E3 2013: Day 0 Discussion Thread

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Re: E3 2013: Day 0 Discussion Thread

Postby [Q] on Fri Jun 14, 2013 2:58 pm

NovU wrote: Mostly I like to just sit back and enjoy good storyline and animation.

No thanks, I'd rather not pay for a $60 movie.


Although Heavy Rain was a very good game. I loved it. It had a great story and had 16 different endings depending on what you did in the game. more games should be like this.
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Re: E3 2013: Day 0 Discussion Thread

Postby NovU on Fri Jun 14, 2013 4:31 pm

I look at it this way. I am willing to pay $20-40 for 10-30 hours of enjoyment. That's a darn good deal, on hourly basis. Sometimes you get even more for less. Of course, sometimes you pay more for less, but it's a sacrifice that I'm willing to make, on titles that I really want to play(usually, early).

Heavy Rain was awesome. I enjoyed it more than Uncharted series and COD. And I just can't wait for this one.
http://www.youtube.com/watch?v=4NEup8y0g-Q
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Re: E3 2013: Day 0 Discussion Thread

Postby Leftos on Sat Jun 15, 2013 5:11 am

Remember how much I mocked Ryse? Have you heard how much I've been mocking Ryse in the podcasts, expressing my sheer disbelief that the guys at CryTek put something like this out? Well...

http://www.kotaku.com.au/2013/06/why-ry ... ame-of-e3/

I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.
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Re: E3 2013: Day 0 Discussion Thread

Postby Sauru on Sat Jun 15, 2013 5:36 am

when i saw the video of ryse i thought it looked amazing as in the graphics but the gameplay looked like shit. maybe i play too many open world games now but i really dont enjoy my hand being held through a video game. the fact that every 6 steps gives you a slow motion QTE kinda ruins the game for me too
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Re: E3 2013: Day 0 Discussion Thread

Postby Andrew on Sat Jun 15, 2013 10:58 am

Leftos wrote:Remember how much I mocked Ryse? Have you heard how much I've been mocking Ryse in the podcasts, expressing my sheer disbelief that the guys at CryTek put something like this out? Well...

http://www.kotaku.com.au/2013/06/why-ry ... ame-of-e3/

I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.


So it's not even on par with Dragon's Lair from the 80s, with the controls basically being a placebo.
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Re: E3 2013: Day 0 Discussion Thread

Postby [Q] on Sat Jun 15, 2013 5:54 pm

Andrew wrote:So it's not even on par with Dragon's Lair from the 80s, with the controls basically being a placebo.

i remember being so confused by that. never got past the first scene
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Re: E3 2013: Day 0 Discussion Thread

Postby benji on Sat Jun 15, 2013 10:32 pm

Leftos wrote:Remember how much I mocked Ryse? Have you heard how much I've been mocking Ryse in the podcasts, expressing my sheer disbelief that the guys at CryTek put something like this out? Well...

http://www.kotaku.com.au/2013/06/why-ry ... ame-of-e3/

I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.

I missed it. Damn.

But then somehow, for some reason, I still complete the cinematic ‘kill’.

What?

Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.

What is going on here?

I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.

“We don’t want the player to feel frustrated,” I am told.

BETTER WITH KINECT!
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Re: E3 2013: Day 0 Discussion Thread

Postby benji on Sun Jun 16, 2013 12:40 am

Leftos wrote:I don't get how it's "the first massively multiplayer driving game". There was Test Drive Unlimited (which I had enormous amounts of fun with before my connection turned to a shitty high-latency fest) and Test Drive Unlimited 2. But really happy to hear it's coming to the PC. Mostly because I want to get an Xbox One controller for my PC (rumbling triggers with adjustable resistance? TAKE MY MONIEZ!), and something tells me it's not going to work on the PS4. As in my current X360 controller for Windows is the ONLY controller my friend's PS3 refuses to recognize.

So...it turns out The Crew is not just from the Driver team at Ubisoft Reflections but ALSO from former members of Eden Studios* who made...the Test Drive Unlimited series.

*New studio called Ivory Tower formed after Eden was shut down in April.
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Re: E3 2013: Day 0 Discussion Thread

Postby JaoSming on Sun Jun 16, 2013 2:07 am

do we have an understanding of the actual scale of The Crew?
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Re: E3 2013: Day 0 Discussion Thread

Postby benji on Sun Jun 16, 2013 2:55 am

I believe the distances are shortened ala San Andreas, doesn't sound like a Fuel type drive for two hours just to barely get a fifth of the way to your destination situation.
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Re: E3 2013: Day 0 Discussion Thread

Postby JaoSming on Sun Jun 16, 2013 3:15 am

:(
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Re: E3 2013: Day 0 Discussion Thread

Postby Leftos on Sun Jun 16, 2013 3:58 am

Don't rush to be disappointed. Test Drive Unlimited 1 had a HUGE map, where the race to do circle the whole island via the beachways was 60 minutes long. Yes, 60 minutes. Test Drive Unlimited 2 had TWO of those areas (separately, not connected between them, you "flew" from one to the other). So I can only imagine that since it's going to be a NGPC game with people from Eden, the maps will be EVEN bigger. I'm really excited.

EDIT: If the Press Release about the game is accurate, TDU1 had over 1000 miles of road modeled in it.
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