http://kotaku.com/376220/hands-on-with- ... y-of-chaos
Over the course of several hours I had a chance to check out five multiplayer modes, including a short co-op campaign, out of what is rumored to be the game's more than dozen multiplayer modes.
I was happy to find that Grand Theft Auto has most definitely not jumped the shark.
I was initially disappointed when I discovered that my expectations, no matter how unreasonable, that GTA4 would let you play through the entire campaign with a friend weren't to be met. But that was short lived.
The sheer level of customization in the game, the wild variety of play, and the unsurpassed size of the maps made the lack of a full co-op campaign seem like an afterthought.
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While you can't play as Nikko, the campaign's main character, you can customize your own character, creating someone by choosing male or female and then selecting among four different heads, four torsos, four legs and several types of glasses and hats.
All but one of the multiplayer modes supports up to 16 players. (The co-op missions only support up to four.) The host has an amazing array of options that they can control. While setting up a game, the host can choose to modify the routine, like respawn times, weapon selections and friendly fire, or the unusual, like the time of day, the weather, how heavy the traffic is or how many people are on the street. You can even control police presence in your matches.
More previews here http://www.usatoday.com/tech/gaming/200 ... htm?csp=34