it, of course.

Another reason I wouldn't call it terrible is because words like "terrible" and "awful" get thrown around way too often online; either it meets the standard of awesome, or it's terrible, there's no in between. It's entirely possible for something to be good but still flawed in some way, and that's what I'd say about Fallout 3's ending and Karma system to a certain extent. It works for the most part, it's reasonably well done, but there are issues. I suppose those issues have more of an impact for some than others, for me the overall experience outweighs a couple of nagging problems.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 14, 2012 12:35 pm

Andrew wrote:Broken Steel certainly provides a tougher shootout to finish the game.


I agree. In fact, on my second playthrough, I played that DLC last.

volsey wrote:I thought the entire last section of AC2 was really good to be honest. Going to Rome, the whole diety secret thing. Much better than the AC after it (brotherhood?). I mean maybe the final scene wasn't spectacular, but the leading up into it I found to be well worth the Top 50 IMO.


I liked it for the fact that it's a total cliffhanger which makes us want for more.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 14, 2012 5:28 pm

Of course, not everyone liked that ending either, since it was combat heavy. As I said, I do like the Fallout 3 ending well enough and don't think it's terrible, but I can definitely see the argument against it being in the top 50 and am a little surprised it made the cut in light of the fact a lot of gamers didn't like it that much.

Re: Guinness World Records Show Why They are Retarded

Wed Feb 15, 2012 2:29 am

I'd say you're probably right, Andrew. There is a lot of shit out there, and I'm sure most games out there have worse endings than that. I had nothing but praise for Fallout 3 until I played the other games in the series, but thanks to that, it gets the video game equivalent to my treatment of Derrick Rose. Fantastic game but seems a little dumbed down now. I won't pretend I didn't put like 80 hours into it. :P

Re: Guinness World Records Show Why They are Retarded

Wed Feb 15, 2012 10:16 am

I'm hoping Fallout 4 is able to build upon Fallout: New Vegas in terms of the subplots, deep ending and fantastic DLC. I'm guessing it will, when a developer reinvents a series they're unlikely to get everything right the first time around.

Something else we need to consider for all the games on this list (and the ones we might suggest instead): how much of the ending are we accounting for here? That is, are we simply talking about the length and quality of any ending cutscenes, whether it's a satisfying conclusion to the narrative itself (or conversely, poorly written and executed), the challenge of the final level/boss/act, or some combination of the three?

Re: Guinness World Records Show Why They are Retarded

Thu Feb 16, 2012 1:17 pm

Chrono Trigger.

Re: Guinness World Records Show Why They are Retarded

Fri Feb 17, 2012 7:19 am

original metroid. everyone talked about that ending. sure its dated but it was fucking huge at its time

Re: Guinness World Records Show Why They are Retarded

Fri Feb 17, 2012 10:40 am

phpBB [video]


Even named a trope.

Re: Guinness World Records Show Why They are Retarded

Fri Feb 17, 2012 10:42 am

whet they dont show is her head exploding from taking her suit off in space

Re: Guinness World Records Show Why They are Retarded

Fri Feb 17, 2012 10:45 am

That's a sign of true badassery. The laws of the Universe only apply when you allow them to.

Re: Guinness World Records Show Why They are Retarded

Sun Feb 19, 2012 8:42 am

I find it disrespectful that any call of duty is even mentioned in the same place as a metal gear.

Re: Guinness World Records Show Why They are Retarded

Tue Feb 21, 2012 11:03 am

this entire list is stupid. most games now have crap endings or hell they dont end at all. i mean where is fear 2? you get raped by your mother at the end of that one. what else could you ask for in a game ending

Re: Guinness World Records Show Why They are Retarded

Wed Feb 22, 2012 12:05 am

I'd say it's the opposite. Back in the day, it was arcade games that never really ended or a host of games with very brief endings, in many cases just a "Congratulations! You won!" message (and sometimes poorly translated to boot). But again, it depends what we're calling a bad ending here, whether we're judging the resolution to the plot, the quality and length of any ending cutscenes, final bosses/stages of the game, etc.
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