el badman wrote:Fairly positive impressions so far, however I really need to see what tweaks can possibly be made to improve performance on PC (possibly disabling the stupid vsync that Beth's games always force for some reason), because that's a big annoyance right now.
[Display][Display]
fDefault1stPersonFOV=90.00
fDefaultWorldFOV=100.00
fDOFBlendRatio=0
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iMaxAnisotropy=16
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fDirShadowDistance=20000.0000
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uiShadowFilter=3
uiOrthoShadowFilter=3
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iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
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bSAOEnable=1
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iSize H=1080
iSize W=1920
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iLocation Y=0
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iGraphicPreset=0
uShadowExpirationMS=5000
uPointLightShadowMapMaxResLog2=10
fShadowBiasScale=0.0000
iDirShadowSplits=2
fTessFactorMaxDistanceScale=500.0000
fTessFactorMinDistanceScale=100.0000
flocalShadowMapHalveEveryXUnit=1500.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
iMaxFocusShadowsDialogue=4
bComputeShaderDeferredTiledLighting=1
uFaceGenTextureResolution=1024
uPipboyTargetHeight=700
uPipboyTargetWidth=876
sAntiAliasing=TAA
iTiledLightingMinLights=10
fRainOccProjRadiusRejectionSize=0.0100
fRainOccObjRejectionSize=100.0000
fSMProjRadiusRejectionSize=0.0200
fSMObjRejectionSize=250.0000
uSMObjRejectionSplit=2
bEffectShaderAllowPBRShadows=1
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
iAdapterOutputIndex=0
iAdapterIndex=0
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
[Decals]
bDecals=1
bSkinnedDecals=1
uMaxDecals=1000
uMaxSkinDecals=100
[TerrainManager]
fBlockMaximumDistance=350000.0000
fBlockLevel2Distance=150000.0000
fBlockLevel1Distance=125000.0000
fBlockLevel0Distance=90000.0000
fTreeLoadDistance=80000.0000
fSplitDistanceMult=0.2500
bShowLODInEditor=0
[ImageSpace]
bDoDepthOfField=1
bDoRadialBlur=0
iRadialBlurLevel=0
bMBEnable=0
bLensFlare=0
bScreenSpaceBokeh=0
bDynamicDepthOfField=0
[LightingShader]
bScreenSpaceReflections=1
[LOD]
fLODFadeOutMultActors=25.0000
fLODFadeOutMultItems=20.0000
fLODFadeOutMultObjects=40.0000
fLODFadeOutMultSkyCell=1.0000
[Grass]
fGrassStartFadeDistance=1000.0000
fGrassMaxStartFadeDistance=10000.0000
fGrassMinStartFadeDistance=7000.0000
[Texture]
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iTextureMipSkipBC3UNormSrgb=0
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iTextureMipSkipBC4UNorm=0
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[Water]
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[Weather]
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[General]
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fBrightLightColorR=1.0000
bGamepadEnable=0
iStoryManagerLoggingEvent=-1
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bFaceGenTextureDegrading=1
uGridsToLoad=5
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
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fModMenuEffectColorB=0.4200
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fModMenuEffectColorR=0.4900
uVATSTargetEffectColorB=49
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[Pipboy]
fPipboyEffectColorB=0.5000
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.1000
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[Enlighten]
fBounceQuality=0.3000
bEnableDirectionalIrradiance=1
[Culling]
bMultiThreadedLODCulling=1
[MAIN]
fImageContrastHDR=1.7500
fImageContrastSDR=1.0000
fHUDOpacity=1.0000
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrosshairEnabled=1
fSkyCellRefFadeDistance=150000.0000
[Interface]
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bShowCompass=1
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iHUDColorB=21
iHUDColorG=255
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[Controls]
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fMouseHeadingYScale = .03738
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fGamepadHeadingSensitivity=0.6667
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bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
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fVal7=1.0000
uID7=0
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[Voice]
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[Landscape]
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fDepthThresholdMaxViewDepth=10000.0000
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bBlurSharpnessProfileEnable=1
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iBlurRadiusEnum=1
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fRadius=0.4000
bEnable=1
Lean wrote:So the game wasn't optimized?
Lean wrote:So the game wasn't optimized?
Recorded mostly on Low settings since this game likes to crash when it's on High.
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