Sun Jan 09, 2011 3:54 am
Sun Jan 09, 2011 5:32 am
Sun Jan 09, 2011 7:01 am
Sun Jan 09, 2011 7:42 am
el badman wrote:That was just a detail, Oblivion was one of the greatest RPGs ever made...
Sun Jan 09, 2011 9:20 am
Sun Jan 09, 2011 10:22 am
Sun Jan 09, 2011 9:23 pm
Mon Jan 10, 2011 5:05 am
Lamrock wrote:It really wasn't a detail. There was no reason to level up!
Tue Jan 11, 2011 1:32 am
Official Bethesda forums wrote:Confirmed Features:
-2-handed weapons and duel wielding confirmed.
-A variation of level scaling.
-18 skills.
-Perk picking at every level-up
-Finishing moves, unique to each weapon and enemy you fight.
-Dynamic Shadows
-Kids
-Overhauled Combat-system Example: (Dual wielding spells, able to pick diffrent spells for each hand, or put the same in both for a more powerful effect.)
Radiant story
-5 Major Cities
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows and huge draw distances !
-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)
-The game takes place 2 centuries after Oblivion
-Initiating a conversation between a NPC no longer zooms: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)
-Sprint is added !
-Randomly generated quests.
-Beards
- Dialog will pop up when you approach an enemy
- You can't run backwards as fast as you do forward.
- 10 races to choose from
- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
- presumeably open cities (as dragons can attack)
- cooking/farming/mining/woodcutting/blacksmithing
-Hud-free first-person view and improved third-person perspective
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. (Alchemy Enchant (now added) are not magic schools (?) )
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-Radiant story
-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.
-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.
Tue Jan 11, 2011 9:30 am
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Sat Apr 02, 2011 11:34 am
IGN: Is the auto-leveling system from Oblivion that leveled enemies alongside your character returning in Skyrim? If not, will there be a modified version, and what informed the changes in the design?
Todd Howard: We've always had some amount of that in our games, from Arena to Fallout 3. You do need some in a game like this, it's just a matter of how and when you do it. It's clear Oblivion had places it didn't work well. That's something I think we addressed well in Fallout 3, so Skyrim works similarly to Fallout 3. We want peaks and valleys, where sometimes you're really challenged, and other times you feel really powerful. The trick is telling a player in a wide open game, without locking stuff off, that "this area is too hard for you, come back later."
Fri Apr 22, 2011 2:28 am
Fri Apr 22, 2011 3:21 am
Thu Apr 28, 2011 12:04 pm